Search found 225 matches
- Sat Apr 13, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 142
- Views: 16441
Re: Friday Facts #406 - Space Age Music
I like the first tracks, but don't like the last. It's too disturbing.
- Mon Apr 08, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13690
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Amazing!!! About "Integration with Remote view": Can we please have the same for trains too? I don't find the view with the 100 small maps for each train very helpful in getting an idea of where the trains are. Sometimes I don't even recognize the place :D I then have to click on the map ...
- Mon Apr 08, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13690
Re: Whole belt reader indicators
It goes both directions until Splitter or end/start
- Sun Apr 07, 2024 7:24 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13690
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Perhaps you could still add the option that if one clicks on a specific item (or member), the minimap will add icons of where that item is stored/located? So you can re-add the functionality of showing where things are, but it is less obtrusive as you do not need all the different minimaps, and you...
- Fri Mar 22, 2024 7:45 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16063
Re: Friday Facts #403 - Train stops 2.0
Could trains which run out of fuel be refueled by bots?
- Sun Mar 17, 2024 12:39 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22096
Re: Friday Facts #402 - Lightspeed circuits
Are you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment. Well, no, I'm not s...
- Sun Feb 11, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16520
- Sun Feb 04, 2024 8:06 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 20648
Re: Friday Facts #394 - Assembler flipping and circuit control
Dear devs. Two questions: First: Now everyone could use circuits to configure assembly machines, how to deal with fluid input rotation? Is there any indicator in which direction an assembly machine will connect prior to selecting actual a recipe with fluid input? Second: In case of flipping asymmetr...
- Mon Jan 15, 2024 11:29 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45208
Re: Friday Facts #393 - Putting things on top of other things
Hi.
Is there any chance to get long-handed stack inserters?
Is there any chance to get long-handed stack inserters?
- Sun Nov 19, 2023 11:22 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44272
Re: Friday Facts #384 - Combinators 2.0
The way the boxes' modes work you would always have the output feeding into the input unless you forced the input and output onto different colored networks. You couldn't have input nor output on both channels without feedback. You don't get feedback if the signals are different for output and inpu...
- Fri Nov 17, 2023 9:02 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44272
Re: Friday Facts #384 - Combinators 2.0
I'm with Qon you're asking for a combinator to perform two completely different bits of logic and have two completely different outputs on each wire That is not true. Just look at graphic shown in FFF https://cdn.factorio.com/assets/blog-sync/fff-384-decider-combinator.png . Conditions are on the l...
- Thu Nov 16, 2023 7:21 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44272
Re: Friday Facts #384 - Combinators 2.0
Having a combinator being made into something that invisibly (from overview) performs the operations of two unrelated combinators (but still both arithmetic, decider xor selector?) just makes the combinator network harder to read. That is a definition based on your point of view. Having a arithmeti...
- Wed Nov 15, 2023 5:45 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44272
Re: Friday Facts #384 - Combinators 2.0
I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to . This seems pretty pointless. Why would you want this? If you don't want signals on green wire, just don't connect it. If you want other data on green wire than red wire, mak...
- Sun Nov 12, 2023 10:22 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44272
Re: Friday Facts #384 - Combinators 2.0
Two more suggestion 1 I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to. So that it is looking on the right side as on the left side. Left: One row for inputs from green, one row for inputs from red. Right: One row for output...
- Sun Nov 05, 2023 10:00 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
The previous post was moving the goalpost by adding several "buts!" to a simple concept of using something that WUBE is planning to have on the space platform to power rocket engines, which could have been re-used for space construction drones or not. I made a mention of possibly using fu...
- Sun Nov 05, 2023 9:31 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
Edit: sorry, I meant āorā inactive for five seconds. This also handles the case where it canāt fulfill a filter inserterās requests so it skips back to the until full. It can lead to some unnecessary travel if it canāt load the needed items though. As an aside, I deliver artillery shells with an ar...
- Mon Oct 30, 2023 10:56 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
I invert things within an isolated resupply network with a -1. So Iām not sure why he would use -2 (my main thought is that he uses the āread train contentsā option on his outposts). (More explanation: https://forums.factorio.com/viewtopic.php?p=196162#p196162) This setup has an general problem. As...
- Sat Oct 28, 2023 5:49 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
Very minor point but the rocket capacity is listed in the GUI as 1 ton. Ton is the imperial measurement (with several different possible values because yay imperial system). The metric measurement is a tonne (t). As you say, there are several different tons. One of which is, of course, the metric t...
- Sat Oct 28, 2023 4:21 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
19 times out of 20, I already set the maximum equal to the minimum, and it's just extra clicks. Crucially, the FFF makes it very clear that the autotrash button is intended to be toggled proactively by the user. If you know you're about to start deconstructing and don't want the items immediately t...
- Fri Oct 27, 2023 10:20 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34891
Re: Friday Facts #382 - Logistic groups
In current version 1.1 you have two numbers: Minimum for starting logistic request if inventory count is below. Maximum for trashing if inventory count is above. On Your Screenshot I can only see one number ... Since trash unrequested is ticked, there is no need for the second number, since everyth...