Search found 232 matches
- Fri Oct 25, 2024 8:47 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 119
- Views: 44780
Re: Factorio: Space Age is here!
Why is Price on Website 0.40 € more than on Steam or GOG?
- Sat Sep 28, 2024 4:45 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41636
Re: Friday Facts #430 - Drowning in Fluids
I'm also not sure what I'm seeing before the placement of the pipe on the left and this bothered me as soon as I saw it in the video. There is a pump top right.. why is it blinking? The red line and the x would indicate that both the left and down pipes from the pump on the right top are over the 2...
- Sat Sep 28, 2024 9:51 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41636
Re: Friday Facts #430 - Drowning in Fluids
A lot of effort seems to have gone into balancing pipes vs wagons, but unfortunately barrels seem to have been (once again) completely forgotten about and are now likely even more useless. This part made me particularly sad Will you choose the near-instant transportation of a pipeline, or the enhan...
- Sat Sep 28, 2024 1:38 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41636
Re: Friday Facts #430 - Drowning in Fluids
Instead of using a 250*250 bounding box as the limiting factor the number of pipe segments should be the relevant number. It is far more realistic (which I know is not that important in game design) but it being realistic also makes it more intuitive. Also instead of either 100% or 0%, the output s...
- Sat Sep 28, 2024 1:12 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41636
Re: Friday Facts #430 - Drowning in Fluids
Wait, I don't get the splitting of pipelines. In the example video there is only a pump placed on one of the two lines going out of the T-split. Why doesn't the line going down need a pump? The line to the left is longer than 250 until the end. The line going down is shorter. The reason to suggest ...
- Sat May 04, 2024 7:51 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36268
Re: Friday Facts #409 - Diminishing beacons
Perhaps I missed it, but one of the concerns about meddling with the beacons was whether the user would be able to calculate the benefits quickly in their head. I am not saying head calculus should be a showstopper, but the need for more clear presentation of throughput numbers becomes even more pa...
- Fri Apr 26, 2024 8:54 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28355
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Could you please try to get a solution to swuches off network parts in history graph? Why? Because of Vulcan... And generally. An example: I have some coal driven generators staying around for backup just in case the accumulators haven't enough capacity. Because I can not set priority of generators ...
- Sat Apr 13, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32656
Re: Friday Facts #406 - Space Age Music
I like the first tracks, but don't like the last. It's too disturbing.
- Mon Apr 08, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26776
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Amazing!!! About "Integration with Remote view": Can we please have the same for trains too? I don't find the view with the 100 small maps for each train very helpful in getting an idea of where the trains are. Sometimes I don't even recognize the place :D I then have to click on the map ...
- Mon Apr 08, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26776
Re: Whole belt reader indicators
It goes both directions until Splitter or end/start
- Sun Apr 07, 2024 7:24 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26776
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Perhaps you could still add the option that if one clicks on a specific item (or member), the minimap will add icons of where that item is stored/located? So you can re-add the functionality of showing where things are, but it is less obtrusive as you do not need all the different minimaps, and you...
- Fri Mar 22, 2024 7:45 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29565
Re: Friday Facts #403 - Train stops 2.0
Could trains which run out of fuel be refueled by bots?
- Sun Mar 17, 2024 12:39 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35423
Re: Friday Facts #402 - Lightspeed circuits
Are you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment. Well, no, I'm not s...
- Sun Feb 11, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 26839
- Sun Feb 04, 2024 8:06 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 32005
Re: Friday Facts #394 - Assembler flipping and circuit control
Dear devs. Two questions: First: Now everyone could use circuits to configure assembly machines, how to deal with fluid input rotation? Is there any indicator in which direction an assembly machine will connect prior to selecting actual a recipe with fluid input? Second: In case of flipping asymmetr...
- Mon Jan 15, 2024 11:29 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66437
Re: Friday Facts #393 - Putting things on top of other things
Hi.
Is there any chance to get long-handed stack inserters?
Is there any chance to get long-handed stack inserters?
- Sun Nov 19, 2023 11:22 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69964
Re: Friday Facts #384 - Combinators 2.0
The way the boxes' modes work you would always have the output feeding into the input unless you forced the input and output onto different colored networks. You couldn't have input nor output on both channels without feedback. You don't get feedback if the signals are different for output and inpu...
- Fri Nov 17, 2023 9:02 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69964
Re: Friday Facts #384 - Combinators 2.0
I'm with Qon you're asking for a combinator to perform two completely different bits of logic and have two completely different outputs on each wire That is not true. Just look at graphic shown in FFF https://cdn.factorio.com/assets/blog-sync/fff-384-decider-combinator.png . Conditions are on the l...
- Thu Nov 16, 2023 7:21 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69964
Re: Friday Facts #384 - Combinators 2.0
Having a combinator being made into something that invisibly (from overview) performs the operations of two unrelated combinators (but still both arithmetic, decider xor selector?) just makes the combinator network harder to read. That is a definition based on your point of view. Having a arithmeti...
- Wed Nov 15, 2023 5:45 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69964
Re: Friday Facts #384 - Combinators 2.0
I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to . This seems pretty pointless. Why would you want this? If you don't want signals on green wire, just don't connect it. If you want other data on green wire than red wire, mak...