Am I the only one that enjoys mixing fluids?
When you fuck something up, you have to purge the pipes (I usually pump it out). Its a very simple and straight-forward mechanic, with parallels to conveyor belts with bad items on them. Being able to manually purge pipes is the only break in this ...
Search found 4 matches
- Sat Sep 14, 2019 1:27 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 85531
- Sun Oct 28, 2018 4:51 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 292656
Re: Friday Facts #266 - Cleanup of mechanics
This is the first FFF I've thoroughly disagreed with.
Please don't simplify.
Complexity is what makes factorio what it is: a constant balance between build time, optimality/efficiency, and scalability. New players shouldn't be able to think for 2 minutes and work out the perfect factory design.
I ...
Please don't simplify.
Complexity is what makes factorio what it is: a constant balance between build time, optimality/efficiency, and scalability. New players shouldn't be able to think for 2 minutes and work out the perfect factory design.
I ...
- Sat Jun 02, 2018 12:52 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 80434
Re: Friday Facts #245 - Campaign concept
I like this direction.
Looking at the Production vs Science tech trees made me realise though: there needs to be a strong visual distinction between the items in one tree vs the items in both trees. A quick glance make me think "oh nukes! Much more useful than robots, I'll research purple first ...
Looking at the Production vs Science tech trees made me realise though: there needs to be a strong visual distinction between the items in one tree vs the items in both trees. A quick glance make me think "oh nukes! Much more useful than robots, I'll research purple first ...
- Sat Jan 13, 2018 4:01 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 521295
Physically colliding robots
I understand it could be a serious computational issue, but why not have robots physically collide with each other?
Overuse of robots becomes difficult, but could be managed with good design of flight paths (up to a point, easily controlled with payload capacity).
I find the current overlaying of ...
Overuse of robots becomes difficult, but could be managed with good design of flight paths (up to a point, easily controlled with payload capacity).
I find the current overlaying of ...