Search found 156 matches

by TheRaph
Mon Nov 04, 2019 8:35 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

Masterpintsman wrote:
Mon Oct 28, 2019 11:57 pm
TheRaph wrote:
Sat Oct 26, 2019 3:34 pm
Just now my idea to let bots do more than one job:
^ What's in this post, please ^
I think Rseding didn't read it, because he hasn't written in this topic yet. Regarding to FFF it's his part:
Rseding91 wrote: Construction robot tile batching Rseding
by TheRaph
Sat Oct 26, 2019 3:34 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

Just now my idea to let bots do more than one job: As far as I know the object to be build (maybe a belt) searches for a free c-bot to do the job. (I've had read that in this forum times ago.) As far I've learned, there is kind of a list with entities to be build. Every tick a limited amount of obje...
by TheRaph
Fri Oct 25, 2019 11:33 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11438

Re: Friday Facts #318 - New Tooltips

Nice FFF. Thanks for all that information. Offshore pump isn't consequent to that other stuff. I think it should have a "produce water" - category. Because it should fit to that "consumes water" - category of that boiler. So I think it will also be smoother if the "last user" and "health" would be a...
by TheRaph
Mon Oct 14, 2019 7:46 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8182

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Since you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/ Thanks for being so interested :p That’s one small piece of code for a genius programmer, one giant leap for players. It no...
by TheRaph
Mon Oct 14, 2019 6:52 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8182

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

... I've got the directive "no gaming pc on vacations" ... My wife told me that she likes to go to bed too. And so I got some more free time. ... Sir, you need to go to bed immediately! Normally I would fully agree. But I've done my job right last holiday. And now she's in "first 3 months" and feel...
by TheRaph
Sat Oct 12, 2019 8:37 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8182

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel. Are there chances to implement a keybord-way (like + and -) ? I've got the directive "no gaming pc on vacations" - so I'm lucky to get myself a Panasonic® CF19 outdoor notebook some time ago. It's runni...
by TheRaph
Fri Sep 27, 2019 8:29 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13474

Re: Friday Facts #314 - 0.17 stable

eradicator wrote:
Fri Sep 27, 2019 8:22 pm
ssilk wrote:
Fri Sep 27, 2019 7:29 pm
Nobody would pay for that.
That sounds like running the spotify app on a smart tv. Some people *do* pay for that regrettably.
I think "some people" is a registered trademark, you should be careful. :D
by TheRaph
Fri Sep 13, 2019 6:54 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20049

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
by TheRaph
Thu Jul 04, 2019 4:44 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 10721

Re: Version 0.17.54

FactorioBot wrote:
Thu Jul 04, 2019 12:51 pm
[*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
Why did a burner inserter don't produce pollution?
by TheRaph
Sat Jun 01, 2019 10:55 pm
Forum: Not a bug
Topic: [0.17.45] Logistics Network: Wrong delivery Number
Replies: 1
Views: 162

[0.17.45] Logistics Network: Wrong delivery Number

What I did: Have one blue splitter in logistic network. (it was there due to deconstruction). Setup requester chest to request 50 (default) blue splitter to clean that network. What happens: Requester chest shows up, that there were 4 splitters in delivery. Total item count of splitters were -3. Wh...
by TheRaph
Mon May 20, 2019 6:27 pm
Forum: Not a bug
Topic: [0.17.41] Car speed on different tiles inconsistent
Replies: 3
Views: 271

Re: [0.17.41] Car speed on different tiles inconsistent

Thanks for the report. The vehicle has several other factors that come into the final speed such as the vehicle friction, and friction of the tiles it's driving on. Currently it looks like that car is faster in water than on stone ... ? :shock: That I consider more as a bug than a problem of fricti...
by TheRaph
Sat May 18, 2019 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.41] Signaling sometimes does weird things
Replies: 2
Views: 737

[kovarex] [0.17.41] Signaling sometimes does weird things

What? Pleas look at attached picture. There are three rail crossings which looks very similar. And one Rail Chain Signal with weird behavior. factorio signal.png Let's start with that first one, it works correct. Add a second track under the upper horizontal one, and get that second crossing. One si...
by TheRaph
Fri May 17, 2019 7:20 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 12722

Re: Friday Facts #295 - New design for the chemical plant

Very nice chemical plant, but I see second chimney, maybe for steam? How you think about add some white steam from this pipe when water is used to procesing? And one thing, solid fuel and plastics - maybe change color of procesing type into mixed of ingriedents? not full tint but significant? Mayeb...
by TheRaph
Sat May 11, 2019 8:49 am
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 6657

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

https://lua-api.factorio.com/latest/Data-Lifecycle.html Doesn't contain the most important file of all. info.json (and the folder structure and naming scheme should be close by) The event list. For some reason I always find it via the defines page. Would be nice if the defines list, for each catego...
by TheRaph
Sat May 04, 2019 10:38 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16848

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Not like we have tons of cute aliens you may want make plushes of in Factorio, but just looks at this guy https://www.etsy.com/shop/VariousKnitKnacks - I love his splitter keychain a lot: https://i.etsystatic.com/10369983/r/il/1cda9b/1740232619/il_fullxfull.1740232619_sgk8.jpg Factorio belt belt :D...
by TheRaph
Wed Mar 27, 2019 10:16 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8271

Re: Version 0.17.20

... if the reason of the - temporary - removal is not explained clearly. Just for me, it's clear enough: ... we would need to spend a bunch of time ... this just doesn't make sense for us. In short: They don't have time for that. You're right, they didn't clearly explain why they don't have time - ...
by TheRaph
Sun Mar 24, 2019 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.17]Blueprint rotation not saved for direct links
Replies: 1
Views: 606

[Twinsen][0.17.17]Blueprint rotation not saved for direct links

What is: Blueprint linked from BP-book in inventory saves rotation during use of release button (Q). BP-books linked from BP-library doesn't. What I expect: Both BP-books behave the same. (In best case - booth save positions.) How to reproduce: Start a new game. Chop some trees. Craft 4 crates. Pla...
by TheRaph
Sat Mar 23, 2019 8:48 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 7922

Re: Friday Facts #287 - Just bugs again

Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". There's some quite good reasons to disallow spaces in usernames on principle. The question is if we should have usernames at all. In my opinion the best setup is...
by TheRaph
Fri Mar 15, 2019 10:48 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 12012

Re: Friday Facts #286 - Pollution cleanup

EstebanLB wrote:
Fri Mar 15, 2019 9:41 pm
Klonan wrote:
Fri Mar 15, 2019 4:24 pm
https://factorio.com/blog/post/fff-286
What I think is that all of you work too hard...
Hey. They are young (and need the money).
At this point we don't need to worry about their healthy.

But you're right they should stop it when getting older.

Great job devs... Thank you.
by TheRaph
Sun Mar 10, 2019 10:32 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 12323

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Koub wrote:
Sun Mar 10, 2019 10:54 am
ggrnd0 wrote:
Sun Mar 10, 2019 9:07 am
What about burning wooden boxes? is it a bug?
This change is intended. Source : viewtopic.php?f=3&t=65070
Chests and wooden power poles are no longer usable as fuel.
But why?

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