Since version 1.0, there has been a clear demand for logistic chests in large-scale logistics.
It's surprising that the Space Age update still lacks this feature.
Search found 36 matches
- Thu Nov 21, 2024 2:23 am
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 38
- Views: 1871
- Wed Nov 15, 2023 10:02 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69949
Re: Friday Facts #384 - Combinators 2.0
I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to. This seems pretty pointless. Why would you want this? If you don't want signals on green wire, just don't connect it. If you want other data on green wire than red wire, make...
- Tue Nov 14, 2023 4:11 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69949
Re: Friday Facts #384 - Combinators 2.0
Please don't ignore the box
The blue and green boxes also need to be input or output between the red and green lines.
This will allow the blue and green boxes to simultaneously circuit setup requirements and output their storage signals
The blue and green boxes also need to be input or output between the red and green lines.
This will allow the blue and green boxes to simultaneously circuit setup requirements and output their storage signals
- Sat Sep 23, 2023 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Please optimize terrain generator and ore generator
- Replies: 0
- Views: 356
Please optimize terrain generator and ore generator
Complete randomization is not a good idea Having minerals evenly distributed on the map would make any focused defense pointless (since the amount of defense line work needed to fence everything off would become about the same as focusing on each resource point separately) The current status quo is....
- Sat Sep 02, 2023 8:27 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58048
Re: Friday Facts #374 - Smarter robots
That's what I need.
As you can see, when you have a city block of this size, drone distribution issues can cause significant delays for certain needs.
As you can see, when you have a city block of this size, drone distribution issues can cause significant delays for certain needs.
- Mon Jul 24, 2023 2:57 am
- Forum: 1 / 0 magic
- Topic: [1.1.87] Crashes after long runs "Failed to get buffer for 4 vertices."
- Replies: 1
- Views: 724
[1.1.87] Crashes after long runs "Failed to get buffer for 4 vertices."
Here's the log file.
Need any more information?
Need any more information?
- Fri Feb 10, 2023 1:04 pm
- Forum: Duplicates
- Topic: [1.1.76]Some bites disappear when the character gets close
- Replies: 2
- Views: 888
[1.1.76]Some bites disappear when the character gets close
I've been playing this game for a long time f11.jpg Not sure how the bites got here But when I got closer, some of the bites disappeared A similar situation was observed before, but it was not archived at that time archive file here https://drive.google.com/file/d/1IcNAVEBJ1Oi-D11uLasyVbVNgW-0kFCN/v...
- Wed Jun 15, 2022 9:15 pm
- Forum: Railway Setups
- Topic: Train scheduling system based on PID controller
- Replies: 1
- Views: 2256
Train scheduling system based on PID controller
https://www.youtube.com/watch?v=wmoMcJbpzqU sorry i can't explain this in english it's a bit complicated and my english is too broken In short, this can automatically dispatch sufficient trains to provide sufficient capacity according to the line length and consumption, and no longer need manual con...
- Mon May 23, 2022 4:03 pm
- Forum: Gameplay Help
- Topic: Is this a bug or a feature?
- Replies: 3
- Views: 1279
Re: Is this a bug or a feature?
Train is no longer waiting at the station, but it has not departed yet, so it has not released its reservation at the stop yet. This is important so that another train does not path to the stop while there is no space for it. It does, however, mean that you cannot make two trains "swap station...
- Mon May 23, 2022 3:26 pm
- Forum: Gameplay Help
- Topic: Is this a bug or a feature?
- Replies: 3
- Views: 1279
Is this a bug or a feature?
Recently I found a problem while making a train scheduling system
After the wait condition is reached and Destination full
As shown
TrainID signal disappeared but TrainCount signal still exists?
At this time, is the train still in the station or not in the station?
After the wait condition is reached and Destination full
As shown
TrainID signal disappeared but TrainCount signal still exists?
At this time, is the train still in the station or not in the station?
- Thu Mar 25, 2021 9:57 am
- Forum: Questions, reviews and ratings
- Topic: Is there any mod that can dig water and ignore the grid with buildings
- Replies: 2
- Views: 1551
Is there any mod that can dig water and ignore the grid with buildings
I need a mod like this
- Tue Oct 27, 2020 1:47 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91867
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I think there is a relatively simple way to solve this problem
trains limit should not be set on the station but on the train
In this way, when the pathfinder is working, the distance from the train to the destination station must be known at this time.
trains limit should not be set on the station but on the train
In this way, when the pathfinder is working, the distance from the train to the destination station must be known at this time.
- Mon Oct 26, 2020 2:55 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91867
Re: Friday Facts #361 - Train stop limit, Tips and tricks
It's VERY complicated :shock: i understand you don't explain in english x) UPS were already low in my old computer , it makes it unpleasant to explore the map.:( I saw guide station named " _ ", for all the other station, my chinese lvl is 0, i only guess material thanks to the colors. Ma...
- Sun Oct 25, 2020 9:27 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91867
Re: Friday Facts #361 - Train stop limit, Tips and tricks
https://drive.google.com/file/d/1W7rH9sc74mxOoRobEx97b9oRMD4wIHaP/view?usp=sharing Here is the archive of my last play There is my solution in it, as I said above, it’s enough before the UPS drops to an unbearable level. Sorry I can't explain this in English, it's a bit complicated The unnamed stati...
- Sun Oct 25, 2020 8:30 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91867
Re: Friday Facts #361 - Train stop limit, Tips and tricks
What about all cases other than ore>smelting, where distances are fixed. I’m not sure you understand what problem they were trying to fix: this prevents trains from waiting on the main line and clogging the rails and lets you spread out your trains among stations. I understand the problem they want...
- Sun Oct 25, 2020 8:04 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91867
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I hope GOOGLE Translator can correctly let you understand what I mean... I don’t think you really understand what the problem is with the train system The new option trains limit at the station did not solve the problem Assuming that the stations at both ends of the line can operate at full speed Wh...
- Sun Mar 01, 2020 2:12 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 8303
Re: Multiple train on a single stop?
Here is a hybrid unloading design https://drive.google.com/file/d/1uP7QCfTVb8QGwz1HQ2M2jss4QbMfsUB_/view?usp=sharing Although there is a small problem, look specifically here https://forums.factorio.com/viewtopic.php?f=18&t=80911 However, if you do not pursue the use of no belt at all, this prob...
- Wed Feb 05, 2020 3:32 pm
- Forum: Gameplay Help
- Topic: Circuit network dualism
- Replies: 11
- Views: 3528
Re: Circuit network dualism
If you want a stream like this item from red to blue: Red box >>> Green box (buffer) >>> Blue box The Green box "Set requests" and "Read contents" at same time are very useful I don't know why it can't do this but I have an alternative Red box >>> Green box(Read the signal from t...
- Wed Feb 05, 2020 1:42 pm
- Forum: Gameplay Help
- Topic: A Problem about controlling logistic robot with circuits
- Replies: 0
- Views: 957
A Problem about controlling logistic robot with circuits
I designed a circuit like this: The number of items required to set the blue box through the circuit does not exceed the number of items in the nearby red box This makes it possible to use trains as a means of long-distance transportation in a huge logistics area Loading and unloading goods from tra...
- Fri Jun 14, 2019 4:05 am
- Forum: General discussion
- Topic: Redesign the entire railway system. Again!
- Replies: 20
- Views: 10958
Re: Redesign the entire railway system. Again!
1. The trains are having to recalculate their paths frequently 2. The average length of the path they have to recalculate is very long Thank you very much for your reply The first question you mentioned does not exist in my station system. The switch of the station is based on the stock of goods in...