TL;DR
Add a quad that intersects planets that can be used for rings.
What?
Add rings to the planets. Really, I think the barest implementation is a quad that intersects the planet perpendicular to the up-axis along the equator. There are about three bare-bones configuration options ...
Search found 9 matches
- Sun Jun 28, 2026 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Planet Rings
- Replies: 2
- Views: 301
- Thu Jun 25, 2026 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
- Replies: 2
- Views: 243
Re: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
Closing the loop for anyone reading this - it's maybe/unofficially been fixed.
- Wed Jun 24, 2026 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
- Replies: 2
- Views: 243
[2.1.7] Crash viewing particular planet backdrops (PlatformBackdropRenderLogic::renderPlanet)
Not really sure of the root cause - I'm randomly generating planets and they've been fine right up until I hit this one. I'm not seeing anything illegal in the data but every time I hit this planet backdrop I crash to desktop.
Using the Backdrop Viewer mod (optional dependency on what I'm linking ...
Using the Backdrop Viewer mod (optional dependency on what I'm linking ...
- Tue Jun 16, 2026 9:22 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
- Replies: 8
- Views: 1442
Re: [2.0.25] Custom input linked to clicking fires twice on remote view
How does the "Add ping" tool know to react only on mouse up, and only when there was no map drag? How can a mod emulate that behavior?
- Tue Jun 16, 2026 9:01 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
- Replies: 8
- Views: 1442
Re: [2.0.25] Custom input linked to clicking fires twice on remote view
Why does the second "mouse click" event get sent if it determines it isn't a drag? The existence of that second event prevents any reliable detection of clicks on the map.
Per the statement "did the event handling process a key-sequence that matches the custom inputs", the input did not happen and ...
Per the statement "did the event handling process a key-sequence that matches the custom inputs", the input did not happen and ...
- Tue Jun 16, 2026 6:04 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.25] Custom input linked to clicking fires twice on remote view
- Replies: 8
- Views: 1442
Re: [2.0.25] Custom input linked to clicking fires twice on remote view
Hey Rseding91 (or whoever manages to pick this up again), I'm experiencing this as well but I don't think the ask here is quite the correct one.
On the map, an event tied to the mouse fires once when down, and once when up. However, if you click (and trigger an event), then drag (e.g. to pan the ...
On the map, an event tied to the mouse fires once when down, and once when up. However, if you click (and trigger an event), then drag (e.g. to pan the ...
- Tue Jun 16, 2026 12:19 am
- Forum: Modding interface requests
- Topic: API to add overlay and action buttons to the map overlay UI
- Replies: 2
- Views: 268
API to add overlay and action buttons to the map overlay UI
TL;DR
API to add overlay and action buttons to the map overlay UI that can toggle custom overlays and perform custom actions, much like the shortcuts bar.
What?
Some mods would like to add custom overlays, but there is no way to toggle those overlays without shortcuts or custom UI. Having an ...
API to add overlay and action buttons to the map overlay UI that can toggle custom overlays and perform custom actions, much like the shortcuts bar.
What?
Some mods would like to add custom overlays, but there is no way to toggle those overlays without shortcuts or custom UI. Having an ...
- Mon May 25, 2026 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Override Alert Sounds
- Replies: 0
- Views: 256
Programmable Speaker Override Alert Sounds
It would be valuable to use programmable speakers to override alert sounds on a surface. For example, the "bweep-bweep" that is heard when alerts such as something being attack occur could be overridden with a speaker sound.
The idea would be relatively straightforward - speaker-specific signals ...
The idea would be relatively straightforward - speaker-specific signals ...
- Mon Sep 25, 2017 8:44 am
- Forum: Technical Help
- Topic: Invalid packet (type LANBroadcast)
- Replies: 1
- Views: 1937
