Additional information to add that I just discovered:
If I have, say, 150 of either Yumako or Jellynut processing already queued in hand-crafting (since it applies to both - discovered after original posting), if I wait a little bit and then queue any additional amount of them, adding to the ...
Search found 5 matches
- Wed Oct 30, 2024 2:36 pm
- Forum: Won't fix.
- Topic: [2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)
- Replies: 10
- Views: 1799
- Wed Oct 30, 2024 8:50 am
- Forum: Won't fix.
- Topic: [2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)
- Replies: 10
- Views: 1799
Re: [2.0.12] Hand Crafting Yumako processing (Recipe) result bug
Was just hand-processing Jellynuts, and they appear to have the same behavior.
- Wed Oct 30, 2024 7:45 am
- Forum: Won't fix.
- Topic: [2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)
- Replies: 10
- Views: 1799
[2.0.12] Hand crafting Yumako processing recipe results in unexpected stack spoilage value (MR)
I suspect this is a bug anyway, as this seems kind of bizarre to me.
If I have 100 Yumako in my inventory, and then queue them all up to hand-craft them all using Yumako processing (Recipe), all of the output Yumako mash share the same spoilage timer, as well as (what I think might be the biggest ...
If I have 100 Yumako in my inventory, and then queue them all up to hand-craft them all using Yumako processing (Recipe), all of the output Yumako mash share the same spoilage timer, as well as (what I think might be the biggest ...
- Thu Nov 09, 2017 5:19 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 52438
Re: Friday Facts #215 - Multithreading issues
@kovarex
Regarding the difficulty you ran into parallelising trains, electricity, belts... I'm not all that familiar with how that would cause slowdowns. I tried to discuss with a friend and we're not sure if when thread A updates data in the L3 cache, do thread B and C end up with cache misses?
Regarding the difficulty you ran into parallelising trains, electricity, belts... I'm not all that familiar with how that would cause slowdowns. I tried to discuss with a friend and we're not sure if when thread A updates data in the L3 cache, do thread B and C end up with cache misses?
- Fri Oct 13, 2017 8:50 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 77213
Re: Friday Facts #212 - The GUI update (Part 1)
Registered an account to post...
I'm probably in the minority here... but can you avoid the transparent windows please; or at least have an option to turn them off.
This. I would very much appreciate an option to turn off transparent windows as well. I think they look really nice, but it hinders ...
I'm probably in the minority here... but can you avoid the transparent windows please; or at least have an option to turn them off.
This. I would very much appreciate an option to turn off transparent windows as well. I think they look really nice, but it hinders ...