+1
This, or something like this, really should be added. Currently, we can get annoyingly close to implementing LTN-like trains in vanilla, but actually doing it either is completely impossible or, at least, requires an extreme amount of complexity to actually get it from almost correct to actually ...
Search found 5 matches
- Sun Jun 28, 2026 8:51 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 17
- Views: 6530
- Tue Mar 20, 2018 12:39 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 520904
Re: [MOD 0.16] Xander Mod v1.5.1
So there’s something weird going on with fluid categories. Here’s how they currently work.
The following fuels are crude fuels:
Wood (2 MJ)
Raw wood (4 MJ)
Wooden crate (4 MJ)
Small electric pole (4 MJ)
Coal (16 MJ)
The following fuels are chemical fuels:
Charcoal (4 MJ)
Coke (4 MJ ...
The following fuels are crude fuels:
Wood (2 MJ)
Raw wood (4 MJ)
Wooden crate (4 MJ)
Small electric pole (4 MJ)
Coal (16 MJ)
The following fuels are chemical fuels:
Charcoal (4 MJ)
Coke (4 MJ ...
- Wed Mar 14, 2018 2:07 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 520904
Re: [MOD 0.16] Xander Mod v1.5.1
You could probably report bugs on GitHub: https://github.com/Factorio-Xander-Mod/ ... od/issues/
- Mon Mar 12, 2018 1:56 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 520904
Re: [MOD 0.16] Xander Mod v1.5.1
I actually reported the long fast inserter bug here: https://github.com/Factorio-Xander-Mod/Xander-Mod/issues/27
Looks like it can be fixed by editing prototypes/entity/logistic/inserter.lua around line 85 to read:
extension_speed = 0.07,
rotation_speed = 0.0457,
pickup_position = {0, -2 ...
Looks like it can be fixed by editing prototypes/entity/logistic/inserter.lua around line 85 to read:
extension_speed = 0.07,
rotation_speed = 0.0457,
pickup_position = {0, -2 ...
- Mon Feb 19, 2018 4:10 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 520904
Re: [MOD 0.16] Xander Mod v1.4.1
about to try my third attempt at beating this mod, yup already got stuck on steel bearing and applied the hot fix. i got overrun by behemoth biters cause i had more than 10 steam engines going :P; several times that's how i know 10 is the most.
get the bullet upgrades as soon as you can, military ...
get the bullet upgrades as soon as you can, military ...