Search found 5 matches

by GuiltyNeko
Tue Jan 02, 2018 3:47 am
Forum: Mods
Topic: Epic Artillery Sounds
Replies: 11
Views: 7480

Re: Epic Artillery Sounds

Shove it into a zip file.
by GuiltyNeko
Tue Jan 02, 2018 2:45 am
Forum: Mods
Topic: Epic Artillery Sounds
Replies: 11
Views: 7480

Re: Epic Artillery Sounds

Do you have perhaps a raw sound file you could share, for people who want to know what it sounds like before they download it?

Edit: In a format that anyone can play, such as mp3.
by GuiltyNeko
Thu Dec 21, 2017 5:51 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110385

Re: [MOD 0.15] AAI Industry

Graphical error with the burner lab animation. Bit like the burner mining drill thing a bit ago.
by GuiltyNeko
Wed Dec 20, 2017 12:28 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311499

Re: MOD [ 0.16.x] Bio-Industries 2.0.0

Crash on load when used alongside bob's greenhouse mod. Both mods work fine without the other.

https://imgur.com/jrIV4U8
by GuiltyNeko
Tue Dec 19, 2017 11:41 pm
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38158

Re: [MOD 0.16.x] Agent Orange

As for the issues with the research queue mod, there's a similar one that DOES work. Just look at "auto research" on the mod portal. I've used it with absolutely no problems, and it works with any modded science pack you could care to add.

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