Search found 13 matches
- Sat Nov 09, 2024 4:52 pm
- Forum: Railway Setups
- Topic: [Space age] Logistic train without mods, pure vanilla - One train group to rule them all
- Replies: 15
- Views: 10637
Re: [Space age] Logistic train without mods, pure vanilla - One train group to rule them all
im using the blueprints provided in the first post, and set the interupts exactly as instructed; but there seems to be something weird; after doing to the provider station, they keep complaining there is no path and go to the depot; in the depot they keep looping into the timeout saying there is no ...
- Fri Nov 08, 2024 2:45 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15756
Re: Gleba has killed the game for me.
Just laded on Gleba too for the first time yesterday; and i felt i also ha a pretty rough time getting started. few most important stuff in by spaceships, and been building a big wall around my base pretty soon that could atleast hold off the attacks at the cost of having to rebuild parts of the fal...
- Tue Nov 05, 2024 6:20 pm
- Forum: Assigned
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 38
- Views: 33592
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
awesome! cant wait for the patch to go live ty for the fast fixxargo-sama wrote: βMon Nov 04, 2024 5:00 pm Ok done, should be working fine next update.
The mistake got added while fixing another bug.
- Tue Nov 05, 2024 9:57 am
- Forum: General discussion
- Topic: Vulcanus: Kill the worms
- Replies: 21
- Views: 16730
Re: Vulcanus: Kill the worms
I just went with a very simplistic approach as you have infinite iron and copper: Just made a simple blueprint of basic gun turrets with belts in between and some requester chests in the beginning to request Armour piercing bullets. Just fill 1 chunk for small, 2 chunks (hit F5 to see the chunks) ne...
- Mon Nov 04, 2024 10:53 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5858
Re: Well, Fulgora sucks [Spoiler] or lack thereof
Just to add my 2ct here too. I did feel a bit the same way. After vulcanus you finally have your artillery. Wouldn't it to great to have some kind of EMP shells to turn off some ancient robo civilization that is still defending the remainders of a once very successful civilization? Beside settling o...
- Sat Jun 23, 2018 7:27 am
- Forum: Logistic Train Network
- Topic: LTN network messing up when loading/unloading
- Replies: 3
- Views: 3735
Re: LTN network messing up when loading/unloading
3. The reason for changing the dropoff with my own logic was that i wanted a way to ensure a train content can be emptied. If i only set 1 requesting quantity over the stration and do not check individual containers, how can i know the first one isnt completely full while the other 2 are empty? this...
- Fri Jun 22, 2018 6:46 pm
- Forum: Logistic Train Network
- Topic: LTN network messing up when loading/unloading
- Replies: 3
- Views: 3735
LTN network messing up when loading/unloading
for some reason that i have yet to understand LTN keeps sending my (coal) trains to the depot when they are not empty yet, and i dont have a clue why that is. hopefully someone here can help me... I fully believe the problem lies between the keyboard and the chair here, so i assume the mod itself is...
- Sat Apr 28, 2018 9:27 am
- Forum: Ideas and Suggestions
- Topic: write-protectable / write-once blueprints
- Replies: 6
- Views: 1667
Add blueprint lock in book
TL;DR Be able to lock the blueprint pages in a book, preventing them from accidentally taking out, and getting lost. What ? I try to store all my important blueprints in my book. I notices the UI of the blueprint book is ok, but can use a bit of improvements. When pasting a blueprint it happens so ...
- Sat Nov 11, 2017 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Late-Game: Teleporter with a twist
- Replies: 2
- Views: 1387
Late-Game: Teleporter with a twist
TL;DR; A teleporter that can only teleport the player without his inventory and equipment. I love to keep on building on my base during late game, though the good resources fields get far away. I you look at the screenshot, you see i have some huge fields but it takes some time to get there. It is k...
- Thu Nov 09, 2017 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Make the planet you're on more "alive"
- Replies: 6
- Views: 2285
Re: Make the planet your on more "alive"
Yeah, I do get that most people aren't native English speakers, which is one reason why I try not to mention it very often, and when I do I try to be polite about it. The fact that I didn't get what the title meant right away because of this grammatical error is what pushed me to mention it this ti...
- Wed Nov 08, 2017 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Make the planet you're on more "alive"
- Replies: 6
- Views: 2285
Make the planet you're on more "alive"
While playing factorio, i noticed how "dead" the planet you have crashed on actually is. the only living things an the planet are the aliens and some fishes, beside that there are no organisms moving around the surface. Also with the trees, you can cut them down and toch them, but there is...
- Tue Oct 24, 2017 8:36 pm
- Forum: Gameplay Help
- Topic: First time Circuit
- Replies: 3
- Views: 1942
Re: First time Circuit
What you need for your steam engines is called a Schmitt trigger. You can do this with two deciders. The first one can be set like one you already have, L=1 if A<10. This is our trigger. Feed it to decider no. two. Now here is the important part, we'll make a 'ghost' value so we get what we want. I...
- Tue Oct 24, 2017 6:34 pm
- Forum: Gameplay Help
- Topic: First time Circuit
- Replies: 3
- Views: 1942
First time Circuit
Ok its the first time im working with circuits, but i cant fully get what i want yet, so i need a bit of help/advice here. The case: I have a patch of solar panels attached to a bunch of accumuilators. What i want to do, is when the accumiltors get below 10%, my backup of steampower should kick in, ...