Search found 7 matches
- Thu Dec 21, 2017 11:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.4] Biters do not attack after converting from 0.15 save
- Replies: 10
- Views: 3463
Re: [16.4] Biters do not attack after converting from 0.15 save
was just coming here to say i think they fixed it
- Thu Dec 21, 2017 8:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.4] Biters do not attack after converting from 0.15 save
- Replies: 10
- Views: 3463
Re: [16.4] Biters do not attack after converting from 0.15 save
I do not think it is only in 15 saves, though i am seeing that issue.
I started a new world in 16 and seeing the same large congregating and not attacking even right next to a huge smelting station.
They do not see to attack the same anymore.
I started a new world in 16 and seeing the same large congregating and not attacking even right next to a huge smelting station.
They do not see to attack the same anymore.
- Fri Nov 10, 2017 7:06 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 18675
Re: Tochs Automatic Factory Kit mk.2
Thanks Toch, i look forward to the tour and saves. Looks like a lot of fun to play with.
- Wed Nov 01, 2017 2:43 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Tochs Automatic Factory Kit mk.2
- Replies: 19
- Views: 18675
Re: Tochs Automatic Factory Kit mk.2
That looks awesome.
Any chance of getting the initial blueprints?
AcidFire
Any chance of getting the initial blueprints?
AcidFire
- Tue Oct 31, 2017 1:08 pm
- Forum: Modding help
- Topic: Resource patch scanning
- Replies: 2
- Views: 1260
Re: Resource patch scanning
Thanks DaveMcW,
Thant gives me something to go on. Sure i will be posting back as i move forward.
AcidFire
Thant gives me something to go on. Sure i will be posting back as i move forward.
AcidFire
- Mon Oct 30, 2017 11:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 151613
Re: GreyGoo Mk I: A self-expanding factory
Hey Nifty, have a question about resource detection. How were you detecting if mine able resources were there to place the blueprints?
Thanks
Thanks
- Mon Oct 30, 2017 2:46 pm
- Forum: Modding help
- Topic: Resource patch scanning
- Replies: 2
- Views: 1260
Resource patch scanning
Hi all, am new to factorio modding and have set myself i large goal. Want to know if it is possible first. I want to create an automated resource scanning mod that can output resource type and location via a modded radar maybe. Is there login in the game for me to even do this? I found resource read...