Kills all biters and walls with my tanks.
Sets up a factory with 10 thick walls, producing turrets at a rate of 20/sec using my small beacon, and uses construction robots to autoplace them all around the factory, sets up a throne in the middle of the factory, and sits his royal butt down.
Search found 25 matches
- Fri Dec 12, 2014 9:31 pm
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16703
- Fri Dec 12, 2014 6:45 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123869
Re: The Ctrl+V Game
{ type = "container", name = "tree-seed", icon = "__Factorio_Mod__/graphics/tree-seed.png", flags = {"placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "tree-seed"}, max_health = 200, corpse = "small-remnant...
- Fri Dec 12, 2014 9:05 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123869
- Thu Dec 11, 2014 9:02 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Filter Splitters
- Replies: 7
- Views: 4072
Re: [Request] Filter Splitters
Ah, I'll look into it ASAP
- Thu Dec 11, 2014 9:00 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123869
Re: The Ctrl+V Game
s18 e8
No idea.
Might be a south park episode..
No idea.
Might be a south park episode..
- Thu Dec 11, 2014 3:23 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Filter Splitters
- Replies: 7
- Views: 4072
Re: [Request] Filter Splitters
ThaPear wrote:The 0.11.3 version is on page 4, thanks to n9103
- Thu Dec 11, 2014 12:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Filter Splitters
- Replies: 7
- Views: 4072
Re: [Request] Filter Splitters
I like this idea alot. Do you mean having them like a smart inserter, but with splitters? Like you can filter stone for one side and coal for the other?
I'll try to add that to my mod!
I'll try to add that to my mod!
- Thu Dec 11, 2014 11:54 am
- Forum: Modding help
- Topic: Sprite error
- Replies: 4
- Views: 2418
Re: Sprite error
Yep. It'll be fairy expensive though
- Thu Dec 11, 2014 9:55 am
- Forum: Modding help
- Topic: Sprite error
- Replies: 4
- Views: 2418
Re: Sprite error
Like so?
(I updated the code on GH)
(I updated the code on GH)
- Thu Dec 11, 2014 9:50 am
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16703
Re: King of the Hill
Uses explosives, biters, acid and fire to destroy the throne, then puts down a throne of indestructable material, resistant to everything, drenched in biter poison, sits on it and cursers Phillip_Lynx to uncurse me and curses Phillip not to be able to curse people anymore. I also curse cube to relea...
- Thu Dec 11, 2014 9:06 am
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16703
Re: King of the Hill
Uses "/c game.player['Mackan90096'].position = game.player['cube'].position" to teleport to cube, then uses "/c game.player['cube'].die()" multiple times to kill cube, sending him back to the spawn, then sits on my fabulous steel throne.
- Thu Dec 11, 2014 8:48 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123869
- Thu Dec 11, 2014 7:13 am
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16703
Re: King of the Hill
Uses map editor to place maximum biter nests around Phillip_Lynx, then takes the takes the throne back to my factory, protected by all of the turrets.
- Wed Dec 10, 2014 7:21 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
- Replies: 3
- Views: 6049
Re: [MOD 0.11.x] Random Stuff
Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too...
- Wed Dec 10, 2014 4:25 pm
- Forum: Modding help
- Topic: Sprite error
- Replies: 4
- Views: 2418
Sprite error
Hi! I'm getting an error saying [quote]Sprite outside of "__Factorio_Mod__/graphics/belt/belt.png" (at 680,40, size 0x0 of 640x480)
How do I fix this?
Source can be found at http://github.com/Mackan90096/Factorio_Mod
How do I fix this?
Source can be found at http://github.com/Mackan90096/Factorio_Mod
- Wed Dec 10, 2014 12:40 pm
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16703
King of the Hill
King of the Hill! On a forum! If you don't know this game, dont worry it's simple. You have to remove the last king of the hill and make yourself the new one. so person 1: I take my fishing chair, fold it out and sit proudly on the hill like a true king. me: I sneak up on behind, kick person 1 out o...
- Wed Dec 10, 2014 12:30 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123869
The Ctrl+V Game
ules are simple! Whenever you come into the topic, just paste whatever's on your clipboard! If it's code, surround it in code tags so it's more readable. If it's an image, put it in image tags. Of course, no porn or anything else that breaks forum rules. Also, don't post unless you actually have som...
- Tue Dec 09, 2014 8:30 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
- Replies: 3
- Views: 6049
Re: [MOD 0.11.x] Random Stuff
Reserved
- Tue Dec 09, 2014 8:29 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
- Replies: 3
- Views: 6049
[MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
Random Stuff What is it? Random Stuff is a mod adding, as the name suggests, random stuff to the game. Downloads Version 0.0.1: Factorio_Mod.zip Version 0.0.2: https://www.dropbox.com/s/79p45spuilxug31/Factorio_Mod.zip?dl=1 If you want anything added, just tell me, I'll try to add as much as possib...
- Tue Dec 09, 2014 8:09 pm
- Forum: Modding help
- Topic: Need help with this.
- Replies: 3
- Views: 1703
Re: Need help with this.
Thanks! My mod is now running smoothly!