Search found 4 matches

by Fallout301
Wed Feb 04, 2015 5:25 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 321896

Re: [0.11.x][v0.7.6] Bob's Metals, Chemicals and Intermediat

@cpy I mostly just use dytech for the warfare module, and slightly cheaper belts, I much prefer factorio bobingabout style! :mrgreen:
by Fallout301
Mon Jan 26, 2015 9:07 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 321896

Re: [0.11.x][v0.7.6] Bob's Metals, Chemicals and Intermediat

It would seem that way, I've been poking around the DyTech files and the non-overwritten researches function exactly like they should, unlocking the tools and stuff, but the ones I mentioned which MCI and in the case of zinc, Logistics overwrite, don't. DyTech did get a major update/change a few ...
by Fallout301
Mon Jan 26, 2015 7:06 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 321896

Re: [0.11.x][v0.7.6] Bob's Metals, Chemicals and Intermediat

the thing is though, that your research overwrites dytech's research, so doing the dytech metal researches isn't possible
by Fallout301
Sun Jan 25, 2015 9:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 321896

Re: [0.11.x][v0.7.6] Bob's Metals, Chemicals and Intermediat

I've found a small bug with DyTech, the researches for some of the metal processing that you override, lead, cobalt, tungsten, and zinc, the DyTech tools aren't unlocked, and I haven't played far enough in to know if it matters or not, but the DyTech gears for those respective researches don't ...

Go to advanced search