Search found 7 matches

by dr_vm
Fri Nov 08, 2024 6:48 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.16] Filesystem error on start when .factorio is symlink (linux,steam)
Replies: 3
Views: 593

[raiguard] [2.0.16] Filesystem error on start when .factorio is symlink (linux,steam)

TL;DR: Not a Factorio bug - seems like a new "feature" of steam / pressure-vessel
Workaround:
Replace the Steam Launch command with something like
<PATH TO FACTORIO>/bin/x64/factorio # "%command%"
The trailing # "%command%" comment is required to replace the whole command and not only append to ...
by dr_vm
Sat Jul 06, 2024 7:37 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 57003

Re: Friday Facts #418 - Space Age release date

Beside the obvious excitement for the Space Age Expansion and its release date i'd like to highlight another important gem in this FFF:
But thats not all. Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.
This is a quite ...
by dr_vm
Sat May 11, 2024 8:57 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 36008

Re: Friday Facts #408 - Statistics improvements, Linux adventures

First of all: Thank you very much for the excellent Linux support !

Not sure if it was already mentioned or considered, but running the async-save fork with an adjusted oom score (see proc(5) oom_score_adj) should prevent at least some memory related crashes. By sacrificing (=eg. adj +500) the fork ...
by dr_vm
Sun Mar 24, 2019 3:30 pm
Forum: Implemented mod requests
Topic: Hiding recipes from the main character screen
Replies: 10
Views: 4654

Re: Hiding recipes from the main character screen

Thanks for replying !

I tried something similar in Jun. 18. It did not work well and i decided that i'm not familiar enough with the Factorio Modding API to see all side effects like:

Performance (especially with many recipes)
Multiplayer (imagine player A opens a assembling machine. While the ...
by dr_vm
Fri Jun 29, 2018 6:25 pm
Forum: Implemented mod requests
Topic: Hiding recipes from the main character screen
Replies: 10
Views: 4654

Re: Hiding recipes from the main character screen

Dear Dev's

i also would request such a feature in Factorio for a mod quite similar to Avacado's one.
It uses the same techniques and offers support for DeadLockStacking Belts which brings currently around 12+12 additional recipes included in different crafting categories. None of these should be ...
by dr_vm
Fri Dec 15, 2017 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2]Game accepts extra comma in info.json
Replies: 7
Views: 5114

Re: [0.16.3]Game accepts extra comma in info.json

Unfortunately, Factorio seems to fix this in a way that it quits resp. shutdowns directly instead of showing the Error to the user resp. modder.

0.000 2017-12-15 18:00:40; Factorio 0.16.3 (build 34357, linux64, steam)
......
1.862 Checksum of Vehicle_Radar: 3657150715
2.096 Loading sounds...
2 ...
by dr_vm
Sat Sep 23, 2017 3:50 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 62376

Re: Friday Facts #209 - Optimisation is a way of life

Optimizations are always welcome ;)

As already mentioned, UPS-Efficient Robots would be very nice for Mega Bases but would unbalance the combat side of the game.

Assumed that it would be possible to have entity and smoke robots at the same time in the game, a new late game technology like "High ...

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