Search found 6 matches
- Thu Feb 05, 2015 4:50 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 94057
Re: [Mod 0.11.x] Foreman - Blueprint Manager
When I try to load blueprint I receive msg: Unknown key:"msg-blueprint-notloaded" __Foreman__/control.lua:735: Name field is supposed to be string Foreman_0.0.4 (Choumiko version) Factorio 0.11.15 Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg what do you get on the line...
- Thu Feb 05, 2015 9:41 am
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4508
Re: about modding : new tutorials
Thx for the review, it's corrected.
I'll see for placing it in the wiki.
I'll see for placing it in the wiki.
- Wed Feb 04, 2015 10:40 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4508
Re: about modding : new tutorials
You're welcome
thx for your support !
thx for your support !
- Wed Feb 04, 2015 6:51 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4508
Re: about modding : new tutorials
A little about GUI. main anchors, create and destroy a button followed by callbacks (actions triggered by buttons) You can anchor gui elements to 3 places top: top_anchor.jpeg left: left_anchor.jpeg center: center_anchor.jpeg and alltogether: all_3_anchors.jpeg I used 2 buttons each time to show how...
- Wed Feb 04, 2015 4:21 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4508
about modding : new tutorials
Hi guys. I play factorio since some months already, (I never finished a game though !). I started to want to know more about modding, but like a lot of people saw, there not much useful information about it. We have: - the overview: https://forums.factorio.com/wiki/index.php?title=Modding_overview ,...
- Sun Feb 01, 2015 1:24 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 94057
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Hi. Nice mod, really useful with a blueprint at the start of the game :) I keep getting an error when I want to load a blueprint ("l" button), saying that 'name' field should be a string, in control.lua, setBlueprintData. the code was for i,d in ipairs(blueprintData.icons) do if i < 4 then...