Sou still need this also for the provider in some way. Because if the threshold is 10k and you have 16k then you will get this 16k even the request says 36k (which was a part of the problem).
To still get multiple full train loads you simply can divide by T and then multiply by T. (Which was ...
Search found 18 matches
- Mon Nov 27, 2017 9:41 am
- Forum: Logistic Train Network
- Topic: Separate request thresholds?
- Replies: 22
- Views: 12175
- Sun Nov 26, 2017 10:55 pm
- Forum: Logistic Train Network
- Topic: Separate request thresholds?
- Replies: 22
- Views: 12175
Re: Separate request thresholds?
Say a full load is 18,000. Using this logic, you won't make a request until you need 18,000. So you hit that threshold, and a train full of 18,000 is dispatched. But while that train is coming, your buffer gets smaller, and now you need 19,000. LTN will make a request for that 1,000 difference ...
- Fri Nov 24, 2017 4:37 pm
- Forum: Ideas and Suggestions
- Topic: round up fluids reading train inventory
- Replies: 109
- Views: 51609
Re: round up fluids reading train inventory
Trains just need to be set to "empty" and will not leave until they are empty for real.
The problem is when pumps are connected via circuit network.... they will turn off at <0.5. (at some tests it showed 3 x 0.6 (1.7 for train) and still the station-output was 0). And looking at the Problem: "Wagon ...
The problem is when pumps are connected via circuit network.... they will turn off at <0.5. (at some tests it showed 3 x 0.6 (1.7 for train) and still the station-output was 0). And looking at the Problem: "Wagon ...
- Tue Nov 21, 2017 5:37 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 5212
Re: looked slots per wagon doesnt work. items left in inserter
I really need to look deeper into that "locked slots" thingy... I just don't get how you prevent 6 stack inserter all picking up max stack if just 1 item is missing...
Also "sorry" for not understanding (^o^);
Also "sorry" for not understanding (^o^);
- Tue Nov 21, 2017 6:02 am
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 5212
Re: looked slots per wagon doesnt work. items left in inserter
Just looking at your setup, all your need is 1 arithmetic
"Stop" to "arithmetic input"
The "LTN stop output" to "arithmetic output" to the "filter inserters"
Set the arithmetic to "each" "*" "-1" "each"
Filter inserters set to "Set Filter"
(Negative values do not count for "Set Filter")
Still ...
"Stop" to "arithmetic input"
The "LTN stop output" to "arithmetic output" to the "filter inserters"
Set the arithmetic to "each" "*" "-1" "each"
Filter inserters set to "Set Filter"
(Negative values do not count for "Set Filter")
Still ...
- Tue Nov 21, 2017 4:37 am
- Forum: Modding interface requests
- Topic: Constant combinator with input
- Replies: 0
- Views: 743
Constant combinator with input
Like a lot of ppl, creating something for circuit networks, it would be extremely useful to have either
a constant combinator prototype with separate input/output connectors
or
an arithmetic/decider combinator with a direct output setting
Right now, only a constant combinator can output multiple ...
a constant combinator prototype with separate input/output connectors
or
an arithmetic/decider combinator with a direct output setting
Right now, only a constant combinator can output multiple ...
- Tue Nov 21, 2017 3:43 am
- Forum: Implemented mod requests
- Topic: Hiding custom prototypes from alt-/detail-view.
- Replies: 9
- Views: 4087
- Sat Nov 18, 2017 6:14 pm
- Forum: Logistic Train Network
- Topic: looked slots per wagon doesnt work. items left in inserter
- Replies: 10
- Views: 5212
Re: looked slots per wagon doesnt work. items left in inserter
Got the same problem... either put a complex circuit network to limit count of inserters (or stack-sizes) or use one filter inserter for outputting items.
Requested amount (arithmetic) each * -10000 = each . Put this output and the train-contents to a filter inserter (for output) with set filter ...
Requested amount (arithmetic) each * -10000 = each . Put this output and the train-contents to a filter inserter (for output) with set filter ...
- Thu Nov 16, 2017 2:22 pm
- Forum: Ideas and Suggestions
- Topic: round up fluids reading train inventory
- Replies: 109
- Views: 51609
Re: round up fluids reading train inventory
All the "real" situations showed here leads to the suggestion that you do not have the "space" to simple put there 2 stations (one load and one unload).
For 99% of all games, the map is infinite in size (theoretically). So simply split it up and let the train leave on empty cargo the unloading ...
For 99% of all games, the map is infinite in size (theoretically). So simply split it up and let the train leave on empty cargo the unloading ...
- Tue Nov 14, 2017 3:06 pm
- Forum: Modding help
- Topic: Hide specific indicators
- Replies: 0
- Views: 1015
Hide specific indicators
Hi
It seems that I'm unable to use the "search engine" the right way (as I was not able to find a solution to this).
Long story short:
Right now I'm creating an entity which consists of multiple parts. A simple problem is after placing everything (just one item will be placed and then the script ...
