Search found 266 matches
- Sat Nov 12, 2016 12:38 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Bob+angels
Update mods yes please, but the server is perfect :) @Panda The desync loop has absolutely nothing to do with the server but rather the mods with which we are playing. This server has also way better upload (for me up to 3.5MB/s which is about limit of my internet connection) KaZ if we find time we ...
- Tue Nov 01, 2016 10:18 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Bob+angels
After that this would be the mod zip:
https://dl.dropboxusercontent.com/u/14906070/mods.zip
/edit: added textplates_0.1.10 in agreement with Zoom to label the circuitry for the smart train setup
https://dl.dropboxusercontent.com/u/14906070/mods.zip
/edit: added textplates_0.1.10 in agreement with Zoom to label the circuitry for the smart train setup
- Tue Nov 01, 2016 7:09 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Bob+angels
Yes works again, great thanks for your help! Will you come online and join tonight?
- Tue Nov 01, 2016 5:46 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Bob+angels
hmm strange, on joining it first downloads something like 8 MB, then desyncs, and the next trial downloads something like 40MB ?
However can't connect at the moment. Are you guys having similar issues?
Zoom, can you please retry the server? Thank you!
However can't connect at the moment. Are you guys having similar issues?
Zoom, can you please retry the server? Thank you!
- Sat Oct 29, 2016 11:27 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Hardcrafting/Marathon
Nice :) Jep Marathon definitely has a performence impact, I would really like to keep Sticky Notes mod and make people write more notes such that it's easier to understand the smart setups. It also helps a lot if once a setup is blocked or similar.. We once had a server with rso which was really har...
- Thu Oct 27, 2016 5:33 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34190
Re: [MOD 0.14.x] HardCrafting 0.5.0
No surely not, you can message me any errors or just send me the updated files if you find several mistakes
Yes the part to integrate other resources is still on my todo list, hope I can get to that soon.
Yes the part to integrate other resources is still on my todo list, hope I can get to that soon.
- Mon Oct 24, 2016 9:30 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Hardcrafting/Marathon
Hey Zoomtag, The server is awesome but now it starts to lag quite a lot :/ Can you check whether the server is maybe running out of memory with the autosaves, or try to restart the server? Would be cool if we can actually send a rocket on this marathon map. Meanwhile I try to reduce the amount of en...
- Mon Oct 24, 2016 10:37 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Hardcrafting/Marathon
Awesome! :) Since we had some issues yesterday keeping our base running I would like to propose a few build notes: - Before building a new setup please make sure to keep old setup running until the new factory part is fully functional - If you plan to build a big setup, please check that an atomic s...
- Sat Oct 22, 2016 2:55 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 18242
Re: RSO/Hardcrafting/Marathon
I would want to request the mod: Sticky Notes
https://mods.factorio.com/mods/binbinhfr/StickyNotes
If we actually build the smart train system with circuits to request items etc, it would be very helpful to label combinators and circuits. It's also useful for everything else of course
https://mods.factorio.com/mods/binbinhfr/StickyNotes
If we actually build the smart train system with circuits to request items etc, it would be very helpful to label combinators and circuits. It's also useful for everything else of course
- Mon Oct 17, 2016 3:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 55611
Re: [MOD 0.14.x] BeltSorter 0.3.0
Hi Sitethief, I would recommend generally to update to factorio 0.14. But I saw that I never uploaded beltSorter_0.2.2 on the github: https://github.com/judos/beltSorter/releases That version contains a few fixes and also includes the filter item (before it was not available). So you can try to upgr...
- Mon Oct 17, 2016 2:40 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 92970
Re: [MOD 0.14] Robot Mining Site 0.5.0
The mod is now updated for Factorio 0.14.x. Please report any issues on github issues or here on the forum thread. (The modding page doesn't send emails when somebody writes anything...)
As always: Have fun!
As always: Have fun!
- Sat Oct 08, 2016 8:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 127329
Re: [MOD 0.12.x] HardCrafting 0.3.15
Hi Solarion, The forum is active (and especially I do get an email for posts here, which is sadly not the case in the mod portal). Please also see the newer thread for HardCrafting 0.4.x + About the coal dust: yes that's on purpose, it's like a small return of your items in the form of ash / coal du...
- Fri Sep 30, 2016 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 2727
Re: Desync on showing sprite button with tooltip (locale)
Oh ok, thanks for the info. (still 101% awesome hehe)
- Fri Sep 30, 2016 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 2727
Re: Desync on showing sprite button with tooltip (locale)
You guys are simply awesome! Thanks for fixing so fast
Also the changelog that desync reports are now much bigger sounds lovely for eventual future issues.
Cheers, judos
Also the changelog that desync reports are now much bigger sounds lovely for eventual future issues.
Cheers, judos
- Fri Sep 30, 2016 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [14.9] Crash after desync (Linux headl.)
- Replies: 8
- Views: 2742
Re: [14.9] Crash after desync (Linux headl.)
Hi Loewchen, Thanks for the cross linking back to this :) I opened a defect for this special case: https://forums.factorio.com/viewtopic.php?f=7&t=33573&p=211258#p211258 Yesterday I talked with Rseding about this desync and of course usually it should not desync, but this case seems to be so...
- Thu Sep 29, 2016 11:26 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync on showing sprite button with tooltip (locale)
- Replies: 5
- Views: 2727
Desync on showing sprite button with tooltip (locale)
I found a desync which occurs when a mod overrides with a locale file some item-name. Basically after the locale overrides the item-name for an item in one language showing a gui-sprite button in the game will instantly lead to a desync. I attached a minimal example of a mod which does override the ...
- Mon Sep 26, 2016 7:40 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34190
Re: [MOD 0.14.x] HardCrafting 0.5.0
Hi, thanks for the report. I fixed this just with 0.5.1 (also added german translation thanks to hahoyer)
Have fun!
Have fun!
- Sat Sep 24, 2016 11:51 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 45498
Re: [MOD 0.14.2] Electric vehicles
I tried by chance to insert two regenerative brakes into a train and that produced the following error: Error while running event on_player_placed_equipment (ID 38) __electric-vehicles-lib__/src/main.lua:160: attempt to index field '?' (a nil value) Maybe just a message would be enough which says th...
- Wed Sep 21, 2016 7:06 pm
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34190
Re: [MOD 0.14.x] HardCrafting 0.5.0
Haha, no not that I would know of this. What other mods are you using?
Actually coal always gave just the two (coal, coal dust)
Actually coal always gave just the two (coal, coal dust)
- Mon Sep 19, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 55611
Re: [MOD 0.14.x] BeltSorter 0.3.0
Tiny update but quite important since the mod caused a crash when used together with some other mods.
Fix 0.3.2
- Fix name collision problem with caused crash with other mods. (Thanks to Lappro)
Fix 0.3.2
- Fix name collision problem with caused crash with other mods. (Thanks to Lappro)