Search found 35 matches

by SLB
Wed Nov 15, 2023 10:02 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41656

Re: Friday Facts #384 - Combinators 2.0

I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to. This seems pretty pointless. Why would you want this? If you don't want signals on green wire, just don't connect it. If you want other data on green wire than red wire, make...
by SLB
Tue Nov 14, 2023 4:11 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41656

Re: Friday Facts #384 - Combinators 2.0

Please don't ignore the box
The blue and green boxes also need to be input or output between the red and green lines.
This will allow the blue and green boxes to simultaneously circuit setup requirements and output their storage signals
by SLB
Sat Sep 23, 2023 11:53 pm
Forum: Ideas and Suggestions
Topic: Please optimize terrain generator and ore generator
Replies: 0
Views: 216

Please optimize terrain generator and ore generator

Complete randomization is not a good idea Having minerals evenly distributed on the map would make any focused defense pointless (since the amount of defense line work needed to fence everything off would become about the same as focusing on each resource point separately) The current status quo is....
by SLB
Sat Sep 02, 2023 8:27 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40785

Re: Friday Facts #374 - Smarter robots

That's what I need.
As you can see, when you have a city block of this size, drone distribution issues can cause significant delays for certain needs.
by SLB
Mon Jul 24, 2023 2:57 am
Forum: 1 / 0 magic
Topic: [1.1.87] Crashes after long runs "Failed to get buffer for 4 vertices."
Replies: 1
Views: 532

[1.1.87] Crashes after long runs "Failed to get buffer for 4 vertices."

Here's the log file.
Need any more information?
by SLB
Fri Feb 10, 2023 1:04 pm
Forum: Duplicates
Topic: [1.1.76]Some bites disappear when the character gets close
Replies: 2
Views: 664

[1.1.76]Some bites disappear when the character gets close

I've been playing this game for a long time f11.jpg Not sure how the bites got here But when I got closer, some of the bites disappeared A similar situation was observed before, but it was not archived at that time archive file here https://drive.google.com/file/d/1IcNAVEBJ1Oi-D11uLasyVbVNgW-0kFCN/v...
by SLB
Wed Jun 15, 2022 9:15 pm
Forum: Railway Setups
Topic: Train scheduling system based on PID controller
Replies: 1
Views: 1823

Train scheduling system based on PID controller

https://www.youtube.com/watch?v=wmoMcJbpzqU sorry i can't explain this in english it's a bit complicated and my english is too broken In short, this can automatically dispatch sufficient trains to provide sufficient capacity according to the line length and consumption, and no longer need manual con...
by SLB
Mon May 23, 2022 4:03 pm
Forum: Gameplay Help
Topic: Is this a bug or a feature?
Replies: 3
Views: 1025

Re: Is this a bug or a feature?

Train is no longer waiting at the station, but it has not departed yet, so it has not released its reservation at the stop yet. This is important so that another train does not path to the stop while there is no space for it. It does, however, mean that you cannot make two trains "swap station...
by SLB
Mon May 23, 2022 3:26 pm
Forum: Gameplay Help
Topic: Is this a bug or a feature?
Replies: 3
Views: 1025

Is this a bug or a feature?

Recently I found a problem while making a train scheduling system

After the wait condition is reached and Destination full
ddd2.png
ddd2.png (1.21 MiB) Viewed 1025 times
As shown
TrainID signal disappeared but TrainCount signal still exists?

At this time, is the train still in the station or not in the station?
by SLB
Tue Oct 27, 2020 1:47 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81486

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think there is a relatively simple way to solve this problem

trains limit should not be set on the station but on the train

In this way, when the pathfinder is working, the distance from the train to the destination station must be known at this time.
by SLB
Mon Oct 26, 2020 2:55 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81486

Re: Friday Facts #361 - Train stop limit, Tips and tricks

It's VERY complicated :shock: i understand you don't explain in english x) UPS were already low in my old computer , it makes it unpleasant to explore the map.:( I saw guide station named " _ ", for all the other station, my chinese lvl is 0, i only guess material thanks to the colors. Ma...
by SLB
Sun Oct 25, 2020 9:27 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81486

Re: Friday Facts #361 - Train stop limit, Tips and tricks

https://drive.google.com/file/d/1W7rH9sc74mxOoRobEx97b9oRMD4wIHaP/view?usp=sharing Here is the archive of my last play There is my solution in it, as I said above, it’s enough before the UPS drops to an unbearable level. Sorry I can't explain this in English, it's a bit complicated The unnamed stati...
by SLB
Sun Oct 25, 2020 8:30 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81486

Re: Friday Facts #361 - Train stop limit, Tips and tricks

What about all cases other than ore>smelting, where distances are fixed. I’m not sure you understand what problem they were trying to fix: this prevents trains from waiting on the main line and clogging the rails and lets you spread out your trains among stations. I understand the problem they want...
by SLB
Sun Oct 25, 2020 8:04 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81486

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I hope GOOGLE Translator can correctly let you understand what I mean... I don’t think you really understand what the problem is with the train system The new option trains limit at the station did not solve the problem Assuming that the stations at both ends of the line can operate at full speed Wh...
by SLB
Sun Mar 01, 2020 2:12 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 10
Views: 5974

Re: Multiple train on a single stop?

Here is a hybrid unloading design https://drive.google.com/file/d/1uP7QCfTVb8QGwz1HQ2M2jss4QbMfsUB_/view?usp=sharing Although there is a small problem, look specifically here https://forums.factorio.com/viewtopic.php?f=18&t=80911 However, if you do not pursue the use of no belt at all, this prob...
by SLB
Wed Feb 05, 2020 3:32 pm
Forum: Gameplay Help
Topic: Circuit network dualism
Replies: 11
Views: 2766

Re: Circuit network dualism

If you want a stream like this item from red to blue: Red box >>> Green box (buffer) >>> Blue box The Green box "Set requests" and "Read contents" at same time are very useful I don't know why it can't do this but I have an alternative Red box >>> Green box(Read the signal from t...
by SLB
Wed Feb 05, 2020 1:42 pm
Forum: Gameplay Help
Topic: A Problem about controlling logistic robot with circuits
Replies: 0
Views: 824

A Problem about controlling logistic robot with circuits

I designed a circuit like this: The number of items required to set the blue box through the circuit does not exceed the number of items in the nearby red box This makes it possible to use trains as a means of long-distance transportation in a huge logistics area Loading and unloading goods from tra...
by SLB
Fri Jun 14, 2019 4:05 am
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9592

Re: Redesign the entire railway system. Again!

1. The trains are having to recalculate their paths frequently 2. The average length of the path they have to recalculate is very long Thank you very much for your reply The first question you mentioned does not exist in my station system. The switch of the station is based on the stock of goods in...
by SLB
Thu Jun 13, 2019 5:17 pm
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9592

Redesign the entire railway system. Again!

I designed a railway junction with a traffic of 1.6 trains per second. Here is the traffic test video: https://www.youtube.com/watch?v=M365F87k18A However, the actual use found that the train pathfinder will take up a lot of CPU time. The bottleneck of the railway actually fell on the UPS I don't un...

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