Search found 18 matches
- Mon Dec 04, 2023 1:35 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39519
Re: Friday Facts #387 - Swimming in lava
So maybe this is just the perfectionist in me, but I have something to point out on the Big Mining Drill. When it is facing sideways, the rack gears that the pinions crawl on are standard racks. When the drill is facing upward, the rack and pinions are suddenly changed to a helical lead screw and pi...
- Mon Feb 15, 2021 10:30 pm
- Forum: Duplicates
- Topic: [1.1.22] Crashed while driving/shooting/running into tree (GameView::updatePositionalSounds)
- Replies: 1
- Views: 1092
[1.1.22] Crashed while driving/shooting/running into tree (GameView::updatePositionalSounds)
Crashed mid-game while firing on a worm, driving a car, and running into a tree simultaneously.
Log files and save attached.
Log files and save attached.
- Thu Feb 11, 2021 2:02 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165703
Re: Friday Facts #365 - Future plans
You guys are beyond the best. Thank you for a game that I and my children have enjoyed and will continue to enjoy for decades to come!
- Sun Dec 06, 2020 2:19 am
- Forum: Duplicates
- Topic: Electric Mining Drill Wrong Status Color
- Replies: 1
- Views: 848
Electric Mining Drill Wrong Status Color
As seen in the attached pic, the mining drill is awaiting space to discharge the item. This is a yellow status event. The mining drill entity displays a yellow light but, in the mining drill HUD, it displays a red light. While this might not be a problem, I think it would look way more professional ...
- Tue Jul 21, 2020 1:43 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55635
Re: Friday Facts #356 - Blueprint library for real
Michal, I have never felt so proud of someone I don't know. Your story is fantastic and your vision for Wube is solid!
- Fri Jun 05, 2020 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Circuit Wagon Separation
- Replies: 7
- Views: 2368
Re: Train Stop Circuit Car Separation
I did consider the possibility of doing this, but it seemed like an exercise in futility compared to the point of the game. I suppose it is a balance of what is complexity for complexity's sake and what is complexity for the challenge of the game.
- Fri Jun 05, 2020 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Circuit Wagon Separation
- Replies: 7
- Views: 2368
Train Stop Circuit Wagon Separation
renamed top topic to match subject better β ssilk Could you add a checkbox for the train station that allows contents read by the circuit network to be separated by car? Here's the idea: Contents Currently In the Cars: Car 1: 0 Iron Plates Car 2: 0 Iron Plates Car 3: 0 Iron Plates Car 4: 1200 Iron ...
- Mon Apr 01, 2019 4:05 pm
- Forum: Duplicates
- Topic: Crafting Menu Gets Cut Off
- Replies: 1
- Views: 735
Crafting Menu Gets Cut Off
Picture didn't load in the post, so I put it on reddit. Here's a short written explanation. I went out of full screen to bring up excel to calculate recipe timing requirements. When I opened the crafting menu, it took up more space than the resized screen was wide. When I dragged it over to see the ...
- Tue Mar 12, 2019 2:25 am
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 8414
Re: Version 0.17.11
I know this seems like a silly little thing, but when you guys release version, you should start with version .01 or .001. If you start with 0.17.1 and move to 0.17.9. your next release of 0.17.10 will suddenly jump up and throw all the previous releases out of order. I noticed this because it is ho...
- Sat Mar 09, 2019 3:32 pm
- Forum: Not a bug
- Topic: Sprite Atlas Window Isn't Easily Shut Off
- Replies: 1
- Views: 1057
Sprite Atlas Window Isn't Easily Shut Off
I fat fingered some hot key and brought up the sprite atlas. It has no quit button and escape doesn't work, so I have open up settings and find the hotkey for it to turn it off. This needs some polishing I think.
- Mon Mar 04, 2019 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Quick insert exact number of items
- Replies: 10
- Views: 2697
Autostacking Inventory
Since the quickbar was done away with, I have it very difficult to split inventory the way I want. In the early game, with limited resources, sometime you only want to put 5 coal in each of 10 furnaces/burners. Without having items actually existing in the tool bar, it causes all coal to stack when ...
- Mon Mar 04, 2019 3:27 pm
- Forum: Pending
- Topic: [0.17.2] Steam version takes significantly longer to load
- Replies: 8
- Views: 2772
- Sun Mar 03, 2019 2:58 am
- Forum: Pending
- Topic: [0.17.2] Steam version takes significantly longer to load
- Replies: 8
- Views: 2772
Re: [0.17.2] Steam version takes significantly longer to load
I moved Factorio to my SSD from the HDD. All times improved by 25%, but still a very long time to launch after reboot.
Sorry, I do not know how to find log files :/
Sorry, I do not know how to find log files :/
- Thu Feb 28, 2019 2:47 pm
- Forum: Pending
- Topic: [0.17.2] Steam version takes significantly longer to load
- Replies: 8
- Views: 2772
[0.17.2] Steam version takes significantly longer to load
I use the Steam version on one computer and the standalone website download version on another. The standalone website version loads in about 5 seconds, Steam version hits "Cropping Bitmaps" and crawls for about 60 seconds before taking 5 seconds to finish everything else. I thought it jus...
- Fri Nov 09, 2018 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Production Alarms
- Replies: 1
- Views: 1123
Production Alarms
Can a late/end-game alarm panel be added for the Production Data so that the following could be plugged in: If Iron Plate Production is less than Iron Plate Consumption for 10 Minutes, Trigger Alarm. Due to the nature of the game, this is not something that is possible to do when constructing mega b...
- Sat Mar 24, 2018 5:04 pm
- Forum: Not a bug
- Topic: Stack Inserter Picks Too Many Items for Filtered Inventory
- Replies: 5
- Views: 2036
Re: Stack Inserter Picks Too Many Items for Filtered Inventory
I built 3 different circuits to control this... First 2 were very complex; on the last one I suddenly realized how simple it was and solved my whole problem with a single Arithmetic Calculator per Inserter. Thanks for the replies everyone, especially Kovarex! You Devs are the best I have EVER seen w...
- Fri Mar 23, 2018 4:46 pm
- Forum: Not a bug
- Topic: Stack Inserter Picks Too Many Items for Filtered Inventory
- Replies: 5
- Views: 2036
Re: Stack Inserter Picks Too Many Items for Filtered Inventory
Time to problem solve!
- Fri Mar 23, 2018 4:24 pm
- Forum: Not a bug
- Topic: Stack Inserter Picks Too Many Items for Filtered Inventory
- Replies: 5
- Views: 2036
Stack Inserter Picks Too Many Items for Filtered Inventory
As seen in the attached pic, the Multi-Item Fast Inserter is stuck attempting to insert more steel into the rail car. The filtered inventory of the car only allows for 500 Steel, but the Inserter is trying to put in 501, which is causing it to freeze. The only workaround I have is to use a Fast Inse...