So there’s something weird going on with fluid categories. Here’s how they currently work.
The following fuels are crude fuels:
Wood (2 MJ)
Raw wood (4 MJ)
Wooden crate (4 MJ)
Small electric pole (4 MJ)
Coal (16 MJ)
The following fuels are chemical fuels:
Charcoal (4 MJ)
Coke (4 MJ ...
Search found 4 matches
- Tue Mar 20, 2018 12:39 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 402740
- Wed Mar 14, 2018 2:07 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 402740
Re: [MOD 0.16] Xander Mod v1.5.1
You could probably report bugs on GitHub: https://github.com/Factorio-Xander-Mod/ ... od/issues/
- Mon Mar 12, 2018 1:56 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 402740
Re: [MOD 0.16] Xander Mod v1.5.1
I actually reported the long fast inserter bug here: https://github.com/Factorio-Xander-Mod/Xander-Mod/issues/27
Looks like it can be fixed by editing prototypes/entity/logistic/inserter.lua around line 85 to read:
extension_speed = 0.07,
rotation_speed = 0.0457,
pickup_position = {0, -2 ...
Looks like it can be fixed by editing prototypes/entity/logistic/inserter.lua around line 85 to read:
extension_speed = 0.07,
rotation_speed = 0.0457,
pickup_position = {0, -2 ...
- Mon Feb 19, 2018 4:10 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 402740
Re: [MOD 0.16] Xander Mod v1.4.1
about to try my third attempt at beating this mod, yup already got stuck on steel bearing and applied the hot fix. i got overrun by behemoth biters cause i had more than 10 steam engines going :P; several times that's how i know 10 is the most.
get the bullet upgrades as soon as you can, military ...
get the bullet upgrades as soon as you can, military ...