Search found 8 matches

by Gragorath
Wed Mar 06, 2019 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Research tooltip persists in some situations
Replies: 2
Views: 1903

Re: [0.17.4] Research tooltip persists in some situations

This issue is still present in 0.17.6 and seems to happen whenever the selected technology changes state while a tooltip is present. It's very easily invoked by using backspace to select the previous technology while hovering an entity/item. 1. Change selected technology while hovering an entity/ite...
by Gragorath
Fri Dec 22, 2017 9:00 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Mod manager just notified me this project isn't dead after all. That's excellent news! =)
I'll have to take a look at the 1.4.0 update when I get home again.

Really appreciate your work on the mod!
by Gragorath
Fri Nov 24, 2017 11:16 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

At least to me, fractional distillation feels qualitatively different from the other chemical processes. There isn't much in the way of reactions going on or the same sort of tightly controlled pressure/temperature. I'd personally be okay with the Integrated Chem Plant not being able to handle the ...
by Gragorath
Tue Nov 21, 2017 4:41 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Here's a thought: I just looked and none of the recipes in question have more than 2 fluid outputs. How about using the oil refinery sprite, and swapping the directions of the pipe connections? That gives 3 inputs, and 2 outputs to work with, plus solids. I had the same idea but dumped it when I fo...
by Gragorath
Tue Nov 21, 2017 3:37 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Glad you find enjoyment and fun in the mod, maybe one day you'll learn some random thing in real life and think "Hey, I recognize that from Xander!" :D This has already happened ;) I'm mainly experienced in robotics engineering so all the chemical/material knowledge is really fascinating....
by Gragorath
Sat Nov 18, 2017 4:20 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Hi. Sorry I haven't responded for so long. Wow, that's a lot of fixes! ... Otherwise it looks pretty good, thank you so much for all that work! And I'm glad you like the mod, when I was making it I didn't expect it to get so popular! You're very welcome! :D I haven't had much chance to play recently...
by Gragorath
Fri Nov 10, 2017 11:57 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.1

Hi. I've spent a lot of hours on this really cool mod, and I've gradually fixed (or unborked) most of the issues I've run into on the way. I get the feeling you want to finish the 1.4.0 release before getting the project on GitHub so I thought I'd post the issues and the fixes I've done. Hopefully i...
by Gragorath
Fri Oct 13, 2017 8:11 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293825

Re: [MOD 0.15+] Xander Mod v1.3.0

Hello! How can I increase the area of extraction? I just have a lot of resources and I do not know how to extract not enough field of extraction .. and I do not want to demolish. do at least 10 on 10 .. purely for myself to check I want .. Привет! Как можно увеличить область добычи?? просто у меня ...

Go to advanced search