Search found 5 matches
- Tue Jan 02, 2018 3:47 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 8875
Re: Epic Artillery Sounds
Shove it into a zip file.
- Tue Jan 02, 2018 2:45 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 8875
Re: Epic Artillery Sounds
Do you have perhaps a raw sound file you could share, for people who want to know what it sounds like before they download it?
Edit: In a format that anyone can play, such as mp3.
Edit: In a format that anyone can play, such as mp3.
- Thu Dec 21, 2017 5:51 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 125687
Re: [MOD 0.15] AAI Industry
Graphical error with the burner lab animation. Bit like the burner mining drill thing a bit ago.
- Wed Dec 20, 2017 12:28 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 373483
Re: MOD [ 0.16.x] Bio-Industries 2.0.0
Crash on load when used alongside bob's greenhouse mod. Both mods work fine without the other.
https://imgur.com/jrIV4U8
https://imgur.com/jrIV4U8
- Tue Dec 19, 2017 11:41 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 41478
Re: [MOD 0.16.x] Agent Orange
As for the issues with the research queue mod, there's a similar one that DOES work. Just look at "auto research" on the mod portal. I've used it with absolutely no problems, and it works with any modded science pack you could care to add.