Search found 38 matches

by Grimshad
Fri Jan 15, 2021 1:49 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

Re: [1.1.6] Shotgun warping

Is that a real-time gif? Because when i compare that to a clock you're shooting once every 3 seconds even though the shotgun should have a fire-rate of 1/s. Not sure what that implies... It's real time. Everything works great until i fire a shotgun. It's kind of like the annoyance of gates not open...
by Grimshad
Tue Jan 12, 2021 4:59 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

Re: [1.1.6] Shotgun warping

Alright, I just recorded again in an unmodded game, with a lan server so there is no internet to contend with. Running in a straight line. I also tested the combat shotgun. it has the same issue. I'm not saying this can or should be prioritized to be fixed as i'm sure no one really cares. I feel lik...
by Grimshad
Mon Jan 11, 2021 9:50 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

Re: [1.1.6] Shotgun warping

Glad we had this chat, back to my original point. After further testing, it seems while holding the spacebar (fire key) with pretty much another other weapon the player character slows down while firing. It's a smooth transition in and out of firing so the warping is not noticable. However, with the...
by Grimshad
Sat Jan 09, 2021 3:23 am
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

Re: [1.1.6] Shotgun warping

The server seems to do an authoritative correction to your location causing warp. There is no such thing as an "authorative" server in factory. In combat (and cars) you simply see the game as it actually is including all the latency (which is never 0 in mp). Out-of-combat the latency-hiding mechani...
by Grimshad
Sat Jan 09, 2021 12:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 460433

Re: Bugs & FAQ

Game Crashing upon completion of Crawler Construction robots research with Factorio 1.1.8

The speicifc error doesn't seem to be popping up anymore, but the first time it did and It was something to the nature of setting an available hotkey.
by Grimshad
Tue Dec 22, 2020 6:31 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

Re: [1.1.6] Shotgun warping

no i'm on a gig line, connected to my dedicated server on a gig line, but you're right. It happens with all weapons when attempting to move at the same time as shooting. The server seems to do an authoritative correction to your location causing warp.
by Grimshad
Tue Dec 22, 2020 4:10 pm
Forum: Gameplay Help
Topic: [1.1.6] Shotgun warping
Replies: 12
Views: 627

[1.1.6] Shotgun warping

I noticed that this issue was still around and didn't see any other report for it. I'm running 1.1.6 right now, but it's been around forever. In multiplayer shooting the shotgun with standard shells causes player warping. When I fire my player warps around, when another player fires I see them warp ...
by Grimshad
Fri Aug 17, 2018 1:25 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 36200

Re: Friday Facts #254 - No research queue for you

FINALLY! Filter by version on the mod portal. *whatever music you imagine playing in the background*

Much appreciated.
by Grimshad
Mon Jan 22, 2018 10:34 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 21588

Re: Friday Facts #226 - New mod portal & other news

I appreciate the work you guys have done getting the mod portal to an acceptable level of responsiveness. I assumed back when you announced that there would be a redesign it meant that new features were coming. One I've specifically been wanting is the ability to filter mods by factorio version as c...
by Grimshad
Sun Sep 17, 2017 1:27 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 24723

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

RSO actually does both of those things properly if you use it's features to have multiple starting locations. I'm not sure if they are used by anyone and bug free since I haven't had any comments about them. I did some testing there but nothing else... I think. Instructions on how to use them are h...
by Grimshad
Wed Sep 13, 2017 12:03 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 24723

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

ok for me. Please post the change and I will update the mod. Did you test it without angel mod installed ? because not every player is using this angel mod. Yes, I tested it with and without angels mods and it works. If angels mods are installed it detects and generates starting resources from ange...
by Grimshad
Tue Sep 12, 2017 8:06 pm
Forum: Multiplayer
Topic: Looking for 3 dedicated players that know the game.
Replies: 11
Views: 3530

Re: Looking for 3 dedicated players that know the game.

I'm interested. I have a dedicated server on a 10Gbit line. I can host. Steam:Grimshad with picture of sheet over face.
by Grimshad
Tue Sep 12, 2017 6:28 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 24723

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

I've made this mod compatible with Angels ores. I will post it here as soon as the mod author gives me permission to do so. The mod author also has my permission to include my changes in the core mod.
by Grimshad
Fri Jul 28, 2017 5:07 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 38626

Re: Friday Facts #200 - Plans for 0.16

FFF is one of my favorite things to read every week. Don't stop.

Also please add the map preview in the game during game creation so I can stop reloading the game until I get one I like. Lol
by Grimshad
Tue Jan 03, 2017 12:09 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 30019

Re: [MOD 0.14.x] BeltSorter 0.3.5

Every time something is searched for in the filter, or even loading the filter options the server causes everyone to lag and the game freezes for a second. Why not use the same pre-loaded filter view normal filter stuff uses?
by Grimshad
Thu Jul 07, 2016 3:32 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 24723

Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces

ive been waiting for this. thanks.
by Grimshad
Wed Jul 06, 2016 2:44 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 15723

Re: [MOD 0.13.x] Interface Chest - 1.13.0

Is there a version of this that only works with belts? It connecting to any inventory completely eliminates the need for inserters. I just want to use it as a buffer inline with the belt.
by Grimshad
Mon Aug 03, 2015 12:14 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 112218

Re: [0.12.x] RSO Discussion thread

Yes - and see my reply on that thread. It's a bit complicated so not sure when I will have time to play around with it. So I'm not asking for the complexity you're thinking. I'm pretty sure you want to give each player a random start point and spawn resources at that location while protecting that ...
by Grimshad
Sun Aug 02, 2015 9:50 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 112218

Re: [0.12.x] RSO Discussion thread

If I could make a request: Please add the ability to create multiple starting resource spawns depending on the amount of players. I am currently creating custom scenarios for this purpose, but it would be better to have it randomized. I play with friends where we are on separate forces, but not enem...
by Grimshad
Sun Aug 02, 2015 9:45 pm
Forum: Multiplayer
Topic: Force Alliances
Replies: 0
Views: 3007

Force Alliances

Anyone know how to play MP as 2 different forces, but as allies?

I'm looking to do some kind of tech race with friends. So we aren't enemies, we just want separate tech trees so we can race.

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