Search found 8 matches
- Sat Apr 13, 2019 8:29 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Damage Amount Indicators/Popups
- Replies: 4
- Views: 1860
Re: [Mod Request] Damage Amount Indicators/Popups
Thanks this is just what I was looking for! I'm not sure how mod ownership works but I see ports of other mods on the portal all the time so shouldn't it be ok for you to post it there as long as you give credit? Either way thanks for this I'll add to my mandatory QoL mods list!
- Sat Apr 13, 2019 2:14 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Damage Amount Indicators/Popups
- Replies: 4
- Views: 1860
[Mod Request] Damage Amount Indicators/Popups
Pretty simple mod request I hope: When shooting enemies (and ideally structures/objects too), show damage amount indicators on hits like RPGs or shooters such as Borderlands. I figure it would look like the floating text you see when you take items out of chests and such. Even better if it could be ...
- Wed Apr 03, 2019 8:24 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 26133
Re: PyRO Chains Analysis
Wow this is impressive! Thanks for doing all this, hopefully it helps py balance the mods more easily. It saves me having to go fight with helmod after every update to check too! Do you have plans to try to do the chains with modules? Specifically full level 3 prod modules on everything that accepts...
- Thu Mar 21, 2019 2:52 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212717
Re: [0.17.x] Bob's Mods: General Discussion
Hey bob, I just had an idea that I hope wouldn't be too hard to implement: multicolored plastic pipes. Literally just plastic pipes but reskinned in a few other colors of the rainbow. It would be great for some builds where the pipe spaghetti gets confusing. I know there's already a ton of pipe opti...
- Sun Apr 08, 2018 3:34 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340066
Re: PyCoalTBaA or the PyCoal Angels Patch
Hi there, thanks for going through this monumental effort to make these two great suites of mods work together! I haven't done a proper playthrough with the new HighTech yet but upon looking through the lists of new things added it seems there's a couple duplicates still: -Epichlorohydrin (ECH) from...
- Tue Mar 13, 2018 6:57 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 362715
Re: [0.16.x] Bob's Mods: General Discussion
First of all, I just wanted to say thanks Bob for all the hard work you put in on these mods. I can't imagine playing the game without them and the depth they add. Since there seems to be quite a lot going on right now I figured I'd add my 2c. I've been with you for all the changes so far, I use the...
- Fri Dec 15, 2017 11:35 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65230
Re: Friday Facts #221 - 0.16 is out
Thanks for all the great work you do to streamline and make this game as fantastic as it is! I, like many others have mentioned, am not in favor of removing side loading compression. I've been playing the game for quite a long time now and to me the challenge of compressing belts has always felt lik...
- Thu Sep 21, 2017 11:11 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239690
Re: Uranium Power
Hey, just wanted to say thanks for this mod, I loved the complexity of the reactors and especially the fuel reprocessing chain when I was playing it back in .14 especially when combined with bob's and angel's mods. You've been quiet for over a month now and while I know it takes a time to make great...