Search found 79 matches

by HadesSupreme
Fri Dec 13, 2024 4:05 pm
Forum: Not a bug
Topic: The main menu gameplay is WRONG
Replies: 4
Views: 273

The main menu gameplay is WRONG

https://i.imgur.com/gu8gLj1.png

This construction in the main menu background gameplay doesn't make sense. The circled asteroid collector outputs the asteroid onto both sides of the belt thanks to the splitter but the underground blocks off the second lane from going through. This is a useless ...
by HadesSupreme
Wed Dec 11, 2024 4:54 pm
Forum: Ideas and Suggestions
Topic: Gleba science pack research micronmanagement solution
Replies: 43
Views: 6587

Re: Gleba science pack research micronmanagement solution

We need more juicy uses for late game science besides repeatables. Disabling Gleba pack spoilage with a Promethian-tier research feels appropriate.

To an extent though this is a consistent problem regardless of spoilage. You have to rotate through the various planet researches or you'll get stuck ...
by HadesSupreme
Sun Dec 08, 2024 5:32 pm
Forum: Gameplay Help
Topic: Asteroid spawning implementation
Replies: 4
Views: 751

Re: Asteroid spawning implementation

I've definitely taken damage on my sides. I suspect it was from an asteroid that was destroyed and one of the pieces gained a horizontal velocity.
by HadesSupreme
Sat Dec 07, 2024 7:22 pm
Forum: Gameplay Help
Topic: Automation of train loading
Replies: 2
Views: 294

Re: Automation of train loading

You can set a filter on individual cargo wagon inventory slots. So make 50% iron and 50% copper, or 30%/70%, whatever you like. Do it by middle clicking the slot.
by HadesSupreme
Sat Dec 07, 2024 4:05 am
Forum: General discussion
Topic: How hard is it to reach the systems outer edge?
Replies: 7
Views: 1525

Re: How hard is it to reach the systems outer edge?

Get like 20 levels of repeatables and legendary uranium ammo turrets should destroy huge asteroids.
by HadesSupreme
Fri Dec 06, 2024 10:13 pm
Forum: Gameplay Help
Topic: Is this train setup possible with circuits?
Replies: 4
Views: 354

Re: Is this train setup possible with circuits?


You don't need this complex setup, if you employ enough trains and generally make sure your production is slightly higher than your consumption, so all stations eventually fill up their buffers, so there isn't any station that is most empty.

In this scenario, a station running empty is a sign to ...
by HadesSupreme
Fri Dec 06, 2024 3:20 am
Forum: Gameplay Help
Topic: Is this train setup possible with circuits?
Replies: 4
Views: 354

Is this train setup possible with circuits?

Hello. Here's what I'd like to do:

1. My unloading stations tally up the items in their chests. Then divide by the maximum capacity, get out a "fullness" value in %. So 2k iron out of 10k iron storage would leave me with a value of 20 iron. Easy.
2. Convert that to an "emptiness" value. So now we ...
by HadesSupreme
Fri Dec 06, 2024 3:04 am
Forum: Gameplay Help
Topic: 2.0 train interrupts, difficulty getting shunting/waiitng stations and parameterized drop
Replies: 3
Views: 316

Re: 2.0 train interrupts, difficulty getting shunting/waiitng stations and parameterized drop

Item wildcards can ONLY work once a train is loaded with an item. This means your choices are either:

1. Switch to circuit wildcards and use radars to send signals around.
2. Rename ALL of your loading stations to the same thing (for example I use "2x4 Loading" as my station name for cargo trains ...
by HadesSupreme
Fri Nov 29, 2024 1:39 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 32
Views: 10262

Re: Landmines, the underestimated weapon against pretty much anything

My problem with landmines is they need roboports. Roboports need a fully automated tileable defense station with a train configured to supply them with whatever they need. I don't want to do that work and if I do it then I'm probably so lategame that I don't really need the efficiency of landmines ...
by HadesSupreme
Sat Nov 23, 2024 4:14 am
Forum: Ideas and Suggestions
Topic: Option to disable logistic network display when mousing over chests/roboports
Replies: 0
Views: 118

Option to disable logistic network display when mousing over chests/roboports

I'll constantly be doing something, or just walking around, and my screen gets flashbanged because the mouse cursor passes over either a roboport or a logistics chest. It'd be far more comfortable playing if this didn't happen. Have an option for it to only appear if I have a roboport or a logistics ...
by HadesSupreme
Thu Nov 21, 2024 4:14 pm
Forum: Ideas and Suggestions
Topic: Add out of ammo signal on turrets
Replies: 3
Views: 433

Re: Add out of ammo signal on turrets

+1

In the meantime currently I have all of my ammo back up into my cargo bay (to a limited quantity) and have the ship wired to do things based on having enough reserve ammo, I'd recommend that as a way to work around this.


