Search found 29 matches
- Fri Nov 03, 2023 7:35 pm
- Forum: Technical Help
- Topic: [1.1.94] Update not being offered on Steam Deck
- Replies: 2
- Views: 552
Re: [1.1.94] Update not being offered on Steam Deck
Well I Verified the install and it fixed it to v.94 so *shrug* it's fixed.
- Fri Nov 03, 2023 6:59 pm
- Forum: Technical Help
- Topic: [1.1.94] Update not being offered on Steam Deck
- Replies: 2
- Views: 552
[1.1.94] Update not being offered on Steam Deck
My SD is still on 1.1.91 and doesn't seem to be getting offered the 1.1.94 update. Any idea?
- Sat Sep 17, 2016 2:20 am
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 28935
Re: Friday Facts #156 - Massive Multiplayer
Watching the various MMO Factorio. Clearly some additional admin commands are needed. Would love to see:
- A limit on number of connections for those that get disconnected for their computer being too slow. 5 cracks at that one and get banned.
- Obviously the admin commands need fleshing out. But ...
- A limit on number of connections for those that get disconnected for their computer being too slow. 5 cracks at that one and get banned.
- Obviously the admin commands need fleshing out. But ...
- Mon Feb 16, 2015 9:04 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Updated the 1.0.7 unofficial version with the updates from igirock. PeaceMod will now disable the spitters and if the optional ores from bobores are enabled they will be included in the distributions.
https://github.com/AnodeCathode/Resourc ... tag/v1.0.7
https://github.com/AnodeCathode/Resourc ... tag/v1.0.7
- Thu Feb 12, 2015 5:27 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Looks like RSO is doing it's thing, yes.JackGruff wrote: OK, thanks.
Does this look normal to you, then?
- Thu Feb 12, 2015 5:26 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Okay, thanks for all the PR's. Updated the unofficial RSO to version 1.0.7. Release available here:
https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.7
As I'm not using the new DyTech, Roadworks or Peacemod I hope those that do can let me know if it's all good. I'm ...
https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.7
As I'm not using the new DyTech, Roadworks or Peacemod I hope those that do can let me know if it's all good. I'm ...
- Thu Feb 12, 2015 4:20 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I have "min_amount = 350" in config.lua If I understood correctly this should mean that the smallest pile of ore should have 350 ore in it. Except that I most piles have only 50 ore in the game I am playing. Is there anything I'm missing? Just in case here is the whole file (I've made other changes ...
- Wed Feb 11, 2015 3:47 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
0.11.15
No other mods.
I downloaded https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/ResOverhaulUnofficial.1.0.6
Did not touch any world gen settings.
Pretty sure it's not suppose to look like this.
My modified version is set to not do complete replacement by default ...
No other mods.
I downloaded https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/ResOverhaulUnofficial.1.0.6
Did not touch any world gen settings.
Pretty sure it's not suppose to look like this.
My modified version is set to not do complete replacement by default ...
- Wed Jan 28, 2015 11:12 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I wouldn't mind at all. That was the idea of throwing it up on Github, so we can track the changes and easily fold in PRs for new features.gnz wrote: Since you have a github up for this mod ( it be nice if all mods did this ) would you mind if I push some support for MoMods?
- Fri Jan 09, 2015 4:37 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Think it's just luck of the RNG gods. My latest map started with one 103% oil well and the next oil was also a long ways away. Took a lot of native clearing to eventually get there. Sometimes the gods giveth and sometimes they taketh away. They were nice enough to put a really large stone patch not ...
- Tue Jan 06, 2015 5:19 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
AnodeCathode, if you wish to use the changes I've made and update your GitHub, by all means do. The files I've changed (config.lua and control.lua) are in a separate zip file attached to this post.
Done. Excellent changes. I've put together an updated archive on the releases page:
https ...
- Tue Jan 06, 2015 5:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 303924
Re: [MOD 0.11.x] Landfill (2.1.2)
I did just add the modified version to my own game, but thought others might perhaps be interested if they are using Bob's Mods.
- Wed Dec 31, 2014 7:26 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 321042
Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat
With MCI 0.7.5 I'm having an issue with the synthetic wood -> wooden board recipe. I've got plastics researched and can manufacture the synthetic wood, but the synthetic->wooden board recipe doesn't appear. I also have advanced electronics and the phenolic board recipe with synthetic wood has ...
- Wed Dec 31, 2014 2:41 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 321042
Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat
Bob,
Wonder if it would be possible to have the water pump produce dirty water if the mod is used in conjunction with Dy-Tech. Perhaps just the first two levels of the pump? Have such an easily researched item bypass the entire dirty->clean water dynamic kind of defeats the purpose. I'm currently ...
Wonder if it would be possible to have the water pump produce dirty water if the mod is used in conjunction with Dy-Tech. Perhaps just the first two levels of the pump? Have such an easily researched item bypass the entire dirty->clean water dynamic kind of defeats the purpose. I'm currently ...
- Wed Dec 31, 2014 1:42 am
- Forum: Bob's mods
- Topic: Electronic Circuit Boards. An Example Flow.
- Replies: 7
- Views: 13542
Re: Electronic Circuit Boards. An Example Flow.
Ah got it. I've also modified Landfill to allow the same. Submitted a PR to the maintainer for that. Would like to get away from Treefarm as it's just way OP for my liking.
- Wed Dec 31, 2014 1:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 303924
Re: [MOD 0.11.x] Landfill (2.1.2)
Thanks for the great mod. Wonder if you'd be willing to add support for an alternative recipe using the synthetic wood derived from oil in Bob's Mods?
I quickly put together a modified version for reference:
https://github.com/AnodeCathode/LandFillBobs/commit ...
I quickly put together a modified version for reference:
https://github.com/AnodeCathode/LandFillBobs/commit ...
- Tue Dec 30, 2014 5:39 pm
- Forum: Bob's mods
- Topic: Electronic Circuit Boards. An Example Flow.
- Replies: 7
- Views: 13542
Re: Electronic Circuit Boards. An Example Flow.
Where does the synthetic wood work? I tried it as a replacement in the circuit recipe but it wouldn't accept it. Is there something I'm missing?bobingabout wrote:thats why I added the Synthetic Wood.
- Tue Dec 30, 2014 5:01 am
- Forum: Bob's mods
- Topic: Electronic Circuit Boards. An Example Flow.
- Replies: 7
- Views: 13542
Re: Electronic Circuit Boards. An Example Flow.
The basic circuit boards are there already. They may chew through wood but their complexity didn't really deserve an example flow. As for the logic board, once you have the circuit boards, the logic board is a cakewalk. Only the superior circuit board requires some effort.
In any case, was just ...
In any case, was just ...
- Mon Dec 29, 2014 9:36 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 411141
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Finished updating RSO to add support for Bob's Ores. I took iGi's unofficial 1.0.4 update and modified. All modifications can be seen on github.
Downloadable unofficial version 1.0.5: https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.5
Github main page: https://github.com ...
Downloadable unofficial version 1.0.5: https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.5
Github main page: https://github.com ...
- Mon Dec 29, 2014 9:34 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 203970
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Finished updating RSO to add support for Bob's Ores. I took iGi's unofficial 1.0.4 update and modified. All modifications can be seen on github.
Downloadable unofficial version 1.0.5: https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.5
Github main page: https://github.com ...
Downloadable unofficial version 1.0.5: https://github.com/AnodeCathode/ResourceOverhaulBobsOres/releases/tag/v1.0.5
Github main page: https://github.com ...