Search found 14 matches
- Sat May 16, 2020 8:36 pm
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4411
Re: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
Actually i solve it with global "pipe fluids" reset command on whole map. I think (just my guess as its 280h base) it was one of PY mod compressors. Output product was "steam" without any temperature so i assumed its "default" 165 degrees and it was connected to rest of...
- Sat May 09, 2020 5:35 pm
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4411
Re: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
I came across this issue too. 0.18.22 here. So far only issue is steam. Seems that ramdomly it start dropping temperature or not accepting even proper "165 degree". if there is more then 1-2 pipes between factory and source of steam it will not accept it or "yes / no" randomly. A...
- Sat Sep 21, 2019 12:59 am
- Forum: PyMods
- Topic: Re: Pymods Feedback
- Replies: 16
- Views: 6045
Re: Pymods Feedback
Hello there pyanodon... here it goes... Disclaimer: I am playing on "old" 0.16, Coal / Fusion / Hightech / Industry Py setup (+many quality of life mods along) with current map at 390 hours (no biters) Why i chose PY: So after Bobs/Angels/Youki and longest playthrough being roughly 150h i ...
- Sun Sep 23, 2018 1:23 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666526
Re: pY Coal Processing - Discussion
Hello there pyanodon. May i ask if the "higher yield" processes are still "in progress" or am i somehow missing them ? (example being the coal one showed on chart here: https://i.imgur.com/voPo9k5.jpg ) Thank you!
- Fri Sep 07, 2018 7:18 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216889
Re: pY Fusion Energy - Discussion
Hello guys, small question... my molybdenum mines keep stopping from production... https://i.imgur.com/OXRedd0.jpg You can see they are not "done" resource wise and have more then enough drill heads... yet marked for deconstruction after some times again and again... (didnt measure how lon...
- Wed Mar 14, 2018 8:52 am
- Forum: Multiplayer
- Topic: [CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
- Replies: 5
- Views: 3058
Re: [CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
Closing as we have enough nice people
- Tue Mar 06, 2018 11:10 am
- Forum: Multiplayer
- Topic: [CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
- Replies: 5
- Views: 3058
[CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
Hi all!, i am looking for 1-2 lovers of factorio prefferebly with fetish for Bobs and Angels with healthy amounth of OCD. About me: Mature, chill, joke / sarcasm friendly person. Already played 5-6 MP playtroughs with more then 500h. I like some level of perfection and reasonable efficiency but i do...
- Sat Feb 24, 2018 7:13 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666526
Re: [MOD 0.16.x] pY Coal Processing
Hi there, may i ask how can i "heat up" combustion mixture from FTS reactor ? Or is it ment to be used in some other way then combustion turbines ? (got 15 degrees)
- Mon May 15, 2017 10:50 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392582
Re: [0.15.x] Bob's Mods: General Discussion
Apologize if this was answered anywhere... i am playing a "Farlands" modpack and would like to change a stack size of bobs ores Using "bobores_0.14.0" i can see ores like "\prototypes\zinc-ore.lua" however without any stack-size defined... stuff like copper/iron/stone/c...
- Sun Dec 06, 2015 2:20 pm
- Forum: Multiplayer
- Topic: EU relaxed MP with one player
- Replies: 2
- Views: 7810
- Wed Nov 04, 2015 1:33 pm
- Forum: Multiplayer
- Topic: EU relaxed MP with one player
- Replies: 2
- Views: 7810
EU relaxed MP with one player
Heya everybody, i am looking for some player for relaxed playthrough with mods. Based on actual mood and available time. I would like to use this opportunity to improve my English but also to see other ppl think about iconic logistic and compact solutions of daily factorio problems. We can talk abou...
- Wed Nov 04, 2015 7:30 am
- Forum: Texture Packs
- Topic: [Request] Dytech-Power artwork
- Replies: 37
- Views: 39196
Re: [Request] Dytech-Power artwork
Hello there, i am pretty skilled in making textures. However information you provided is not enough to make something fancy or to see where are you going with those poles. (or even in general for proper feel what is/will be dytech from point of view of textures) If you are willing on to pm me some d...
- Fri Aug 14, 2015 6:56 am
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 25291
Re: [MOD 0.12] Default request amount change
Thank you so much!
- Mon Dec 08, 2014 10:54 am
- Forum: Multiplayer
- Topic: Looking for player in Europe
- Replies: 3
- Views: 7955
Re: Looking for player in Central Europe (CZ/SK/PL) (mod ser
Heya, i am up for some factorio games. I played factorio a lot except drones and trains. I am not super expert but i know all basics and how to progress regarding research tiers up to last tech. I am 25years old from slovakia with good internet connection and PC. I added you on steam. See you there.