Search found 31 matches

by Grimshad
Fri Aug 17, 2018 1:25 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 32062

Re: Friday Facts #254 - No research queue for you

FINALLY! Filter by version on the mod portal. *whatever music you imagine playing in the background*

Much appreciated.
by Grimshad
Mon Jan 22, 2018 10:34 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 19654

Re: Friday Facts #226 - New mod portal & other news

I appreciate the work you guys have done getting the mod portal to an acceptable level of responsiveness. I assumed back when you announced that there would be a redesign it meant that new features were coming. One I've specifically been wanting is the ability to filter mods by factorio version as c...
by Grimshad
Sun Sep 17, 2017 1:27 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 23120

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

RSO actually does both of those things properly if you use it's features to have multiple starting locations. I'm not sure if they are used by anyone and bug free since I haven't had any comments about them. I did some testing there but nothing else... I think. Instructions on how to use them are h...
by Grimshad
Wed Sep 13, 2017 12:03 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 23120

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

ok for me. Please post the change and I will update the mod. Did you test it without angel mod installed ? because not every player is using this angel mod. Yes, I tested it with and without angels mods and it works. If angels mods are installed it detects and generates starting resources from ange...
by Grimshad
Tue Sep 12, 2017 8:06 pm
Forum: Multiplayer
Topic: Looking for 3 dedicated players that know the game.
Replies: 11
Views: 3338

Re: Looking for 3 dedicated players that know the game.

I'm interested. I have a dedicated server on a 10Gbit line. I can host. Steam:Grimshad with picture of sheet over face.
by Grimshad
Tue Sep 12, 2017 6:28 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 23120

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

I've made this mod compatible with Angels ores. I will post it here as soon as the mod author gives me permission to do so. The mod author also has my permission to include my changes in the core mod.
by Grimshad
Fri Jul 28, 2017 5:07 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 36122

Re: Friday Facts #200 - Plans for 0.16

FFF is one of my favorite things to read every week. Don't stop.

Also please add the map preview in the game during game creation so I can stop reloading the game until I get one I like. Lol
by Grimshad
Tue Jan 03, 2017 12:09 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27328

Re: [MOD 0.14.x] BeltSorter 0.3.5

Every time something is searched for in the filter, or even loading the filter options the server causes everyone to lag and the game freezes for a second. Why not use the same pre-loaded filter view normal filter stuff uses?
by Grimshad
Thu Jul 07, 2016 3:32 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 23120

Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces

ive been waiting for this. thanks.
by Grimshad
Wed Jul 06, 2016 2:44 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 14732

Re: [MOD 0.13.x] Interface Chest - 1.13.0

Is there a version of this that only works with belts? It connecting to any inventory completely eliminates the need for inserters. I just want to use it as a buffer inline with the belt.
by Grimshad
Mon Aug 03, 2015 12:14 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 106676

Re: [0.12.x] RSO Discussion thread

Yes - and see my reply on that thread. It's a bit complicated so not sure when I will have time to play around with it. So I'm not asking for the complexity you're thinking. I'm pretty sure you want to give each player a random start point and spawn resources at that location while protecting that ...
by Grimshad
Sun Aug 02, 2015 9:50 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 106676

Re: [0.12.x] RSO Discussion thread

If I could make a request: Please add the ability to create multiple starting resource spawns depending on the amount of players. I am currently creating custom scenarios for this purpose, but it would be better to have it randomized. I play with friends where we are on separate forces, but not enem...
by Grimshad
Sun Aug 02, 2015 9:45 pm
Forum: Multiplayer
Topic: Force Alliances
Replies: 0
Views: 2985

Force Alliances

Anyone know how to play MP as 2 different forces, but as allies?

I'm looking to do some kind of tech race with friends. So we aren't enemies, we just want separate tech trees so we can race.
by Grimshad
Sun Aug 02, 2015 9:44 pm
Forum: Multiplayer
Topic: Looking for someone to play muliplayer with?
Replies: 7
Views: 10230

Re: Looking for someone to play muliplayer with?

I would be happy to play with anyone. I would prefer someone in the US, but anyone is good.

You can add me on Evolve or Steam: Grimshad
by Grimshad
Sat Aug 01, 2015 6:50 pm
Forum: Mods
Topic: [0.12.x] Ghosts From The Start
Replies: 6
Views: 18975

[0.12.x] Ghosts From The Start

Description: Please see the original topic at: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8550&p=74708 Details: Factorio Version: 0.12.x Released: August 1st 2015 License: I do not own this mod, and thereby the original author may freely use this update to continue his/her own mod. Tags:...
by Grimshad
Fri May 22, 2015 8:50 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 24954

Re: Friday Facts #87 - Visitors

The paths are beautiful! I really hope that's the final art. I like the idea of different paths being different speeds. It seems to bring other ideas into conflict though. What if stone is slower than concrete, but path looks good for walking on and concrete looks good under machines. Then I'll neve...
by Grimshad
Mon May 11, 2015 1:00 pm
Forum: Multiplayer
Topic: Looking for US Players
Replies: 9
Views: 10602

Looking for US Players

Interested in playing with other US players. Add me on Evolve/Steam: Grimshad
by Grimshad
Sat May 09, 2015 11:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 59467

Re: [0.11.17+] Slipstream Chests - 1.1.1

Crashes on launch

failed to open the info.json file for the mod

I edited it and fixed it, but the slipstream chests do not output anything.
by Grimshad
Tue May 05, 2015 9:52 pm
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 28167

Re: Friday Facts #84 The wedding day preprations

@kovarex Is there a timeframe on when we will have the option for player or force separate technology? This is one of the major features i'm looking forward to for multiplayer. To be able to "race" my friends and build separate factories to see who can accomplish the same goal faster or more efficie...
by Grimshad
Fri Mar 06, 2015 2:32 am
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 41044

Re: Version 0.11.17

Just wondering, but why is Factorio in the Concepts section of steam greenlight where it cannot be greenlit?

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