TL;DR: Not a Factorio bug - seems like a new "feature" of steam / pressure-vessel
Workaround:
Replace the Steam Launch command with something like
<PATH TO FACTORIO>/bin/x64/factorio # "%command%"
The trailing # "%command%" comment is required to replace the whole command and not only append to ...
Search found 7 matches
- Fri Nov 08, 2024 6:48 pm
- Forum: Won't fix.
- Topic: [raiguard] [2.0.16] Filesystem error on start when .factorio is symlink (linux,steam)
- Replies: 3
- Views: 593
- Sat Jul 06, 2024 7:37 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 57003
Re: Friday Facts #418 - Space Age release date
Beside the obvious excitement for the Space Age Expansion and its release date i'd like to highlight another important gem in this FFF:
But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.
This is a quite ...
But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.
This is a quite ...
- Sat May 11, 2024 8:57 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 36008
Re: Friday Facts #408 - Statistics improvements, Linux adventures
First of all: Thank you very much for the excellent Linux support !
Not sure if it was already mentioned or considered, but running the async-save fork with an adjusted oom score (see proc(5) oom_score_adj) should prevent at least some memory related crashes. By sacrificing (=eg. adj +500) the fork ...
Not sure if it was already mentioned or considered, but running the async-save fork with an adjusted oom score (see proc(5) oom_score_adj) should prevent at least some memory related crashes. By sacrificing (=eg. adj +500) the fork ...
- Sun Mar 24, 2019 3:30 pm
- Forum: Implemented mod requests
- Topic: Hiding recipes from the main character screen
- Replies: 10
- Views: 4654
Re: Hiding recipes from the main character screen
Thanks for replying !
I tried something similar in Jun. 18. It did not work well and i decided that i'm not familiar enough with the Factorio Modding API to see all side effects like:
Performance (especially with many recipes)
Multiplayer (imagine player A opens a assembling machine. While the ...
I tried something similar in Jun. 18. It did not work well and i decided that i'm not familiar enough with the Factorio Modding API to see all side effects like:
Performance (especially with many recipes)
Multiplayer (imagine player A opens a assembling machine. While the ...
- Fri Jun 29, 2018 6:25 pm
- Forum: Implemented mod requests
- Topic: Hiding recipes from the main character screen
- Replies: 10
- Views: 4654
Re: Hiding recipes from the main character screen
Dear Dev's
i also would request such a feature in Factorio for a mod quite similar to Avacado's one.
It uses the same techniques and offers support for DeadLockStacking Belts which brings currently around 12+12 additional recipes included in different crafting categories. None of these should be ...
i also would request such a feature in Factorio for a mod quite similar to Avacado's one.
It uses the same techniques and offers support for DeadLockStacking Belts which brings currently around 12+12 additional recipes included in different crafting categories. None of these should be ...
- Fri Dec 15, 2017 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2]Game accepts extra comma in info.json
- Replies: 7
- Views: 5114
Re: [0.16.3]Game accepts extra comma in info.json
Unfortunately, Factorio seems to fix this in a way that it quits resp. shutdowns directly instead of showing the Error to the user resp. modder.
0.000 2017-12-15 18:00:40; Factorio 0.16.3 (build 34357, linux64, steam)
......
1.862 Checksum of Vehicle_Radar: 3657150715
2.096 Loading sounds...
2 ...
0.000 2017-12-15 18:00:40; Factorio 0.16.3 (build 34357, linux64, steam)
......
1.862 Checksum of Vehicle_Radar: 3657150715
2.096 Loading sounds...
2 ...
- Sat Sep 23, 2017 3:50 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 62376
Re: Friday Facts #209 - Optimisation is a way of life
Optimizations are always welcome ;)
As already mentioned, UPS-Efficient Robots would be very nice for Mega Bases but would unbalance the combat side of the game.
Assumed that it would be possible to have entity and smoke robots at the same time in the game, a new late game technology like "High ...
As already mentioned, UPS-Efficient Robots would be very nice for Mega Bases but would unbalance the combat side of the game.
Assumed that it would be possible to have entity and smoke robots at the same time in the game, a new late game technology like "High ...