Search found 9 matches

by djfariel
Sun Jun 28, 2026 9:16 pm
Forum: Ideas and Suggestions
Topic: Planet Rings
Replies: 2
Views: 301

Planet Rings

TL;DR
Add a quad that intersects planets that can be used for rings.

What?
Add rings to the planets. Really, I think the barest implementation is a quad that intersects the planet perpendicular to the up-axis along the equator. There are about three bare-bones configuration options ...
by djfariel
Thu Jun 25, 2026 12:01 am
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
Replies: 2
Views: 243

Re: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)

Closing the loop for anyone reading this - it's maybe/unofficially been fixed.
06-24-2026, 20-01-16.png
06-24-2026, 20-01-16.png (118.57 KiB) Viewed 205 times
by djfariel
Wed Jun 24, 2026 9:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
Replies: 2
Views: 243

[2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)

Not really sure of the root cause - I'm randomly generating planets and they've been fine right up until I hit this one. I'm not seeing anything illegal in the data but every time I hit this planet backdrop I crash to desktop.

Using the Backdrop Viewer mod (optional dependency on what I'm linking ...
by djfariel
Tue Jun 16, 2026 9:22 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
Replies: 8
Views: 1442

Re: [2.0.25] Custom input linked to clicking fires twice on remote view

How does the "Add ping" tool know to react only on mouse up, and only when there was no map drag? How can a mod emulate that behavior?
by djfariel
Tue Jun 16, 2026 9:01 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
Replies: 8
Views: 1442

Re: [2.0.25] Custom input linked to clicking fires twice on remote view

Why does the second "mouse click" event get sent if it determines it isn't a drag? The existence of that second event prevents any reliable detection of clicks on the map.

Per the statement "did the event handling process a key-sequence that matches the custom inputs", the input did not happen and ...
by djfariel
Tue Jun 16, 2026 6:04 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
Replies: 8
Views: 1442

Re: [2.0.25] Custom input linked to clicking fires twice on remote view

Hey Rseding91 (or whoever manages to pick this up again), I'm experiencing this as well but I don't think the ask here is quite the correct one.

On the map, an event tied to the mouse fires once when down, and once when up. However, if you click (and trigger an event), then drag (e.g. to pan the ...
by djfariel
Tue Jun 16, 2026 12:19 am
Forum: Modding interface requests
Topic: API to add overlay and action buttons to the map overlay UI
Replies: 2
Views: 268

API to add overlay and action buttons to the map overlay UI

TL;DR
API to add overlay and action buttons to the map overlay UI that can toggle custom overlays and perform custom actions, much like the shortcuts bar.


What?
Some mods would like to add custom overlays, but there is no way to toggle those overlays without shortcuts or custom UI. Having an ...
by djfariel
Mon May 25, 2026 8:20 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Override Alert Sounds
Replies: 0
Views: 256

Programmable Speaker Override Alert Sounds

It would be valuable to use programmable speakers to override alert sounds on a surface. For example, the "bweep-bweep" that is heard when alerts such as something being attack occur could be overridden with a speaker sound.

The idea would be relatively straightforward - speaker-specific signals ...
by djfariel
Mon Sep 25, 2017 8:44 am
Forum: Technical Help
Topic: Invalid packet (type LANBroadcast)
Replies: 1
Views: 1937

Re: Invalid packet (type LANBroadcast)

Image

Having this issue. This error is spammed roughly every 2 seconds in the server log.

My server is configured to run on port 34196, but the listed port that the error comes from is 55767.

Anybody have any information or recommendations?

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