Search found 4 matches
- Sun Mar 24, 2019 3:30 pm
- Forum: Implemented mod requests
- Topic: Hiding recipes from the main character screen
- Replies: 10
- Views: 3912
Re: Hiding recipes from the main character screen
Thanks for replying ! I tried something similar in Jun. 18. It did not work well and i decided that i'm not familiar enough with the Factorio Modding API to see all side effects like: Performance (especially with many recipes) Multiplayer (imagine player A opens a assembling machine. While the GUI i...
- Fri Jun 29, 2018 6:25 pm
- Forum: Implemented mod requests
- Topic: Hiding recipes from the main character screen
- Replies: 10
- Views: 3912
Re: Hiding recipes from the main character screen
Dear Dev's i also would request such a feature in Factorio for a mod quite similar to Avacado's one. It uses the same techniques and offers support for DeadLockStacking Belts which brings currently around 12+12 additional recipes included in different crafting categories. None of these should be han...
- Fri Dec 15, 2017 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2]Game accepts extra comma in info.json
- Replies: 7
- Views: 4397
Re: [0.16.3]Game accepts extra comma in info.json
Unfortunately, Factorio seems to fix this in a way that it quits resp. shutdowns directly instead of showing the Error to the user resp. modder. 0.000 2017-12-15 18:00:40; Factorio 0.16.3 (build 34357, linux64, steam) ...... 1.862 Checksum of Vehicle_Radar: 3657150715 2.096 Loading sounds... 2.165 E...
- Sat Sep 23, 2017 3:50 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 55673
Re: Friday Facts #209 - Optimisation is a way of life
Optimizations are always welcome ;) As already mentioned, UPS-Efficient Robots would be very nice for Mega Bases but would unbalance the combat side of the game. Assumed that it would be possible to have entity and smoke robots at the same time in the game, a new late game technology like "High...