Hmmm, not quite what I've been looking for, but thanks for the suggestion regardless.
Search found 17 matches
- Wed Feb 21, 2018 3:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Self-propelled gun mod?
- Replies: 2
- Views: 1944
Re: Self-propelled gun mod?
- Wed Feb 21, 2018 8:00 am
- Forum: Ideas and Requests For Mods
- Topic: Self-propelled gun mod?
- Replies: 2
- Views: 1944
Self-propelled gun mod?
Screen07.png
Yeah, artillery turrets and wagons are cool an all, but they have mobility constraints, and using a targeting remote is boring. I want to roll around in a fuel guzzling, roaring steel behemoth that hurls shells. Anyone know of any mods that will fulfill this desire?
http://tanks ...
Yeah, artillery turrets and wagons are cool an all, but they have mobility constraints, and using a targeting remote is boring. I want to roll around in a fuel guzzling, roaring steel behemoth that hurls shells. Anyone know of any mods that will fulfill this desire?
http://tanks ...
- Wed Feb 21, 2018 6:34 am
- Forum: Ideas and Suggestions
- Topic: Where is my "Portable Nuclear Reactor" for my power armor?
- Replies: 8
- Views: 6729
Re: Where is my "Portable Nuclear Reactor" for my power armor?
Lol, I though this in the past too. It might be better if they just made the portable fusion reactor an atomic battery, or added fusion as a possible energy source besides fission.
- Sat Jan 06, 2018 3:24 am
- Forum: Ideas and Suggestions
- Topic: Subterranean Logistics with Packages
- Replies: 0
- Views: 1062
Subterranean Logistics with Packages
I’ve been holding onto this idea for some time now. However, the most recent Friday Facts has encouraged me to throw this idea out there.
TL;DR
An integrated suggestion, consisting of two distinct parts: 1) a new item that modifies belt gameplay, 2) new buildings that satisfy a niche role in ...
TL;DR
An integrated suggestion, consisting of two distinct parts: 1) a new item that modifies belt gameplay, 2) new buildings that satisfy a niche role in ...
- Tue Nov 28, 2017 1:55 am
- Forum: Ideas and Suggestions
- Topic: round up fluids reading train inventory
- Replies: 109
- Views: 48977
Re: round up fluids reading train inventory
Seems to me the real solution to the problem should be "Use integers instead of floats for fluid values". Though that would probably be a headache to change.
Yes I thought the same a while ago.
Maybe the developers can provide some insights why they decided for floats.
As a programmer, I can ...
Yes I thought the same a while ago.
Maybe the developers can provide some insights why they decided for floats.
As a programmer, I can ...
- Tue Nov 28, 2017 1:49 am
- Forum: Ideas and Suggestions
- Topic: train stop circuit network 'contents' should include player
- Replies: 7
- Views: 4597
Re: train stop circuit network 'contents' should include player
Yeah, an Occupied / Unoccupied condition could be easily added. This is one of those quality of life details that would make the game better.
- Mon Nov 27, 2017 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Post end game combat proposal
- Replies: 3
- Views: 2069
Re: Post end game combat proposal
I like this suggestion. Factorio is about automation. Combat needs to be automated.
- Mon Nov 27, 2017 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 35264
Re: Assign Trains to Schedules
Assign Trains to schedules instead of creating schedules for Trains over and over again.
At the Moment we have to create schedules for every Train or copy them over. A more simlplier and intuitive Way would be to create a Schedule and assign Trains to it.
This would maybe also allow it to rename ...
At the Moment we have to create schedules for every Train or copy them over. A more simlplier and intuitive Way would be to create a Schedule and assign Trains to it.
This would maybe also allow it to rename ...
- Mon Nov 27, 2017 9:35 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
Sometimes I wonder if solid fuel was a placeholder from the early days because liquid fuel couldn't work in boilers for whatever reason. It would be neat to have more recipes that are just all fluids.
I totally agree. Solid Fuel seems like a very generic item. It's just a freaking cube of fuel ...
I totally agree. Solid Fuel seems like a very generic item. It's just a freaking cube of fuel ...
- Mon Nov 27, 2017 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
Ok, so I've been doing some more poking at this.
So I ran some conversions based on game energy units… which are obscure, but I was able to use existing in-game numbers to calculate this. Assuming Fuel value is akin to Energy Density , here is a realistic look at the Fuel values for each fluid ...
So I ran some conversions based on game energy units… which are obscure, but I was able to use existing in-game numbers to calculate this. Assuming Fuel value is akin to Energy Density , here is a realistic look at the Fuel values for each fluid ...
- Mon Nov 27, 2017 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
It’s really friggin dumb this isn’t in the game by default.
If I were a game developer, I know I'd definitely prioritize a suggestion by someone who said I was dumb for not having already done it.
:roll:
Well, if I were a game developer , I know I'd definitely care about the opinions of ...
If I were a game developer, I know I'd definitely prioritize a suggestion by someone who said I was dumb for not having already done it.
:roll:
Well, if I were a game developer , I know I'd definitely care about the opinions of ...
- Mon Nov 27, 2017 6:55 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
Yup that's why Aviation fuel is based on heavy oils like octane or kerosene (8-16 carbons long) rather than pentane/petroleum gas (cars use)... wait, wouldn't they want to pack in the most energy per mass?
despite impurities and the preheating necessary longer chain hydrocarbons contain more ...
- Mon Nov 27, 2017 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
I really like the mods that add a tender to the locomotive for fuel. So you put coal in the tender and the locomotive then runs off that coal. Can we have a fluid tender so locomotives can run off oils or wood/coal + water for an early steam powered train.
Having a tender is a really cool idea ...
- Mon Nov 20, 2017 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Re: Omni-liquid Fuel Burning for Vehicles
Yeah, this is just for game balance, but I suppose concessions can be made. However, heavy oil has more impurities, doesn't combust as well, and requires pre-heating - all which uses up energy and makes it less efficient.
EDIT: Content; spelling
EDIT: Content; spelling
- Mon Nov 20, 2017 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20748
Omni-liquid Fuel Burning for Vehicles
Disclaimer: I’m well aware there are mods that cover parts of this suggestion, but I don’t like how they’re implemented, and/or they are not good enough. Also, this suggestion is so basic and intuitive that it should be in vanilla.
TL;DR: Liquids should be usable fuel resources. It’s really ...
TL;DR: Liquids should be usable fuel resources. It’s really ...
- Wed Oct 18, 2017 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: New Weapons / New Defenses & Armor / Combat / Turrets
- Replies: 9
- Views: 17319
Re: New Weapons / New Defenses & Armor / Combat / Turrets
Thanks! I was not aware of that information until now.
- Mon Oct 16, 2017 8:22 pm
- Forum: Frequently Suggested / Link Collections
- Topic: New Weapons / New Defenses & Armor / Combat / Turrets
- Replies: 9
- Views: 17319
Re: New Weapons / New Defenses & Armor / Combat / Turrets
Looks like this is a mega-thread, so I'll post my suggestion here (along with some links to other users related posts):
Related Posts: Defended wagon or trains
Killer trains
Rail Combat Suggestions
Armored Locomotive
Equipped with a long range machine gun, the armored locomotive can ...
Related Posts: Defended wagon or trains
Killer trains
Rail Combat Suggestions
Armored Locomotive
Equipped with a long range machine gun, the armored locomotive can ...