Search found 4 matches
- Sun Jun 16, 2019 4:07 pm
- Forum: Mods
- Topic: [0.17.x] [Z] Adventure
- Replies: 79
- Views: 32114
Re: [0.17.x] [Z] Adventure
Can ignore my previous, can see that it's timed But do have 2 bugs to report with the race track, plus another question 1. Racing on red car beating 54 seconds will always set last time to best lap, even if you had a better lap prior. 2. When driving a normal car anywhere near the race track, it aut...
- Thu Jun 13, 2019 2:13 pm
- Forum: Mods
- Topic: [0.17.x] [Z] Adventure
- Replies: 79
- Views: 32114
Re: [0.17.x] [Z] Adventure
With exchanges posts I don't see any chests in the area, am I experiencing a bug, or am I meant to do something specific?
- Fri May 24, 2019 4:35 pm
- Forum: Releases
- Topic: Version 0.17.43
- Replies: 12
- Views: 12559
Re: Version 0.17.43
Might as well code in a paint gun, and each model has a part of the texture that can be recoloured on the flytheolderbeholder wrote: βFri May 24, 2019 3:58 pmCan we have this for turrets as well, so we may build a rainbow of fiery death to the biters?
- Wed Oct 11, 2017 7:48 am
- Forum: General discussion
- Topic: What are the opinions on the current Turret Damage output?
- Replies: 19
- Views: 8622
Re: What are the opinions on the current Turret Damage output?
Sounds like lasers need either buffing, or unique ability added to them beyond not using ammo, and a little extra range