Search found 150 matches
- Wed Dec 03, 2025 2:58 pm
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 10
- Views: 1666
Re: Moving Green Belts to Gleba
For a Behemoth, it is.
- Sun Nov 30, 2025 9:20 pm
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 810
Re: Spaceship blueprint requested
Nauvis orbit is quite stingy with oxide asteroids, but outwards istr it is not that bad. Still the main reason I never went for reactors. This whole "plan the entire station ahead" thing is one of the main challenges I face.
- Sat Nov 29, 2025 3:48 pm
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 810
Re: Spaceship blueprint requested
Ok, a lot to look at.
Concerning my ship - well, its the first one which made the trip, so I stuck with the design. Whenever I changed things, it deadlocked itself, usually in orbit. Or power failed and it was obliterated.
The amount of turets is a remnant from lack of damage resarch.
What I don't ...
Concerning my ship - well, its the first one which made the trip, so I stuck with the design. Whenever I changed things, it deadlocked itself, usually in orbit. Or power failed and it was obliterated.
The amount of turets is a remnant from lack of damage resarch.
What I don't ...
- Sat Nov 29, 2025 10:05 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 810
Re: Spaceship blueprint requested

No idea how to attach the blueprint string.
- Sat Nov 29, 2025 9:02 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 810
Spaceship blueprint requested
Help.
I can't design a working spaceship for Aquilo. You know, one using advanced asteroid processing, building rockets.
I do have broad idea how to place, what would go in where and then belt the products for further manufacturing, but when I do lay it out on a (much too large) floor... I can't ...
I can't design a working spaceship for Aquilo. You know, one using advanced asteroid processing, building rockets.
I do have broad idea how to place, what would go in where and then belt the products for further manufacturing, but when I do lay it out on a (much too large) floor... I can't ...
- Sat Nov 29, 2025 6:29 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 22
- Views: 2682
Re: Gleba!
That factory is way beyond anything I am able to come up with. Best I can do is something which exports around 100 science per minute (and some Stack insertes), but efectiviely lives of imports from Vulcanus. Which is good enough for me, go away Gleeba and never bother me again.
Could you please ...
Could you please ...
- Thu Sep 11, 2025 1:52 pm
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 1172
Re: Coal Liquefaction
It is. *facepalmnethus wrote: Thu Sep 11, 2025 8:46 am it's hard to see, and it might be an artefact caused by zooming, but could that be a blue belt in between green belts?
- Thu Sep 11, 2025 7:39 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 1172
Re: Coal Liquefaction
Yep, probably the balancer. Which is the design I used for the past eight years :cry:
The depleting mines are just on the fringe of the coal field and don't go into the balancer, but "on top" of another line. There curently are 5 red belts fully compressed (the last mines on each belt don't produce ...
The depleting mines are just on the fringe of the coal field and don't go into the balancer, but "on top" of another line. There curently are 5 red belts fully compressed (the last mines on each belt don't produce ...
- Wed Sep 10, 2025 8:25 am
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 1172
Re: Coal Liquefaction

Vulcanus, one green belt coming out of a green balancer and is then halved into two red ones, each feeding 15 refineries. As per screenshot, coal is depleted around the eleveth refinery.
- Tue Sep 09, 2025 5:59 pm
- Forum: Gameplay Help
- Topic: Coal Liquefaction
- Replies: 9
- Views: 1172
Coal Liquefaction
Hi,
according to the wiki (or ingame), Coal Liquefaction uses 10 coal and the recipe runs for 5s. So a red belt (30 items/s) should be able to supply 15 refineries. Yet I am unable to run more than 11 Refinieries off a red belt.
Where am I wrong?
according to the wiki (or ingame), Coal Liquefaction uses 10 coal and the recipe runs for 5s. So a red belt (30 items/s) should be able to supply 15 refineries. Yet I am unable to run more than 11 Refinieries off a red belt.
Where am I wrong?
- Mon Mar 17, 2025 5:43 pm
- Forum: Gameplay Help
- Topic: Keeping biters at bay
- Replies: 11
- Views: 2561
Re: Keeping biters at bay
Remember tp leave gaps in the wall so the biters can reach the turrets. This will prevent them from attacking the walls, and slows them down to give the turrets more time to shoot at them.
- Thu Jan 23, 2025 1:14 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 139
- Views: 69096
Re: Space Platforms
> Do those artillery cannons work on platforms? Is it manual or auto?
Only when playing the Imperial March at the same time.
SCNR
Only when playing the Imperial March at the same time.
SCNR
- Sat Dec 28, 2024 5:51 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 49850
Re: Ban quality modules from asteroid crushers
If you like the game to be more difficult for you, make it more duifficult FOR YOU. Try to leave everybody else out of your personal preferences, thank you very much.
- Wed Oct 30, 2024 10:39 am
- Forum: Technical Help
- Topic: Space Age in Gog: How to obtain the Steam Key?
- Replies: 4
- Views: 6918
Re: Space Age in Gog: How to obtain the Steam Key?
Which kind of makes sense from gogs point of view...
- Wed Oct 23, 2024 12:28 pm
- Forum: Technical Help
- Topic: Space Age in Gog: How to obtain the Steam Key?
- Replies: 4
- Views: 6918
Re: Space Age in Gog: How to obtain the Steam Key?
The serial from gog works on the WUBE website. Alas, the serial is only displayed when visiting GOG.com, not from the client on your PC!
(select game from library on website, more, third option "Serial Keys")
(select game from library on website, more, third option "Serial Keys")
- Fri Jan 19, 2024 7:47 pm
- Forum: Releases
- Topic: Version 1.1.103
- Replies: 5
- Views: 12979
Re: Version 1.1.103
So... you broke it, we get to keep the pieces?
- Tue Feb 02, 2021 7:04 pm
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 12619
Re: Poll for strategies to power your equipment grid
well put sir, well put. You saved me a lot of typing. Thank you.5thHorseman wrote: Tue Feb 02, 2021 4:28 am Reasons for my votes, which match for the most part the most popular answers.
¢snip]
- Fri Dec 18, 2020 8:32 pm
- Forum: Balancing
- Topic: Inserter power usage (aka don't use fast inserters)
- Replies: 16
- Views: 13587
Re: Inserter power usage (aka don't use fast inserters)
The advantage of regular inserters is only given as long as they do not need to pick up from red oder blue belts -which only fast inserters can do relieably? Or is this deprecated?
- Sun Nov 22, 2020 6:42 pm
- Forum: Gameplay Help
- Topic: dragon's teeth no longer working
- Replies: 21
- Views: 12323
Re: dragon's teeth no longer working
Did you modify the game? I just tested, mine still work as expected.
- Fri Nov 20, 2020 8:00 am
- Forum: Gameplay Help
- Topic: City block train station layout
- Replies: 3
- Views: 18306
Re: City block train station layout
How about making the city blocks bigger? 6x6, maybe even 8x8 and have room for a little stacker.