Search found 4 matches

by Geraden
Tue Mar 20, 2018 2:11 am
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 33724

Re: Friday Facts #234 - Office pictures

Landmines should only trigger when tanks run over them. Keep them invisible, maybe make them slower to place, and a bit more expensive, but otherwise, allow players and maybe cars to run over them without triggering them.
by Geraden
Fri Jan 19, 2018 7:54 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 40611

Re: Friday Facts #226 - New mod portal & other news

I've been holding off a new play through until the compression matter is resolved and the new Splitters are added. Last I read on Splitters from FFF #225 is that they will be coming with the next version of 16.x. It's been more than a week now since a minor version release, I would have thought they...
by Geraden
Sat Oct 28, 2017 1:24 pm
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 3207

Re: Space Based Economy - Ore Delivery

Editted the post to add an additional thought which I think is important: Instead of having ammo grouped in with the intermediate products, you could have Weapons (including ammo, guns, rockets, etc.), then the Infrastructure (buildings, inserters, belts, etc) and the Intermediate Products. Each wou...
by Geraden
Tue Oct 17, 2017 12:52 am
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 3207

Space Based Economy - Ore Delivery

TL;DR Be able to "sell" large quantities of various items (ie: circuit boards, etc.) by launching them into space, in exchange for asteroids full of ore being directed to crash down to the planet, creating new ore patches. What A player should be able to send large quantities of produced ...

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