My immediate use case for this is when any rocket turret on the front of ...
by HadesSupreme
Mon Nov 18, 2024 6:34 am
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 37
Views: 3616

Re: Quality options for chests and trains


iirc the devs said they will never add quality effects for trains, because it’s hard/annoying to replace working trains in a running base. And trains can already be upgraded by quality fuels and networks built for larger sizes.


Seems like a really weird take. What if I get quality before trains ...
by HadesSupreme
Mon Nov 18, 2024 6:25 am
Forum: Ideas and Suggestions
Topic: Add stone to some asteroid crushing recipe
Replies: 8
Views: 1055

Re: Add stone to some asteroid crushing recipe

I find mass space mining and construction kind of cheesy and annoying since its infinitely scalable and clutters the ship list respectively. But I respect that doing so is an interesting alternative way to play the game and stone being the one resource you can't get in space feels logically ...
by HadesSupreme
Mon Nov 18, 2024 3:19 am
Forum: General discussion
Topic: Beacon diminishing returns
Replies: 12
Views: 2295

Re: Beacon diminishing returns

It feels a lot better if you are spaghetti-ing and want to boost throughput with a few cheeky beacons barely fitting in somewhere.

For lines of beacons I don't really see how it changes much aside from being a gentle nerf, it's not like if you run with half as many beacons you can really use that ...
by HadesSupreme
Mon Nov 18, 2024 3:06 am
Forum: Gameplay Help
Topic: Best way to up plastic production on vulcanus
Replies: 5
Views: 9006

Re: Best way to up plastic production on vulcanus

What's the problem with adding more lines and bringing in more coal to make more stuff? That's kind of the general Factorio loop. Unless the problem is that you can't get coal due to Demolishers?

When it comes to modules make sure you're using them correctly. There's not much reason to use both ...
by HadesSupreme
Mon Nov 18, 2024 2:54 am
Forum: Gameplay Help
Topic: Main bus newbie question
Replies: 16
Views: 2531

Re: Main bus newbie question

You can "inject" at any place in a bus, simply have a splitter send materials down both ways. The only issue is that you can't inject at multiple points well unless you turn your bus into a loop, or you're fine with only one direction getting the full potential throughput. I do this with red/blue ...
by HadesSupreme
Mon Nov 18, 2024 2:21 am
Forum: General discussion
Topic: Thank you for Fluid 2.0
Replies: 8
Views: 1648

Re: Thank you for Fluid 2.0

Flame turrets feel a little unnecessary now for standard Deathworld Marathon with the removal of expensive mode. Granted you can always crank settings up as high as you want and set research multiplier to 100x if you want to make things as hard as possible. And previously even the smallest flow ...
by HadesSupreme
Mon Nov 18, 2024 2:13 am
Forum: Balancing
Topic: [DLC] Aquilo Temperature need rebalance
Replies: 8
Views: 1601

Re: [DLC] Aquilo Temperature need rebalance

Kind of makes sense for structures since they are perfect insulators in Factorio Land, but for pipes its kinda hilarious, its just a long... pipe... where the liquid flows, if the liquid isn't frozen it should work.
by HadesSupreme
Mon Nov 18, 2024 2:09 am
Forum: Balancing
Topic: Epic and Legendary quality unlocks
Replies: 10
Views: 8898

Re: Epic and Legendary quality unlocks

I think it'd be fine if Gleba just unlocked both Epic and Legendary.

Unlocking Epic is kind of annoying to me because if I want to make Legendary items then I feel like setting up just an Epic quality manufactory is a waste of my time. The only value of unlocking Epic on Gleba to me is being able ...
by HadesSupreme
Mon Nov 18, 2024 2:00 am
Forum: Balancing
Topic: Went to Gleba first -- how to deal with stompers?
Replies: 16
Views: 6852

Re: Went to Gleba first -- how to deal with stompers?

Options I can think of:

1. Plop down a tank, go out and shoot nests. Obviously higher tech stuff would help too but the tank alone should do well enough with some rocket fuel as long as you don't get stuck. If you have some equipment to throw on it like shields or exoskeleton that'd make it very ...

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