Search found 13 matches

by TubbyBoy419
Wed Jan 11, 2023 1:25 pm
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 20
Views: 12978

LTN [1.18.2] and SE, consistent crash while walking

I've recently started SE, and I've been building out my train network, in my current save. just walking along I receive a crash. At this point, it's consistent, a couple of minutes after loading, it crashes. Bottom of log file shown , will attach entire log file. Also, here is a copy of my save file...
by TubbyBoy419
Sat Aug 28, 2021 12:47 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217899

Re: Bugs & FAQ

[…] […] Here you go... You have "Add acids to ore refining and mining of infinire ores" switched off. For some reason that also deactivates the purification recipes for the fluoric, chloric, and nictric waste waters. This may or may not be intended. Sodium nitrate was added to make nitric...
by TubbyBoy419
Fri Aug 27, 2021 7:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217899

Re: Bugs & FAQ

[…] I'm using FNEI, and when I select Sodium Nitrate, and the usage button, I see two uses. Clicking the craft button, and nothing happens. I even researched Sodium Processing, wondering whether it was there, still no joy. BTW: I'm using AngelBob to grab the Mods. Do you use additional mods, or non...
by TubbyBoy419
Thu Aug 26, 2021 9:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217899

Re: Bugs & FAQ

Running through Angels and Bobs and I’ve got an issue with sodium nitrate. I can see where it’s used, but no method to create. I’ve started looking through the recipes and items files within the Petrochemical Mod, but no joy on building. Am I missing something, or is this a miss? Sodium Nitrate is ...
by TubbyBoy419
Tue Aug 24, 2021 9:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217899

Re: Bugs & FAQ

Running through Angels and Bobs and I’ve got an issue with sodium nitrate. I can see where it’s used, but no method to create. I’ve started looking through the recipes and items files within the Petrochemical Mod, but no joy on building. Am I missing something, or is this a miss?
by TubbyBoy419
Sun Nov 24, 2019 1:26 pm
Forum: Implemented Suggestions
Topic: Factorio data-dump mode
Replies: 14
Views: 5390

Re: Factorio data-dump mode

name your mod `~~~` and give it a data-final-fixes.lua, it'll see the finished data, it can be just `print(serpent.block(data))`, I just tried it. Atlas caches load _fast_ on a hot restart. Ok, color me stupid, installed the mod, and setup steam to run from a command window. The mod loads, but it d...
by TubbyBoy419
Fri Feb 02, 2018 7:13 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52039

Re: [MOD 0.16.x] BeltSorter 0.5.4

It seems the .20 release is to blame. After a Steam update to the latest version, the check boxes on the filter page no longer accept mouse clicks.
by TubbyBoy419
Sun Dec 10, 2017 12:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217899

Barreling Pump Stalls

I've been playing with the all of latest .15 releases, and I haven't been able to keep the barreling pump running for more than a few minutes. If I'm pulling barrels in via loader or inserter, it unbarrels 75 or so then quits. Searching here, someone suggested putting a check valve and pump on the o...
by TubbyBoy419
Tue Nov 14, 2017 3:36 pm
Forum: Bob's mods
Topic: Mid Game Play
Replies: 7
Views: 4138

Mid Game Play

All, I'm playing with all of Bob's Mods, and I'm to the point of having Red and Green Science, and looking to start on Blue. My base is currently Spaghetti City! I'm assuming that most of you start building some distance away for the Late Game base, and start diverting resources to the new area. How...
by TubbyBoy419
Fri Oct 27, 2017 5:28 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351817

[0.15.x] Bob's Mods: Loader Question

All, Have a problem. Finally researched loaders, and I'm attempting to use them. One loader into a provider chest, and two out, as in the wood production blueprint. For some reason, nothing happens. I've set the filters on the loaders to be raw wood, and there's raw wood waiting at the input loader....
by TubbyBoy419
Fri Oct 20, 2017 2:23 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351817

Re: [0.15.x] Bob's Mods: General Discussion

Have 300+ hours with vanilla and mods, and decided to take the plunge into Bob's Now. Wow! Loaded everything, and 3 hours in, still wondering what I've gotten myself into. Gotten a single greenhouse built, and have Mk2 boilers and engines online, just now. Been generating red and green flasks, and t...
by TubbyBoy419
Tue Oct 17, 2017 6:51 pm
Forum: Bob's mods
Topic: 0.15 Bob's Ores help
Replies: 4
Views: 2677

Re: 0.15 Bob's Ores help

Arch666Angel wrote:Go to mod settings and to the bobore part of it, enable infinite ores there. Start up a new game. Be happy.
If you want a bit more control and infinite/regular in a mix there is my own infinite ores mod.
Thanks, will check when I get home.
by TubbyBoy419
Tue Oct 17, 2017 5:10 pm
Forum: Bob's mods
Topic: 0.15 Bob's Ores help
Replies: 4
Views: 2677

Re: 0.15 Bob's Ores help

Supposedly, 'Endless Resources for Bobs Ores' works, will give it a download when I get home.

Otherwise, I'm in the same boat...

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