Search found 6 matches
- Fri Feb 08, 2019 4:54 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 49625
Re: Friday Facts #281 - For a Few Frames More
I think they put oddities in their pictures just to watch every OCD squirm.
For example, there are rail signals in the middle of nowhere, and they are using a 2-way train on what is clearly a one-way track.
heresy.png
HERESY!
Rail signals in the "middle of nowhere" allow multiple trains to ...
- Tue Nov 21, 2017 2:09 am
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 18814
Re: Omni-liquid Fuel Burning for Vehicles
Missing a few liquids,
Trains would be able to run more smoothly on lubricant.
Short hops via steam.
And of course we need trains that run on water...
Trolling aside, good idea, still need to get those electric trains too, autonomous with batteries and/or third rail track.
Trains would be able to run more smoothly on lubricant.
Short hops via steam.
And of course we need trains that run on water...
Trolling aside, good idea, still need to get those electric trains too, autonomous with batteries and/or third rail track.
- Thu Oct 19, 2017 12:55 am
- Forum: Ideas and Suggestions
- Topic: Research Laboratory Tiering
- Replies: 1
- Views: 1351
Research Laboratory Tiering
Research Laboratory Tiering
Add a tiered variety of buildings to conduct research.
What ?
Right now research is moderately straightforward: craft science packs and feed into a research lab, conduct science.
What I am proposing may be considered of a rework of the research system where ...
Add a tiered variety of buildings to conduct research.
What ?
Right now research is moderately straightforward: craft science packs and feed into a research lab, conduct science.
What I am proposing may be considered of a rework of the research system where ...
- Wed Oct 18, 2017 1:38 pm
- Forum: Balancing
- Topic: Roboports and Charging Interval
- Replies: 8
- Views: 4989
Re: Roboports and Charging Interval
This ties in well with one of the ideas keeping me up last night, introduce a bot charging point and construction/logistics area expansion access point.
Put another way, a roboport without the hangar capacity for the bots.
I would think a structure derived from the either the steel power pole ...
Put another way, a roboport without the hangar capacity for the bots.
I would think a structure derived from the either the steel power pole ...
- Wed Oct 18, 2017 5:20 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer Server Search Improvements
- Replies: 3
- Views: 2281
Re: Multiplayer Server Search Improvements
Yes, the grey gear to the left of the listed servers are the favorite icons, but you can only favorite a server from this screen. Once you choose a server to enter you have no way, to my knowledge, to figure out what server your on unless you remember when you joined or ask someone else and hope ...
- Wed Oct 18, 2017 2:44 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer Server Search Improvements
- Replies: 3
- Views: 2281
Multiplayer Server Search Improvements
Multiplayer Server Search Improvements
What ?
1. While in a multiplayer server allow the player to view and save the current server to favorites. May also implement a history feature to the server list as well.
2. a) Implement a map preview feature while searching for new servers, just the ...
What ?
1. While in a multiplayer server allow the player to view and save the current server to favorites. May also implement a history feature to the server list as well.
2. a) Implement a map preview feature while searching for new servers, just the ...