Search found 35 matches

by Tierre
Thu Apr 15, 2021 12:52 pm
Forum: Not a bug
Topic: Mining two ores from same patch cannot sustain ratio
Replies: 4
Views: 1511

Re: Mining two ores from same patch cannot sustain ratio

I see. But shouldn't probability be like.... more constnt? Wouldn't it make any recipe with probability work wrong with high productivity also? Or it is only ore yield related? Also i do think that it shouldn't be this way - this makes any use of probabilities in mining with high yield overly genero...
by Tierre
Thu Apr 15, 2021 10:38 am
Forum: Not a bug
Topic: Mining two ores from same patch cannot sustain ratio
Replies: 4
Views: 1511

Re: Mining two ores from same patch cannot sustain ratio

Here it is - coal to diamomd gives 2:1. Also added mod list and settings.
by Tierre
Wed Apr 14, 2021 9:13 pm
Forum: Not a bug
Topic: Mining two ores from same patch cannot sustain ratio
Replies: 4
Views: 1511

Mining two ores from same patch cannot sustain ratio

Hello, Then playing with infinite ore (never checked with finite) and high yield ore patch giving two ores (bob's coal or galena) gives results inconsistent with probability. Coal with diamond should be mined with ratio 100:1 (and miner gives speed as 23:0.2) but chest connected gets coal to diamons...
by Tierre
Mon Apr 12, 2021 6:59 am
Forum: Mods
Topic: Request to revive AutoCraft
Replies: 4
Views: 1534

Re: Request to revive AutoCraft

Thank you very much.
by Tierre
Mon Apr 12, 2021 6:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387938

Re: Development and Discussion

Found a problem with Bob Ores (maybe you know about it already). I started playing with full suit of Angel and Bob and coal started giving diamonds. While ratio was 100:1 it was in fact giving it 1:1 in the box. And there was no way to disable it, I had to deactivate all your mods, uncehk setting fo...
by Tierre
Sun Apr 11, 2021 3:18 pm
Forum: Mods
Topic: Request to revive AutoCraft
Replies: 4
Views: 1534

Re: Request to revive AutoCraft

It can't - it can only go for 0.2 stacks at the minimum. And that can be too much.
by Tierre
Sun Apr 11, 2021 10:58 am
Forum: Mods
Topic: Request to revive AutoCraft
Replies: 4
Views: 1534

Request to revive AutoCraft

Hello,

There was a great mod https://mods.factorio.com/mod/autocraft_revamped . I always use big stacks and HandyHands makes too much of items. Autocraft lets you specify how much of items you want and that is great. Can anybody revive it to 1.1?
by Tierre
Mon Sep 07, 2020 6:41 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433512

Re: pY Raw Ores Discussion

My issue is with warmer brick production for hot air. I set up coke oven gas with temp of exactly 500 Celsius going in there and there it just sits and does nothing. Regenerator fluid box is full saying it is a coke oven gas of 500Celsius and yet its red and nothing happens.... Nevermind. Seems like...
by Tierre
Fri Aug 14, 2020 7:52 am
Forum: Technical Help
Topic: Mod is redownloaded on update
Replies: 4
Views: 1115

Re: Mod is redownloaded on update

I had it downloaded for SE but not enabled. At some point i noticed that my bots started crashing and i checked the mod - it was enabled. I deleted it and it was ok for 2-3 game starts, but then bots started crashing again. Now i check it at start and the mod usually reappears after game update (mig...
by Tierre
Wed Aug 12, 2020 10:22 am
Forum: Technical Help
Topic: Mod is redownloaded on update
Replies: 4
Views: 1115

Re: Mod is redownloaded on update

I have it loaded but not enebled. I am playing with full Pyanodon suite.... So loosing early bots is quite expensive... especially then it ruined half my buffer chests with tons of stuff in it :( Then i disable it no mods turn red.
by Tierre
Wed Aug 12, 2020 6:30 am
Forum: Technical Help
Topic: Mod is redownloaded on update
Replies: 4
Views: 1115

Mod is redownloaded on update

Hello, I don't know if this is a feature, bit one of the mods is being redownloaded every time game update comes (i think it is related to update - 4th time in two weeks). I try to disable and delete it - and it just pops up again. The mod is robot attrition : https://mods.factorio.com/mod/robot_att...
by Tierre
Mon Aug 03, 2020 3:50 pm
Forum: Technical Help
Topic: Game crashes on dabl_tap of 1 after ctrl+x
Replies: 2
Views: 852

Re: Game crashes on dabl_tap of 1 after ctrl+x

So i shouldn't have bothered with mod archive :) All i needed was - wait a little. But redoing half of that steel setup in PyAnodon 3 times was pretty .... frustrating...
by Tierre
Mon Aug 03, 2020 3:43 pm
Forum: Technical Help
Topic: Game crashes on dabl_tap of 1 after ctrl+x
Replies: 2
Views: 852

Game crashes on dabl_tap of 1 after ctrl+x

Hello, Updated today to latest 18.41 version. Had 3 crashes already. As far as i can tell i happens then i try to cut a part of base (ctrl+x) and then to disable the cut tool go to fast tap 1+1 to release cursor (and do it very fast). It crashes after that (i am positive that 2 times i did that a se...
by Tierre
Thu May 07, 2020 2:13 pm
Forum: PyMods
Topic: Acetone production
Replies: 1
Views: 1305

Acetone production

Hello, Then trying to build near endgame production of metals (tin especially) i found that you sometimes need acetone and only way to get it (outside tholins) is cumene process. It uses up a lot of resources, but there is a way of getting acetone from propene in real life. You can get it using pall...
by Tierre
Tue Apr 28, 2020 4:26 pm
Forum: Modding help
Topic: Entities withour recipe
Replies: 1
Views: 753

Entities withour recipe

Hello, I used a mod called OmniPermute, which added variations to all liquid recipees, so that you can choose the one better suiting your needs here. Well it stopped working on latest release, and now i need to repair all the assemblers and factories which had recipees from OmniPermute to the regula...
by Tierre
Sun Apr 19, 2020 12:39 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291789

Re: pY Alien Life - Discussion

Newest version solved the problem (i mean wow! that was fast)...
by Tierre
Sun Apr 19, 2020 12:31 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291789

Re: pY Alien Life - Discussion

Can't load saves with latest version of ALien Life 206.033 Error MainLoop.cpp:1202: Exception at tick 24485468: The mod Pyanodons AlienLife (1.5.7) caused a non-recoverable error. Please report this error to the mod author. Error while running event pyalienlife::on_nth_tick(30) __pyalienlife__/contr...
by Tierre
Fri Apr 17, 2020 4:29 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291789

Re: pY Alien Life - Discussion

reapersms wrote: ↑
Fri Apr 17, 2020 3:45 pm
Productivity is capped at 0 on the bottom end.
So why do we even need this? I mean i would better use factorissimo and make tons of MK1 farms than go for MK2...
by Tierre
Fri Apr 17, 2020 3:37 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291789

Re: pY Alien Life - Discussion

Hello,

Is this intentional, that all the plants actualy have -1% to productivity, so fawogae plantation mk2 will have 40% of product lost? That makes it very ineffective to use at higher levels.
by Tierre
Sun May 20, 2018 9:06 am
Forum: Modding help
Topic: Efficiency mod in 0.16
Replies: 3
Views: 1339

Re: Efficiency mod in 0.16

The problem is that it just modifies existing recipe. So maybe it just needs to assign a correct category to changed recipe, instead of going through all recipees? Also for your fix do i need to create and put it into data.lua? I never mod myself but i lik to change mods for my liking, so i can inde...

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