Search found 46 matches
- Mon Mar 30, 2020 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.15] CTRL + F on Logistic item selection does not work
- Replies: 3
- Views: 2792
- Sat Mar 21, 2020 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.15] Fluid sound when running next to pipe
- Replies: 6
- Views: 2106
Re: [0.18.15] Fluid sound when running next to pipe
I deleted every machinery around it and tried it again. The is still there. And it even works when you use the map (I assumed that since you changed the way sound is played, in the middle of the screen, it would do the same). Normal behaviour of fluid ? https://ttprivatenew.s3.amazonaws.com/pulse/ti...
- Fri Mar 20, 2020 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.15] Fluid sound when running next to pipe
- Replies: 6
- Views: 2106
[0.18.15] Fluid sound when running next to pipe
I have a fluid sound moving/pumping when I run next to fluid pipes that are stagnant.
Video : https://ttprivatenew.s3.amazonaws.com/p ... -03-48.mp4
Video : https://ttprivatenew.s3.amazonaws.com/p ... -03-48.mp4
- Fri Mar 20, 2020 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.15] CTRL + F on Logistic item selection does not work
- Replies: 3
- Views: 2792
[Rseding] [0.18.15] CTRL + F on Logistic item selection does not work
Can't seem to be able to use CTRL + F to search when selecting a Logistic request
- Click on a box to set a new Logistic Slot
- Click to set an item
- CTRL + F (doesn't work)
Is it supposed to work on this window ?
- Click on a box to set a new Logistic Slot
- Click to set an item
- CTRL + F (doesn't work)
Is it supposed to work on this window ?
- Sun Feb 02, 2020 10:26 am
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 25039
Re: Friday Facts #332 - More sounds & Map color tweaks
Personally I do not enjoy the new sound of belts nor the sound of bots (logi/constru). They are just ... weird for me and generate some constant noise ? I never used the combat robots, I never understood their utility. As for the rest of the factory, it does feel a bit more like it such as inserters...
- Wed Jan 22, 2020 5:26 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 82215
Re: Version 0.18.0
I love the new sounds and the animations on the trees look great !
- Thu Mar 21, 2019 11:19 pm
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 20553
Re: Version 0.17.17
Oh, so it wasn't an impression, my trains were a bit slower
- Mon Mar 18, 2019 10:36 pm
- Forum: Releases
- Topic: Version 0.17.15
- Replies: 9
- Views: 10937
Re: Version 0.17.15
Yeay my personal train works again !
- Fri Mar 15, 2019 9:09 pm
- Forum: Pending
- Topic: [kovarex] [0.17.13] Copy station with circuit condition disables the station
- Replies: 1
- Views: 1065
[kovarex] [0.17.13] Copy station with circuit condition disables the station
It seems that if you copy a station with a circuit condition enable disable, the station is still disable even if the condition is met https://i.imgur.com/FDnsUda.png https://i.imgur.com/HDZX2T9.png https://i.imgur.com/FunyD3x.png Changing the condition does not appear to enable it. Neither does che...
- Fri Mar 15, 2019 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.13 Temporary Train Station only working after 2nd temp station created!
- Replies: 7
- Views: 4108
Re: 0.17.13 Temporary Train Station only working after 2nd temp station created!
Yep, same bug 0.000 2019-03-15 21:18:48; Factorio 0.17.13 (build 43749, win64, steam) 0.000 Operating system: Windows 10 (version 1803) 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Read data path: C:/Program Files (x86)/Steam/...
- Sat Mar 09, 2019 5:51 pm
- Forum: Not a bug
- Topic: [0.17.9] Same name stations, trains wait at the same one
- Replies: 4
- Views: 1640
Re: [0.17.9] Same name stations, trains wait at the same one
I might misunderstand, but if you mean the train waiting in the north should drive all the way down to the station in the south because the one is north is occupied, then no, it will not and should not do that. The mechanics purpose is to direct trains to free "platforms" when they are up...
- Sat Mar 09, 2019 5:00 pm
- Forum: Not a bug
- Topic: [0.17.9] Same name stations, trains wait at the same one
- Replies: 4
- Views: 1640
Re: [0.17.9] Same name stations, trains wait at the same one
This is strange, I've never had this problem before. Ore doesn't seem to be too much affected, this is why I'm not understanding it
- Sat Mar 09, 2019 4:40 pm
- Forum: Not a bug
- Topic: [0.17.9] Same name stations, trains wait at the same one
- Replies: 4
- Views: 1640
[0.17.9] Same name stations, trains wait at the same one
https://i.imgur.com/7XVjaCf.png The station on the left has the name [OIL] Loading. There are 2 other stations with the same name not THAT far away, yet the train waits next to me. https://i.imgur.com/tdxbrA6.png Shouldn't the waiting train add so much penalty that the right one would go to the oth...
- Thu Mar 07, 2019 9:30 am
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 21070
Re: Version 0.17.7
This update broke something. When trying to join a server I and my friend get the following weirdness: https://steamuserimages-a.akamaihd.net/ugc/1002519907007698679/F6801DCF393936D04082D3E4B686B4921166AA32/ I have the same thing https://i.imgur.com/Wmoz1n5.png Opened a ticket https://forums.factor...
- Thu Mar 07, 2019 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.7] Crash loading save after saving during cutscene
- Replies: 2
- Views: 2407
[wheybags][0.17.7] Crash loading save after saving during cutscene
I had a hunch so I saved during the cutscene in the first campaign, when all the bitters come to your main base.
Reloaded and sure enough it crashed (tried it twice).
Reloaded and sure enough it crashed (tried it twice).
- Thu Mar 07, 2019 8:21 am
- Forum: Duplicates
- Topic: Formating Error Displaying
- Replies: 1
- Views: 810
- Thu Mar 07, 2019 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.7] Pipette tool makes error sound
- Replies: 2
- Views: 2628
Re: [0.17.7] Pipette tool makes error sound
I have the item in my hand (only one stack) and pressing the pipette tool to change direction of my inserters and everything works fine. Do you have the map of your problem maybe ?
- Thu Mar 07, 2019 8:14 am
- Forum: Duplicates
- Topic: Bugged world?
- Replies: 2
- Views: 1203
Re: Bugged world?
Which version ? I'm playing fine with this map exchange string on 0.17.7
- Thu Mar 07, 2019 8:11 am
- Forum: Not a bug
- Topic: [0.17.7] Train Pathfinding error
- Replies: 1
- Views: 933
Re: [0.17.7] Train Pathfinding error
It's a non bug, you're trying to make your train pass a two way when you configured only a 1 way rail.
Put your mouse on the signals and you'll see which side the train can go. If there is no signal on the other side, nothing will happen
Correction
Put your mouse on the signals and you'll see which side the train can go. If there is no signal on the other side, nothing will happen
Correction
- Wed Mar 06, 2019 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Train Inactivity condition still capped at 120s
- Replies: 6
- Views: 3633
Re: [0.17.7] Train Inactivity condition still capped at 120s
I can confirm. If you put 2000 it caps at 20s. https://i.imgur.com/oSfb0vb.png Time passed works fine https://i.imgur.com/uk47TVi.png 0.000 2019-03-06 23:26:20; Factorio 0.17.7 (build 43421, win64, steam) 0.000 Operating system: Windows 10 (version 1803) 0.000 Program arguments: "C:\Program Fil...