Search found 18 matches

by Shia
Mon Nov 27, 2017 9:41 am
Forum: Logistic Train Network
Topic: Separate request thresholds?
Replies: 22
Views: 10511

Re: Separate request thresholds?

Sou still need this also for the provider in some way. Because if the threshold is 10k and you have 16k then you will get this 16k even the request says 36k (which was a part of the problem). To still get multiple full train loads you simply can divide by T and then multiply by T. (Which was already...
by Shia
Sun Nov 26, 2017 10:55 pm
Forum: Logistic Train Network
Topic: Separate request thresholds?
Replies: 22
Views: 10511

Re: Separate request thresholds?

Say a full load is 18,000. Using this logic, you won't make a request until you need 18,000. So you hit that threshold, and a train full of 18,000 is dispatched. But while that train is coming, your buffer gets smaller, and now you need 19,000. LTN will make a request for that 1,000 difference. Onl...
by Shia
Fri Nov 24, 2017 4:37 pm
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 109
Views: 44037

Re: round up fluids reading train inventory

Trains just need to be set to "empty" and will not leave until they are empty for real. The problem is when pumps are connected via circuit network.... they will turn off at <0.5. (at some tests it showed 3 x 0.6 (1.7 for train) and still the station-output was 0). And looking at the Probl...
by Shia
Tue Nov 21, 2017 5:37 pm
Forum: Logistic Train Network
Topic: looked slots per wagon doesnt work. items left in inserter
Replies: 10
Views: 4534

Re: looked slots per wagon doesnt work. items left in inserter

I really need to look deeper into that "locked slots" thingy... I just don't get how you prevent 6 stack inserter all picking up max stack if just 1 item is missing...

Also "sorry" for not understanding (^o^);
by Shia
Tue Nov 21, 2017 6:02 am
Forum: Logistic Train Network
Topic: looked slots per wagon doesnt work. items left in inserter
Replies: 10
Views: 4534

Re: looked slots per wagon doesnt work. items left in inserter

Just looking at your setup, all your need is 1 arithmetic "Stop" to "arithmetic input" The "LTN stop output" to "arithmetic output" to the "filter inserters" Set the arithmetic to "each" "*" "-1" "each" Filter ...
by Shia
Tue Nov 21, 2017 4:37 am
Forum: Modding interface requests
Topic: Constant combinator with input
Replies: 0
Views: 619

Constant combinator with input

Like a lot of ppl, creating something for circuit networks, it would be extremely useful to have either a constant combinator prototype with separate input/output connectors or an arithmetic/decider combinator with a direct output setting Right now, only a constant combinator can output multiple (no...
by Shia
Tue Nov 21, 2017 3:43 am
Forum: Implemented mod requests
Topic: Hiding custom prototypes from alt-/detail-view.
Replies: 9
Views: 3487

Re: Hiding custom prototypes from alt-/detail-view.

I strictly support this.

Also this is some kind of answer to my question viewtopic.php?f=25&t=53997 :(
by Shia
Sat Nov 18, 2017 6:14 pm
Forum: Logistic Train Network
Topic: looked slots per wagon doesnt work. items left in inserter
Replies: 10
Views: 4534

Re: looked slots per wagon doesnt work. items left in inserter

Got the same problem... either put a complex circuit network to limit count of inserters (or stack-sizes) or use one filter inserter for outputting items. Requested amount (arithmetic) each * -10000 = each . Put this output and the train-contents to a filter inserter (for output) with set filter . N...
by Shia
Thu Nov 16, 2017 2:22 pm
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 109
Views: 44037

Re: round up fluids reading train inventory

All the "real" situations showed here leads to the suggestion that you do not have the "space" to simple put there 2 stations (one load and one unload). For 99% of all games, the map is infinite in size (theoretically). So simply split it up and let the train leave on empty cargo...
by Shia
Tue Nov 14, 2017 3:06 pm
Forum: Modding help
Topic: Hide specific indicators
Replies: 0
Views: 834

Hide specific indicators

Hi It seems that I'm unable to use the "search engine" the right way (as I was not able to find a solution to this). Long story short: Right now I'm creating an entity which consists of multiple parts. A simple problem is after placing everything (just one item will be placed and then the ...
by Shia
Thu Nov 09, 2017 10:18 pm
Forum: Logistic Train Network
Topic: Feature request: leave on circuit condition + time passed
Replies: 12
Views: 4128

Re: Feature request: leave on circuit condition + time passed

Looking at other requests, it may be simple to skip this one. Simply add the possibility (with OR) to force-leave a station by signal if sent to train (the station itself). Then a simple setup would be (for iron plates) with a decider combinator to check if "iron plates = 0" then send sign...
by Shia
Tue Nov 07, 2017 4:38 pm
Forum: Logistic Train Network
Topic: Shouldn't trains be empty at the depot?
Replies: 12
Views: 11022

Re: Shouldn't trains be empty at the depot?

As a simple help, just set all depots like this: station (itself) -> decider combinator -> LTN station lamp Set the station to output cargo Set the combinator to "everything = 0" output "Depot 1" This way a train arriving at the depot with loaded item will not leave (LTN itself c...
by Shia
Tue Nov 07, 2017 4:05 pm
Forum: Logistic Train Network
Topic: Feature request: leave on circuit condition + time passed
Replies: 12
Views: 4128

Re: Feature request: leave on circuit condition + time passed

I suggest, that if you "cheat" on LTN, you also should have the time to send trains back to the depot (if not loaded anything) or directly to the next stop. The yellow light should tell you to not touch anything there (pretty obvious to my eye). To add a feature for every possible way play...
by Shia
Mon Nov 06, 2017 12:06 pm
Forum: Logistic Train Network
Topic: Feature request: leave on circuit condition + time passed
Replies: 12
Views: 4128

Re: Feature request: leave on circuit condition + time passed

The first would prevent trains from running into the timeout when loading take too long... Why not waiting until there are enough goods? Or stop the transport at some way (before the buffer) to not have a very slow loading. (At least, there is no benefit of having a train waiting at a station if it...
by Shia
Mon Nov 06, 2017 11:59 am
Forum: Logistic Train Network
Topic: Separate request thresholds?
Replies: 22
Views: 10511

Re: Separate request thresholds?

Just to get you correct: You are requesting different items in one train? My trains only deliver 1 type of item... maybe I use it the wrong way :P "If" I need item "1" then the factory will not do anything (as I need that one item) and that way item 2 will not be used up. This wa...
by Shia
Mon Nov 06, 2017 11:36 am
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 109
Views: 44037

Re: round up fluids reading train inventory

Maybe that is outdated but I have run some tests: If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here) That's true, but it won't help if you have 2 or more ...
by Shia
Mon Nov 06, 2017 8:47 am
Forum: Logistic Train Network
Topic: Separate request thresholds?
Replies: 22
Views: 10511

Re: Separate request thresholds?

You do not need to change the threshold. Simply set the different thresholds behind different decider combinators. Item 1 -> *Each <= -50k = *Each Item 2 -> *Each <= -5k = *Each This way the station will not see any request until it reaches your desired threshold. The only downside is the splitting ...
by Shia
Mon Oct 23, 2017 10:51 pm
Forum: Ideas and Suggestions
Topic: round up fluids reading train inventory
Replies: 109
Views: 44037

Re: round up fluids reading train inventory

Maybe that is outdated but I have run some tests: If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here) For Pumps I simply use one decider and one constant co...

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