Search found 17 matches

by HadesSupreme
Thu Sep 17, 2020 11:55 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3344

Re: I can't beat it...

Getting even slightly hit by spit as a tank slows you down enough that biters are catching you and more spit is hitting you. AoE on the explosive shells isn't good enough to kill them faster than they come, and in any case if you are shooting biters then you aren't shooting nests which is what reall...
by HadesSupreme
Thu Sep 17, 2020 10:46 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3344

Re: I can't beat it...

I did test all 3 individually and in combiation. The one I found best early on was car gun + poison + grenades. Tank died too fast to spawns for me. I'm not sure if I was supposed to upgrade the tank a lot more before trying it or something. Once the bases got really big, I did runbys with the car a...
by HadesSupreme
Wed Sep 16, 2020 2:48 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3344

Re: I can't beat it...

See, this is what I didn't want. Three entirely separate suggestions that will take several hours each to tech towards and get upgrades for with all resources exploited. I've sort of tried all 3 but they end up very, very slow against the alien megabases. I think poison capsules + grenades/gun in a ...
by HadesSupreme
Wed Sep 16, 2020 3:55 am
Forum: General discussion
Topic: I can't beat it...
Replies: 82
Views: 3344

Re: I can't beat it...

Once you've stabilized around laser/flamethrower defenses/clean power/efficiency modules, what's the easiest and quickest way to clear entire maps of alien bases out? Assuming we don't have the incredibly expensive stuff like artillery/nukes/power armor 2. I've always kind of hit an effort roadblock...
by HadesSupreme
Tue Feb 04, 2020 7:57 pm
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 5984

Re: 0.18 DeathWorld

I know your troubles are coming from later on, but the beginning is super important. Aside from juggling your early pollution cloud, don't forget that you can lay waste to moderately sized biter bases in the beginning with your axe and a stack of fish if need be. (Early armour that would otherwise ...
by HadesSupreme
Tue Jan 28, 2020 4:53 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 5984

Re: 0.18 DeathWorld

Now that I go back and do the math Physical damage upgrades 3-4 are probably worth it even when rushing lasers since with that regular magazine bullets will deal more damage than physical damage upgrade 2 piercing bullets. Started on 0.18.0 ? Yep, date on the starting save is the 22nd Obviously the ...
by HadesSupreme
Tue Jan 28, 2020 2:01 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 5984

Re: 0.18 DeathWorld

I have a deathworld marathon going. Obviously a lot depends on the map so here's my string with totally unmoddified deathworld marathon presets. This is at 22 and a half hours, production stats are at 2M iron 1M copper smelted and 1.6M pollution generated, of which alien nests have absorbed 200k pol...
by HadesSupreme
Tue Jan 28, 2020 12:51 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 6-Science Sushi Belt
Replies: 3
Views: 1174

Re: Simple 6-Science Sushi Belt

Messed around a bit, found another solution that works similarly but looks even more simplistic and clean. One nice feature from this slightly altered layout is that it can be built from the start and scaled up with no mess. Green+Red fits on a yellow belt, +gray+blue fits on a red belt, +purple+yel...
by HadesSupreme
Tue Jan 28, 2020 12:19 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 6-Science Sushi Belt
Replies: 3
Views: 1174

Re: Simple 6-Science Sushi Belt

I think I understand what you are saying and that it would work, but would require the input belts to be rotated and tangled a bit which would be a less visually appealing than the nice symmetry it has now. EDIT: Actually no, I think you always have to side load at least 2, because red+green and yel...
by HadesSupreme
Mon Jan 27, 2020 11:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple 6-Science Sushi Belt
Replies: 3
Views: 1174

Simple 6-Science Sushi Belt

This design takes advantage of a simple fact: a yellow belt is 1/3rd as fast as a blue belt, therefore slamming 3 yellows together into one blue leaves us with a perfectly even distribution of inputs. No issues with backing up output or a lack of input, everything Just Works™ 0eNq1ndtu28gSRX8l4LNlsO...
by HadesSupreme
Sat Mar 16, 2019 12:28 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 8145

Re: Version 0.17.13

Here I was taking my ability to reach 26% evolution in under an hour, with 80% of that coming from pollution, as evidence of how good I was at quickly building a base nowadays. Had some truly huge hordes of small biters with large ones mixed in that killed me before I had walls researched (Deathworl...
by HadesSupreme
Fri Mar 01, 2019 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2][keybind] "Focus item search" can no longer be bound to F
Replies: 1
Views: 132

[0.17.2][keybind] "Focus item search" can no longer be bound to F

Before 0.17 I had both "Pick up items on the ground" and "Focus item search" bound to the "F" key (latter is by default bound to CONTROL+F). This used to work and was much more convenient, needing to simply tap E then F to search for an item to craft. Now this doesn't work. Having both of these cont...
by HadesSupreme
Tue Jan 16, 2018 8:45 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 15411

Re: [MOD 0.16.x] Realistic Power

Works excellently. Minor issue: The option tooltip is labeled as increasing the cost of steam engines when it should say decreasing.
by HadesSupreme
Mon Jan 15, 2018 8:54 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 14544

Re: Mining Outpost, how do you make them?

Short ways? Run power.

Long ways? Solar + efficiency modules.
by HadesSupreme
Mon Jan 15, 2018 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
Replies: 20
Views: 39327

Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone

What would actually break if this were fixed? I'm guessing all that would happen is newly generated chunks look ugly thanks to a discontinuous border? I don't see that as a problem worth delaying a fairly important fix to a new feature. The old saves are still perfectly playable after all.
by HadesSupreme
Mon Jan 15, 2018 8:43 pm
Forum: General discussion
Topic: Electric flow capacity improvement wish
Replies: 6
Views: 1356

Re: Electric flow capacity improvement wish

You could get avoid most performance issues by not recalculating everything in every update and staggering updates Say, every 10s a power plant checks for nearby potential power drainers. Find the nearest ones, apply a distance cost to their power drain and that becomes their new power drain for the...
by HadesSupreme
Mon Jan 15, 2018 8:16 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 15411

Re: [MOD 0.16.x] Realistic Power

Love the mod, especially the solar changes. However the production cost changes combine poorly with other mods/settings that are already increasing the cost. For example, with Bobs+Angels+Marathon Steam Engines cost 640 iron plate, which requires 3200 mined ore before power can come online. Can the ...

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