Search found 7 matches
- Sat Jun 19, 2021 1:38 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 72774
Re: Friday Facts #366 - The only way to go fast, is to go well!
Ah, another new disciple. Excellent :mrburns: I suggest you checkout the books on refactoring by Martin Fowler (my key takeaway: if your tests fail unexpectedly when you refactor, your steps are too big) and on TDD by Kent Beck (who demonstrates how to write a unit test framework in a TDD way and pl...
- Sun Jan 26, 2020 9:44 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Please fix my railways...
- Replies: 2
- Views: 1244
Re: Please fix my railways...
Thank you As expected, I feel really stupid now, but also very enlightened
- Sun Jan 26, 2020 7:54 am
- Forum: Gameplay Help
- Topic: [SOLVED] Please fix my railways...
- Replies: 2
- Views: 1244
[SOLVED] Please fix my railways...
Hi fellow factory builders,
I'm probably a total idiot, but I simply do not understand, why my railway system does not work automatically. I seem to have made a total mess out of the signals... Can you help me fix that, please? Thanks
I'm probably a total idiot, but I simply do not understand, why my railway system does not work automatically. I seem to have made a total mess out of the signals... Can you help me fix that, please? Thanks
- Fri Nov 29, 2019 4:49 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 26337
Re: Friday Facts #323 - Animated water
Very nice, looking forward to seeing it in the game And yes, a little wind swaying the trees or raising a little dust in the desert would be awesome. Also, dust when driving through the desert with any vehicle would give a nice feeling
- Sat Mar 16, 2019 11:10 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 35744
Re: Friday Facts #286 - Pollution cleanup
However quickly we saw a massive spike in crash reports, seems we had broken something with GUI's in multiplayer. After the first hour, we had over 100 crash reports, so it was definitely a big problem. It was just a simple oversight, so it was a one-line fix. We quickly spun up the deploy script a...
- Sat Jun 30, 2018 8:59 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 77609
Re: Friday Facts #249 - Dead end exploration
I like option four.
And since I have not yet found this feature, I also want to propose a blueprint-workshop where I can design my blueprints without actually building the stuff first.
And since I have not yet found this feature, I also want to propose a blueprint-workshop where I can design my blueprints without actually building the stuff first.
- Fri Sep 29, 2017 2:52 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 24304
Re: Friday Facts #210 - Circuit connector module implementation
Hello dear Devs,
I just want to let you know that I really enjoy the FFF format. It's a bit like a SCRUM review, with the nice difference that we are, in a way, stakeholders instead of developers
Also, I really love the game
Cheerio, PT
I just want to let you know that I really enjoy the FFF format. It's a bit like a SCRUM review, with the nice difference that we are, in a way, stakeholders instead of developers
Also, I really love the game
Cheerio, PT