Search found 4 matches

by dr_vm
Sun Mar 24, 2019 3:30 pm
Forum: Implemented mod requests
Topic: Hiding recipes from the main character screen
Replies: 10
Views: 3912

Re: Hiding recipes from the main character screen

Thanks for replying ! I tried something similar in Jun. 18. It did not work well and i decided that i'm not familiar enough with the Factorio Modding API to see all side effects like: Performance (especially with many recipes) Multiplayer (imagine player A opens a assembling machine. While the GUI i...
by dr_vm
Fri Jun 29, 2018 6:25 pm
Forum: Implemented mod requests
Topic: Hiding recipes from the main character screen
Replies: 10
Views: 3912

Re: Hiding recipes from the main character screen

Dear Dev's i also would request such a feature in Factorio for a mod quite similar to Avacado's one. It uses the same techniques and offers support for DeadLockStacking Belts which brings currently around 12+12 additional recipes included in different crafting categories. None of these should be han...
by dr_vm
Fri Dec 15, 2017 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2]Game accepts extra comma in info.json
Replies: 7
Views: 4397

Re: [0.16.3]Game accepts extra comma in info.json

Unfortunately, Factorio seems to fix this in a way that it quits resp. shutdowns directly instead of showing the Error to the user resp. modder. 0.000 2017-12-15 18:00:40; Factorio 0.16.3 (build 34357, linux64, steam) ...... 1.862 Checksum of Vehicle_Radar: 3657150715 2.096 Loading sounds... 2.165 E...
by dr_vm
Sat Sep 23, 2017 3:50 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 55673

Re: Friday Facts #209 - Optimisation is a way of life

Optimizations are always welcome ;) As already mentioned, UPS-Efficient Robots would be very nice for Mega Bases but would unbalance the combat side of the game. Assumed that it would be possible to have entity and smoke robots at the same time in the game, a new late game technology like "High...

Go to advanced search