Id love to have it be directionally and linearly (ie: all belts connected) dependant, however at the moment im trying to cobble together a proof of concept.
Im keeping it to a very (lame, i know) simple electric-pole variety aura, being generous on radius (probably 10x10 tile radius). Before I go ...
Search found 3 matches
- Thu Oct 05, 2017 9:37 pm
- Forum: Mods
- Topic: [MOD 0.15+] Electrified Belts
- Replies: 4
- Views: 2382
- Thu Oct 05, 2017 6:37 pm
- Forum: Mods
- Topic: [MOD 0.15+] Electrified Belts
- Replies: 4
- Views: 2382
Re: [MOD 0.15+] Electrified Belts
Just a heads up folks, its currently being produced. Will be providing update with release 1.0 after an initial alpha test.
- Thu Oct 05, 2017 4:11 pm
- Forum: Mods
- Topic: [MOD 0.15+] Electrified Belts
- Replies: 4
- Views: 2382
[MOD 0.15+] Electrified Belts
Mod name: Electrified Belts
Version: 0.1.0
Category: Gameplay
Description: Bobs, Angels and AAI-Industry friendly mod that adds realism mechanics around needing to provide your transport belts with some form of energy (no more magic belts!)
Electric belts now require power to run. This power can ...
Version: 0.1.0
Category: Gameplay
Description: Bobs, Angels and AAI-Industry friendly mod that adds realism mechanics around needing to provide your transport belts with some form of energy (no more magic belts!)
Electric belts now require power to run. This power can ...