https://i.imgur.com/gu8gLj1.png
This construction in the main menu background gameplay doesn't make sense. The circled asteroid collector outputs the asteroid onto both sides of the belt thanks to the splitter but the underground blocks off the second lane from going through. This is a useless ...
Search found 79 matches
- Fri Dec 13, 2024 4:05 pm
- Forum: Not a bug
- Topic: The main menu gameplay is WRONG
- Replies: 4
- Views: 273
- Wed Dec 11, 2024 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 43
- Views: 6587
Re: Gleba science pack research micronmanagement solution
We need more juicy uses for late game science besides repeatables. Disabling Gleba pack spoilage with a Promethian-tier research feels appropriate.
To an extent though this is a consistent problem regardless of spoilage. You have to rotate through the various planet researches or you'll get stuck ...
To an extent though this is a consistent problem regardless of spoilage. You have to rotate through the various planet researches or you'll get stuck ...
- Sun Dec 08, 2024 5:32 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 4
- Views: 751
Re: Asteroid spawning implementation
I've definitely taken damage on my sides. I suspect it was from an asteroid that was destroyed and one of the pieces gained a horizontal velocity.
- Sat Dec 07, 2024 7:22 pm
- Forum: Gameplay Help
- Topic: Automation of train loading
- Replies: 2
- Views: 294
Re: Automation of train loading
You can set a filter on individual cargo wagon inventory slots. So make 50% iron and 50% copper, or 30%/70%, whatever you like. Do it by middle clicking the slot.
- Sat Dec 07, 2024 4:05 am
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 1525
Re: How hard is it to reach the systems outer edge?
Get like 20 levels of repeatables and legendary uranium ammo turrets should destroy huge asteroids.
- Fri Dec 06, 2024 10:13 pm
- Forum: Gameplay Help
- Topic: Is this train setup possible with circuits?
- Replies: 4
- Views: 354
Re: Is this train setup possible with circuits?
You don't need this complex setup, if you employ enough trains and generally make sure your production is slightly higher than your consumption, so all stations eventually fill up their buffers, so there isn't any station that is most empty.
In this scenario, a station running empty is a sign to ...
- Fri Dec 06, 2024 3:20 am
- Forum: Gameplay Help
- Topic: Is this train setup possible with circuits?
- Replies: 4
- Views: 354
Is this train setup possible with circuits?
Hello. Here's what I'd like to do:
1. My unloading stations tally up the items in their chests. Then divide by the maximum capacity, get out a "fullness" value in %. So 2k iron out of 10k iron storage would leave me with a value of 20 iron. Easy.
2. Convert that to an "emptiness" value. So now we ...
1. My unloading stations tally up the items in their chests. Then divide by the maximum capacity, get out a "fullness" value in %. So 2k iron out of 10k iron storage would leave me with a value of 20 iron. Easy.
2. Convert that to an "emptiness" value. So now we ...
- Fri Dec 06, 2024 3:04 am
- Forum: Gameplay Help
- Topic: 2.0 train interrupts, difficulty getting shunting/waiitng stations and parameterized drop
- Replies: 3
- Views: 316
Re: 2.0 train interrupts, difficulty getting shunting/waiitng stations and parameterized drop
Item wildcards can ONLY work once a train is loaded with an item. This means your choices are either:
1. Switch to circuit wildcards and use radars to send signals around.
2. Rename ALL of your loading stations to the same thing (for example I use "2x4 Loading" as my station name for cargo trains ...
1. Switch to circuit wildcards and use radars to send signals around.
2. Rename ALL of your loading stations to the same thing (for example I use "2x4 Loading" as my station name for cargo trains ...
- Fri Nov 29, 2024 1:39 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 32
- Views: 10262
Re: Landmines, the underestimated weapon against pretty much anything
My problem with landmines is they need roboports. Roboports need a fully automated tileable defense station with a train configured to supply them with whatever they need. I don't want to do that work and if I do it then I'm probably so lategame that I don't really need the efficiency of landmines ...
- Sat Nov 23, 2024 4:14 am
- Forum: Ideas and Suggestions
- Topic: Option to disable logistic network display when mousing over chests/roboports
- Replies: 0
- Views: 118
Option to disable logistic network display when mousing over chests/roboports
I'll constantly be doing something, or just walking around, and my screen gets flashbanged because the mouse cursor passes over either a roboport or a logistics chest. It'd be far more comfortable playing if this didn't happen. Have an option for it to only appear if I have a roboport or a logistics ...
- Thu Nov 21, 2024 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Add out of ammo signal on turrets
- Replies: 3
- Views: 433
Re: Add out of ammo signal on turrets
+1
In the meantime currently I have all of my ammo back up into my cargo bay (to a limited quantity) and have the ship wired to do things based on having enough reserve ammo, I'd recommend that as a way to work around this.
