Search found 160 matches

by TheRaph
Sat Apr 18, 2020 11:17 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 5821

Re: Friday Facts #343 - Environmental particle effects

Different particles on different tiles are a nice feature. But... Why are the craters always the same? Throwing a granade on concrete should leave a crater with broken concrete edges. The difference between particles are hard to see and last not long. The crater lasts even longer and should fit bett...
by TheRaph
Mon Apr 13, 2020 10:40 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 5073

Re: Friday Facts #342 - The new old tutorial

Can you please add a date with that. Nobody knows when these were published, and a date would put more context to when it was last discussed. Otherwise they are just numbers and have little meaning. It is really easy to look this up, and the reference was to what was decided upon and not when. So I...
by TheRaph
Sat Apr 11, 2020 8:10 am
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 5073

Re: Friday Facts #342 - The new old tutorial

Mod content. Ill probably put it in a "level designers cutting room floor" scenario pack. Yes please! Edit: ... because there is no way to tell a new player "Hey this is not really completely finished but we just left it there for that guy on the forum who knows it is not finished". :D You could na...
by TheRaph
Fri Apr 10, 2020 10:58 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 5073

Re: Friday Facts #342 - The new old tutorial

In general, personally I would keep the dead end scenario, but repurpose it. Expose all the scripting and turn it into "how to make scenario" tutorial, with this easy and quite short mission as set of examples. It maybe all is already accessible somewhere, but with few professional touches it can h...
by TheRaph
Mon Nov 04, 2019 8:35 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 14232

Re: Friday Facts #318 - New Tooltips

Masterpintsman wrote:
Mon Oct 28, 2019 11:57 pm
TheRaph wrote:
Sat Oct 26, 2019 3:34 pm
Just now my idea to let bots do more than one job:
^ What's in this post, please ^
I think Rseding didn't read it, because he hasn't written in this topic yet. Regarding to FFF it's his part:
Rseding91 wrote: Construction robot tile batching Rseding
by TheRaph
Sat Oct 26, 2019 3:34 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 14232

Re: Friday Facts #318 - New Tooltips

Just now my idea to let bots do more than one job: As far as I know the object to be build (maybe a belt) searches for a free c-bot to do the job. (I've had read that in this forum times ago.) As far I've learned, there is kind of a list with entities to be build. Every tick a limited amount of obje...
by TheRaph
Fri Oct 25, 2019 11:33 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 14232

Re: Friday Facts #318 - New Tooltips

Nice FFF. Thanks for all that information. Offshore pump isn't consequent to that other stuff. I think it should have a "produce water" - category. Because it should fit to that "consumes water" - category of that boiler. So I think it will also be smoother if the "last user" and "health" would be a...
by TheRaph
Mon Oct 14, 2019 7:46 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 10030

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Since you went to such lengths to play the game, here's a copy with left and right arrow bound to increase/decrease size : https://seafile.wheybags.com/f/b4b2e519e6f24f73b823/ Thanks for being so interested :p That’s one small piece of code for a genius programmer, one giant leap for players. It no...
by TheRaph
Mon Oct 14, 2019 6:52 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 10030

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

... I've got the directive "no gaming pc on vacations" ... My wife told me that she likes to go to bed too. And so I got some more free time. ... Sir, you need to go to bed immediately! Normally I would fully agree. But I've done my job right last holiday. And now she's in "first 3 months" and feel...
by TheRaph
Sat Oct 12, 2019 8:37 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 10030

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel. Are there chances to implement a keybord-way (like + and -) ? I've got the directive "no gaming pc on vacations" - so I'm lucky to get myself a Panasonic® CF19 outdoor notebook some time ago. It's runni...
by TheRaph
Fri Sep 27, 2019 8:29 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 16420

Re: Friday Facts #314 - 0.17 stable

eradicator wrote:
Fri Sep 27, 2019 8:22 pm
ssilk wrote:
Fri Sep 27, 2019 7:29 pm
Nobody would pay for that.
That sounds like running the spotify app on a smart tv. Some people *do* pay for that regrettably.
I think "some people" is a registered trademark, you should be careful. :D
by TheRaph
Fri Sep 13, 2019 6:54 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 22644

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
by TheRaph
Thu Jul 04, 2019 4:44 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 13753

Re: Version 0.17.54

FactorioBot wrote:
Thu Jul 04, 2019 12:51 pm
[*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. (72855)
Why did a burner inserter don't produce pollution?
by TheRaph
Sat Jun 01, 2019 10:55 pm
Forum: Not a bug
Topic: [0.17.45] Logistics Network: Wrong delivery Number
Replies: 1
Views: 218

[0.17.45] Logistics Network: Wrong delivery Number

What I did: Have one blue splitter in logistic network. (it was there due to deconstruction). Setup requester chest to request 50 (default) blue splitter to clean that network. What happens: Requester chest shows up, that there were 4 splitters in delivery. Total item count of splitters were -3. Wh...
by TheRaph
Mon May 20, 2019 6:27 pm
Forum: Not a bug
Topic: [0.17.41] Car speed on different tiles inconsistent
Replies: 3
Views: 338

Re: [0.17.41] Car speed on different tiles inconsistent

Thanks for the report. The vehicle has several other factors that come into the final speed such as the vehicle friction, and friction of the tiles it's driving on. Currently it looks like that car is faster in water than on stone ... ? :shock: That I consider more as a bug than a problem of fricti...
by TheRaph
Sat May 18, 2019 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.41] Signaling sometimes does weird things
Replies: 2
Views: 952

[kovarex] [0.17.41] Signaling sometimes does weird things

What? Pleas look at attached picture. There are three rail crossings which looks very similar. And one Rail Chain Signal with weird behavior. factorio signal.png Let's start with that first one, it works correct. Add a second track under the upper horizontal one, and get that second crossing. One si...
by TheRaph
Fri May 17, 2019 7:20 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 14182

Re: Friday Facts #295 - New design for the chemical plant

Very nice chemical plant, but I see second chimney, maybe for steam? How you think about add some white steam from this pipe when water is used to procesing? And one thing, solid fuel and plastics - maybe change color of procesing type into mixed of ingriedents? not full tint but significant? Mayeb...
by TheRaph
Sat May 11, 2019 8:49 am
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 7714

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

https://lua-api.factorio.com/latest/Data-Lifecycle.html Doesn't contain the most important file of all. info.json (and the folder structure and naming scheme should be close by) The event list. For some reason I always find it via the defines page. Would be nice if the defines list, for each catego...
by TheRaph
Sat May 04, 2019 10:38 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 19147

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Not like we have tons of cute aliens you may want make plushes of in Factorio, but just looks at this guy https://www.etsy.com/shop/VariousKnitKnacks - I love his splitter keychain a lot: https://i.etsystatic.com/10369983/r/il/1cda9b/1740232619/il_fullxfull.1740232619_sgk8.jpg Factorio belt belt :D...
by TheRaph
Wed Mar 27, 2019 10:16 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8618

Re: Version 0.17.20

... if the reason of the - temporary - removal is not explained clearly. Just for me, it's clear enough: ... we would need to spend a bunch of time ... this just doesn't make sense for us. In short: They don't have time for that. You're right, they didn't clearly explain why they don't have time - ...

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