Search found 13 matches

by Flame1869
Sat Nov 09, 2024 4:52 pm
Forum: Railway Setups
Topic: [Space age] Logistic train without mods, pure vanilla - One train group to rule them all
Replies: 15
Views: 10637

Re: [Space age] Logistic train without mods, pure vanilla - One train group to rule them all

im using the blueprints provided in the first post, and set the interupts exactly as instructed; but there seems to be something weird; after doing to the provider station, they keep complaining there is no path and go to the depot; in the depot they keep looping into the timeout saying there is no ...
by Flame1869
Fri Nov 08, 2024 2:45 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 142
Views: 15756

Re: Gleba has killed the game for me.

Just laded on Gleba too for the first time yesterday; and i felt i also ha a pretty rough time getting started. few most important stuff in by spaceships, and been building a big wall around my base pretty soon that could atleast hold off the attacks at the cost of having to rebuild parts of the fal...
by Flame1869
Tue Nov 05, 2024 6:20 pm
Forum: Assigned
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 38
Views: 33592

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

xargo-sama wrote: ↑Mon Nov 04, 2024 5:00 pm Ok done, should be working fine next update.

The mistake got added while fixing another bug.
awesome! cant wait for the patch to go live :) ty for the fast fix
by Flame1869
Tue Nov 05, 2024 9:57 am
Forum: General discussion
Topic: Vulcanus: Kill the worms
Replies: 21
Views: 16730

Re: Vulcanus: Kill the worms

I just went with a very simplistic approach as you have infinite iron and copper: Just made a simple blueprint of basic gun turrets with belts in between and some requester chests in the beginning to request Armour piercing bullets. Just fill 1 chunk for small, 2 chunks (hit F5 to see the chunks) ne...
by Flame1869
Mon Nov 04, 2024 10:53 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 59
Views: 5858

Re: Well, Fulgora sucks [Spoiler] or lack thereof

Just to add my 2ct here too. I did feel a bit the same way. After vulcanus you finally have your artillery. Wouldn't it to great to have some kind of EMP shells to turn off some ancient robo civilization that is still defending the remainders of a once very successful civilization? Beside settling o...
by Flame1869
Sat Jun 23, 2018 7:27 am
Forum: Logistic Train Network
Topic: LTN network messing up when loading/unloading
Replies: 3
Views: 3735

Re: LTN network messing up when loading/unloading

3. The reason for changing the dropoff with my own logic was that i wanted a way to ensure a train content can be emptied. If i only set 1 requesting quantity over the stration and do not check individual containers, how can i know the first one isnt completely full while the other 2 are empty? this...
by Flame1869
Fri Jun 22, 2018 6:46 pm
Forum: Logistic Train Network
Topic: LTN network messing up when loading/unloading
Replies: 3
Views: 3735

LTN network messing up when loading/unloading

for some reason that i have yet to understand LTN keeps sending my (coal) trains to the depot when they are not empty yet, and i dont have a clue why that is. hopefully someone here can help me... I fully believe the problem lies between the keyboard and the chair here, so i assume the mod itself is...
by Flame1869
Sat Apr 28, 2018 9:27 am
Forum: Ideas and Suggestions
Topic: write-protectable / write-once blueprints
Replies: 6
Views: 1667

Add blueprint lock in book

TL;DR Be able to lock the blueprint pages in a book, preventing them from accidentally taking out, and getting lost. What ? I try to store all my important blueprints in my book. I notices the UI of the blueprint book is ok, but can use a bit of improvements. When pasting a blueprint it happens so ...
by Flame1869
Sat Nov 11, 2017 3:23 pm
Forum: Ideas and Suggestions
Topic: Late-Game: Teleporter with a twist
Replies: 2
Views: 1387

Late-Game: Teleporter with a twist

TL;DR; A teleporter that can only teleport the player without his inventory and equipment. I love to keep on building on my base during late game, though the good resources fields get far away. I you look at the screenshot, you see i have some huge fields but it takes some time to get there. It is k...
by Flame1869
Thu Nov 09, 2017 6:03 pm
Forum: Ideas and Suggestions
Topic: Make the planet you're on more "alive"
Replies: 6
Views: 2285

Re: Make the planet your on more "alive"

Yeah, I do get that most people aren't native English speakers, which is one reason why I try not to mention it very often, and when I do I try to be polite about it. The fact that I didn't get what the title meant right away because of this grammatical error is what pushed me to mention it this ti...
by Flame1869
Wed Nov 08, 2017 5:47 pm
Forum: Ideas and Suggestions
Topic: Make the planet you're on more "alive"
Replies: 6
Views: 2285

Make the planet you're on more "alive"

While playing factorio, i noticed how "dead" the planet you have crashed on actually is. the only living things an the planet are the aliens and some fishes, beside that there are no organisms moving around the surface. Also with the trees, you can cut them down and toch them, but there is...
by Flame1869
Tue Oct 24, 2017 8:36 pm
Forum: Gameplay Help
Topic: First time Circuit
Replies: 3
Views: 1942

Re: First time Circuit

What you need for your steam engines is called a Schmitt trigger. You can do this with two deciders. The first one can be set like one you already have, L=1 if A<10. This is our trigger. Feed it to decider no. two. Now here is the important part, we'll make a 'ghost' value so we get what we want. I...
by Flame1869
Tue Oct 24, 2017 6:34 pm
Forum: Gameplay Help
Topic: First time Circuit
Replies: 3
Views: 1942

First time Circuit

Ok its the first time im working with circuits, but i cant fully get what i want yet, so i need a bit of help/advice here. The case: I have a patch of solar panels attached to a bunch of accumuilators. What i want to do, is when the accumiltors get below 10%, my backup of steampower should kick in, ...

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