Search found 42 matches
- Sat Jan 20, 2024 3:34 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 43134
Re: Friday Facts #394 - Assembler flipping and circuit control
I've always thought it didn't make sense to have so many types of inserters instead of just adding additional functionality to existing inserters. Like why have inserter, long inserter, filter inserter, stack inserter, bulk inserter. Other than the difference in recipe it just makes more sense to ...
- Thu Jul 07, 2022 10:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [PAID REQUEST] Multiplayer Scoring
- Replies: 1
- Views: 1158
Re: [PAID REQUEST] Multiplayer Scoring
I ended up just making it myself:
https://mods.factorio.com/mod/Multiplayer_Scoring
https://mods.factorio.com/mod/Multiplayer_Scoring
- Fri Jul 01, 2022 9:44 pm
- Forum: Ideas and Requests For Mods
- Topic: [PAID REQUEST] Multiplayer Scoring
- Replies: 1
- Views: 1158
[PAID REQUEST] Multiplayer Scoring
I am willing to pay for someone to create a very simple mod for me.
Create a gui with the games playerlist.
Add an additional column for player score.
Calculate score based on factorio stats that factorio already collects.
PM me if you're interested in taking this on.
Create a gui with the games playerlist.
Add an additional column for player score.
Calculate score based on factorio stats that factorio already collects.
PM me if you're interested in taking this on.
- Sun Nov 21, 2021 11:43 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Multiplayer Scoring
- Replies: 0
- Views: 926
[REQUEST] Multiplayer Scoring
Could someone create a small panel that sits on the left and displays a list of players that are part of the server along with a "score".
This score would essentially track how much each player has contributed to the factory. Factorio already tracks stats so I would assume we can just do some basic ...
This score would essentially track how much each player has contributed to the factory. Factorio already tracks stats so I would assume we can just do some basic ...
- Fri Jan 15, 2021 1:49 am
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
Re: [1.1.6] Shotgun warping
Is that a real-time gif? Because when i compare that to a clock you're shooting once every 3 seconds even though the shotgun should have a fire-rate of 1/s. Not sure what that implies...
It's real time. Everything works great until i fire a shotgun. It's kind of like the annoyance of gates not ...
- Tue Jan 12, 2021 4:59 am
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
Re: [1.1.6] Shotgun warping
Alright, I just recorded again in an unmodded game, with a lan server so there is no internet to contend with. Running in a straight line. I also tested the combat shotgun. it has the same issue.
I'm not saying this can or should be prioritized to be fixed as i'm sure no one really cares. I feel ...
I'm not saying this can or should be prioritized to be fixed as i'm sure no one really cares. I feel ...
- Mon Jan 11, 2021 9:50 pm
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
Re: [1.1.6] Shotgun warping
Glad we had this chat, back to my original point. After further testing, it seems while holding the spacebar (fire key) with pretty much another other weapon the player character slows down while firing. It's a smooth transition in and out of firing so the warping is not noticable. However, with the ...
- Sat Jan 09, 2021 3:23 am
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
Re: [1.1.6] Shotgun warping
The server seems to do an authoritative correction to your location causing warp.
There is no such thing as an "authorative" server in factory. In combat (and cars) you simply see the game as it actually is including all the latency (which is never 0 in mp). Out-of-combat the latency-hiding ...
- Sat Jan 09, 2021 12:58 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640171
Re: Bugs & FAQ
Game Crashing upon completion of Crawler Construction robots research with Factorio 1.1.8
The speicifc error doesn't seem to be popping up anymore, but the first time it did and It was something to the nature of setting an available hotkey.
The speicifc error doesn't seem to be popping up anymore, but the first time it did and It was something to the nature of setting an available hotkey.
- Tue Dec 22, 2020 6:31 pm
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
Re: [1.1.6] Shotgun warping
no i'm on a gig line, connected to my dedicated server on a gig line, but you're right. It happens with all weapons when attempting to move at the same time as shooting. The server seems to do an authoritative correction to your location causing warp.
- Tue Dec 22, 2020 4:10 pm
- Forum: Gameplay Help
- Topic: [1.1.6] Shotgun warping
- Replies: 12
- Views: 5280
[1.1.6] Shotgun warping
I noticed that this issue was still around and didn't see any other report for it.
I'm running 1.1.6 right now, but it's been around forever. In multiplayer shooting the shotgun with standard shells causes player warping. When I fire my player warps around, when another player fires I see them warp ...
I'm running 1.1.6 right now, but it's been around forever. In multiplayer shooting the shotgun with standard shells causes player warping. When I fire my player warps around, when another player fires I see them warp ...
- Fri Aug 17, 2018 1:25 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 103053
Re: Friday Facts #254 - No research queue for you
FINALLY! Filter by version on the mod portal. *whatever music you imagine playing in the background*
Much appreciated.
Much appreciated.
- Mon Jan 22, 2018 10:34 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 49645
Re: Friday Facts #226 - New mod portal & other news
I appreciate the work you guys have done getting the mod portal to an acceptable level of responsiveness. I assumed back when you announced that there would be a redesign it meant that new features were coming. One I've specifically been wanting is the ability to filter mods by factorio version as ...
- Sun Sep 17, 2017 1:27 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 47348
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
RSO actually does both of those things properly if you use it's features to have multiple starting locations.
I'm not sure if they are used by anyone and bug free since I haven't had any comments about them. I did some testing there but nothing else... I think.
Instructions on how to use them are ...
- Wed Sep 13, 2017 12:03 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 47348
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
ok for me. Please post the change and I will update the mod. Did you test it without angel mod installed ? because not every player is using this angel mod.
Yes, I tested it with and without angels mods and it works. If angels mods are installed it detects and generates starting resources from ...
- Tue Sep 12, 2017 8:06 pm
- Forum: Multiplayer
- Topic: Looking for 3 dedicated players that know the game.
- Replies: 10
- Views: 6551
Re: Looking for 3 dedicated players that know the game.
I'm interested. I have a dedicated server on a 10Gbit line. I can host. Steam:Grimshad with picture of sheet over face.
- Tue Sep 12, 2017 6:28 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 47348
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
I've made this mod compatible with Angels ores. I will post it here as soon as the mod author gives me permission to do so. The mod author also has my permission to include my changes in the core mod.
- Fri Jul 28, 2017 5:07 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 80873
Re: Friday Facts #200 - Plans for 0.16
FFF is one of my favorite things to read every week. Don't stop.
Also please add the map preview in the game during game creation so I can stop reloading the game until I get one I like. Lol
Also please add the map preview in the game during game creation so I can stop reloading the game until I get one I like. Lol
- Tue Jan 03, 2017 12:09 am
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 60722
Re: [MOD 0.14.x] BeltSorter 0.3.5
Every time something is searched for in the filter, or even loading the filter options the server causes everyone to lag and the game freezes for a second. Why not use the same pre-loaded filter view normal filter stuff uses?
- Thu Jul 07, 2016 3:32 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 47348
Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces
ive been waiting for this. thanks.