Search found 7 matches

by Peregrin_Tooc
Sat Jun 19, 2021 1:38 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 80
Views: 22431

Re: Friday Facts #366 - The only way to go fast, is to go well!

Ah, another new disciple. Excellent :mrburns: I suggest you checkout the books on refactoring by Martin Fowler (my key takeaway: if your tests fail unexpectedly when you refactor, your steps are too big) and on TDD by Kent Beck (who demonstrates how to write a unit test framework in a TDD way and pl...
by Peregrin_Tooc
Sun Jan 26, 2020 9:44 pm
Forum: Gameplay Help
Topic: [SOLVED] Please fix my railways...
Replies: 2
Views: 443

Re: Please fix my railways...

Thank you :-) As expected, I feel really stupid now, but also very enlightened :)
by Peregrin_Tooc
Sun Jan 26, 2020 7:54 am
Forum: Gameplay Help
Topic: [SOLVED] Please fix my railways...
Replies: 2
Views: 443

[SOLVED] Please fix my railways...

Hi fellow factory builders,

I'm probably a total idiot, but I simply do not understand, why my railway system does not work automatically. I seem to have made a total mess out of the signals... Can you help me fix that, please? Thanks :)
by Peregrin_Tooc
Fri Nov 29, 2019 4:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 11933

Re: Friday Facts #323 - Animated water

Very nice, looking forward to seeing it in the game :-) And yes, a little wind swaying the trees or raising a little dust in the desert would be awesome. Also, dust when driving through the desert with any vehicle would give a nice feeling :)
by Peregrin_Tooc
Sat Mar 16, 2019 11:10 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 17768

Re: Friday Facts #286 - Pollution cleanup

However quickly we saw a massive spike in crash reports, seems we had broken something with GUI's in multiplayer. After the first hour, we had over 100 crash reports, so it was definitely a big problem. It was just a simple oversight, so it was a one-line fix. We quickly spun up the deploy script a...
by Peregrin_Tooc
Sat Jun 30, 2018 8:59 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 35916

Re: Friday Facts #249 - Dead end exploration

I like option four.

And since I have not yet found this feature, I also want to propose a blueprint-workshop where I can design my blueprints without actually building the stuff first.
by Peregrin_Tooc
Fri Sep 29, 2017 2:52 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 14149

Re: Friday Facts #210 - Circuit connector module implementation

Hello dear Devs,

I just want to let you know that I really enjoy the FFF format. It's a bit like a SCRUM review, with the nice difference that we are, in a way, stakeholders instead of developers :D

Also, I really love the game ;)

Cheerio, PT

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