My immediate use case for this is when any rocket turret on the front of ...
In the meantime currently I have all of my ammo back up into my cargo bay (to a limited quantity) and have the ship wired to do things based on having enough reserve ammo, I'd recommend that as a way to work around this.
My immediate use case for this is when any rocket turret on the front of ...
- Mon Nov 18, 2024 6:34 am
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3616
Re: Quality options for chests and trains
iirc the devs said they will never add quality effects for trains, because itβs hard/annoying to replace working trains in a running base. And trains can already be upgraded by quality fuels and networks built for larger sizes.
Seems like a really weird take. What if I get quality before trains ...
- Mon Nov 18, 2024 6:25 am
- Forum: Ideas and Suggestions
- Topic: Add stone to some asteroid crushing recipe
- Replies: 8
- Views: 1055
Re: Add stone to some asteroid crushing recipe
I find mass space mining and construction kind of cheesy and annoying since its infinitely scalable and clutters the ship list respectively. But I respect that doing so is an interesting alternative way to play the game and stone being the one resource you can't get in space feels logically ...
- Mon Nov 18, 2024 3:19 am
- Forum: General discussion
- Topic: Beacon diminishing returns
- Replies: 12
- Views: 2295
Re: Beacon diminishing returns
It feels a lot better if you are spaghetti-ing and want to boost throughput with a few cheeky beacons barely fitting in somewhere.
For lines of beacons I don't really see how it changes much aside from being a gentle nerf, it's not like if you run with half as many beacons you can really use that ...
For lines of beacons I don't really see how it changes much aside from being a gentle nerf, it's not like if you run with half as many beacons you can really use that ...
- Mon Nov 18, 2024 3:06 am
- Forum: Gameplay Help
- Topic: Best way to up plastic production on vulcanus
- Replies: 5
- Views: 9006
Re: Best way to up plastic production on vulcanus
What's the problem with adding more lines and bringing in more coal to make more stuff? That's kind of the general Factorio loop. Unless the problem is that you can't get coal due to Demolishers?
When it comes to modules make sure you're using them correctly. There's not much reason to use both ...
When it comes to modules make sure you're using them correctly. There's not much reason to use both ...
- Mon Nov 18, 2024 2:54 am
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 2531
Re: Main bus newbie question
You can "inject" at any place in a bus, simply have a splitter send materials down both ways. The only issue is that you can't inject at multiple points well unless you turn your bus into a loop, or you're fine with only one direction getting the full potential throughput. I do this with red/blue ...
- Mon Nov 18, 2024 2:21 am
- Forum: General discussion
- Topic: Thank you for Fluid 2.0
- Replies: 8
- Views: 1648
Re: Thank you for Fluid 2.0
Flame turrets feel a little unnecessary now for standard Deathworld Marathon with the removal of expensive mode. Granted you can always crank settings up as high as you want and set research multiplier to 100x if you want to make things as hard as possible. And previously even the smallest flow ...
- Mon Nov 18, 2024 2:13 am
- Forum: Balancing
- Topic: [DLC] Aquilo Temperature need rebalance
- Replies: 8
- Views: 1601
Re: [DLC] Aquilo Temperature need rebalance
Kind of makes sense for structures since they are perfect insulators in Factorio Land, but for pipes its kinda hilarious, its just a long... pipe... where the liquid flows, if the liquid isn't frozen it should work.
- Mon Nov 18, 2024 2:09 am
- Forum: Balancing
- Topic: Epic and Legendary quality unlocks
- Replies: 10
- Views: 8898
Re: Epic and Legendary quality unlocks
I think it'd be fine if Gleba just unlocked both Epic and Legendary.
Unlocking Epic is kind of annoying to me because if I want to make Legendary items then I feel like setting up just an Epic quality manufactory is a waste of my time. The only value of unlocking Epic on Gleba to me is being able ...
Unlocking Epic is kind of annoying to me because if I want to make Legendary items then I feel like setting up just an Epic quality manufactory is a waste of my time. The only value of unlocking Epic on Gleba to me is being able ...
- Mon Nov 18, 2024 2:00 am
- Forum: Balancing
- Topic: Went to Gleba first -- how to deal with stompers?
- Replies: 16
- Views: 6852
Re: Went to Gleba first -- how to deal with stompers?
Options I can think of:
1. Plop down a tank, go out and shoot nests. Obviously higher tech stuff would help too but the tank alone should do well enough with some rocket fuel as long as you don't get stuck. If you have some equipment to throw on it like shields or exoskeleton that'd make it very ...
1. Plop down a tank, go out and shoot nests. Obviously higher tech stuff would help too but the tank alone should do well enough with some rocket fuel as long as you don't get stuck. If you have some equipment to throw on it like shields or exoskeleton that'd make it very ...