It seems that I'm unable to use the "search engine" the right way (as I was not able to find a solution to this).
Long story short:
Right now I'm creating an entity which consists of multiple parts. A simple problem is after placing everything (just one item will be placed and then the script ...
- Thu Nov 09, 2017 10:18 pm
- Forum: Logistic Train Network
- Topic: Feature request: leave on circuit condition + time passed
- Replies: 12
- Views: 4848
Re: Feature request: leave on circuit condition + time passed
Looking at other requests, it may be simple to skip this one.
Simply add the possibility (with OR) to force-leave a station by signal if sent to train (the station itself).
Then a simple setup would be (for iron plates) with a decider combinator to check if "iron plates = 0" then send signal ...
Simply add the possibility (with OR) to force-leave a station by signal if sent to train (the station itself).
Then a simple setup would be (for iron plates) with a decider combinator to check if "iron plates = 0" then send signal ...
- Tue Nov 07, 2017 4:38 pm
- Forum: Logistic Train Network
- Topic: Shouldn't trains be empty at the depot?
- Replies: 12
- Views: 12133
Re: Shouldn't trains be empty at the depot?
As a simple help, just set all depots like this:
station (itself) -> decider combinator -> LTN station lamp
Set the station to output cargo
Set the combinator to "everything = 0" output "Depot 1"
This way a train arriving at the depot with loaded item will not leave (LTN itself clears the path to ...
station (itself) -> decider combinator -> LTN station lamp
Set the station to output cargo
Set the combinator to "everything = 0" output "Depot 1"
This way a train arriving at the depot with loaded item will not leave (LTN itself clears the path to ...
- Tue Nov 07, 2017 4:05 pm
- Forum: Logistic Train Network
- Topic: Feature request: leave on circuit condition + time passed
- Replies: 12
- Views: 4848
Re: Feature request: leave on circuit condition + time passed
I suggest, that if you "cheat" on LTN, you also should have the time to send trains back to the depot (if not loaded anything) or directly to the next stop. The yellow light should tell you to not touch anything there (pretty obvious to my eye).
To add a feature for every possible way players can ...
To add a feature for every possible way players can ...
- Mon Nov 06, 2017 12:06 pm
- Forum: Logistic Train Network
- Topic: Feature request: leave on circuit condition + time passed
- Replies: 12
- Views: 4848
Re: Feature request: leave on circuit condition + time passed
The first would prevent trains from running into the timeout when loading take too long...
Why not waiting until there are enough goods? Or stop the transport at some way (before the buffer) to not have a very slow loading. (At least, there is no benefit of having a train waiting at a station if ...
Why not waiting until there are enough goods? Or stop the transport at some way (before the buffer) to not have a very slow loading. (At least, there is no benefit of having a train waiting at a station if ...
- Mon Nov 06, 2017 11:59 am
- Forum: Logistic Train Network
- Topic: Separate request thresholds?
- Replies: 22
- Views: 12175
Re: Separate request thresholds?
Just to get you correct: You are requesting different items in one train? My trains only deliver 1 type of item... maybe I use it the wrong way :P
"If" I need item "1" then the factory will not do anything (as I need that one item) and that way item 2 will not be used up. This way I would not get ...
"If" I need item "1" then the factory will not do anything (as I need that one item) and that way item 2 will not be used up. This way I would not get ...
- Mon Nov 06, 2017 11:36 am
- Forum: Ideas and Suggestions
- Topic: round up fluids reading train inventory
- Replies: 109
- Views: 51609
Re: round up fluids reading train inventory
Maybe that is outdated but I have run some tests:
If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here)
That's true, but it won't help if you have 2 or more fluids ...
If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here)
That's true, but it won't help if you have 2 or more fluids ...
- Mon Nov 06, 2017 8:47 am
- Forum: Logistic Train Network
- Topic: Separate request thresholds?
- Replies: 22
- Views: 12175
Re: Separate request thresholds?
You do not need to change the threshold.
Simply set the different thresholds behind different decider combinators.
Item 1 -> *Each <= -50k = *Each
Item 2 -> *Each <= -5k = *Each
This way the station will not see any request until it reaches your desired threshold. The only downside is the ...
Simply set the different thresholds behind different decider combinators.
Item 1 -> *Each <= -50k = *Each
Item 2 -> *Each <= -5k = *Each
This way the station will not see any request until it reaches your desired threshold. The only downside is the ...
- Mon Oct 23, 2017 10:51 pm
- Forum: Ideas and Suggestions
- Topic: round up fluids reading train inventory
- Replies: 109
- Views: 51609
Re: round up fluids reading train inventory
Maybe that is outdated but I have run some tests:
If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here)
For Pumps I simply use one decider and one constant combinator ...
If the train is set to "Leave if Cargo Empty" then it will not leave even with 0.0 filled (as long as something is shown). It need's to be empty for real. (Which isn't the problem here)
For Pumps I simply use one decider and one constant combinator ...