Search found 150 matches

by theolderbeholder
Wed Dec 03, 2025 2:58 pm
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 10
Views: 1666

Re: Moving Green Belts to Gleba

For a Behemoth, it is.
by theolderbeholder
Sun Nov 30, 2025 9:20 pm
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 810

Re: Spaceship blueprint requested

Nauvis orbit is quite stingy with oxide asteroids, but outwards istr it is not that bad. Still the main reason I never went for reactors. This whole "plan the entire station ahead" thing is one of the main challenges I face.
by theolderbeholder
Sat Nov 29, 2025 3:48 pm
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 810

Re: Spaceship blueprint requested

Ok, a lot to look at.
Concerning my ship - well, its the first one which made the trip, so I stuck with the design. Whenever I changed things, it deadlocked itself, usually in orbit. Or power failed and it was obliterated.
The amount of turets is a remnant from lack of damage resarch.

What I don't ...
by theolderbeholder
Sat Nov 29, 2025 10:05 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 810

Re: Spaceship blueprint requested

Image

No idea how to attach the blueprint string.
by theolderbeholder
Sat Nov 29, 2025 9:02 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 810

Spaceship blueprint requested

Help.
I can't design a working spaceship for Aquilo. You know, one using advanced asteroid processing, building rockets.
I do have broad idea how to place, what would go in where and then belt the products for further manufacturing, but when I do lay it out on a (much too large) floor... I can't ...
by theolderbeholder
Sat Nov 29, 2025 6:29 am
Forum: General discussion
Topic: Gleba!
Replies: 22
Views: 2682

Re: Gleba!

That factory is way beyond anything I am able to come up with. Best I can do is something which exports around 100 science per minute (and some Stack insertes), but efectiviely lives of imports from Vulcanus. Which is good enough for me, go away Gleeba and never bother me again.
Could you please ...
by theolderbeholder
Thu Sep 11, 2025 1:52 pm
Forum: Gameplay Help
Topic: Coal Liquefaction
Replies: 9
Views: 1172

Re: Coal Liquefaction

nethus wrote: Thu Sep 11, 2025 8:46 am it's hard to see, and it might be an artefact caused by zooming, but could that be a blue belt in between green belts?
It is. *facepalm
by theolderbeholder
Thu Sep 11, 2025 7:39 am
Forum: Gameplay Help
Topic: Coal Liquefaction
Replies: 9
Views: 1172

Re: Coal Liquefaction

Yep, probably the balancer. Which is the design I used for the past eight years :cry:
The depleting mines are just on the fringe of the coal field and don't go into the balancer, but "on top" of another line. There curently are 5 red belts fully compressed (the last mines on each belt don't produce ...
by theolderbeholder
Wed Sep 10, 2025 8:25 am
Forum: Gameplay Help
Topic: Coal Liquefaction
Replies: 9
Views: 1172

Re: Coal Liquefaction

Image
Vulcanus, one green belt coming out of a green balancer and is then halved into two red ones, each feeding 15 refineries. As per screenshot, coal is depleted around the eleveth refinery.
by theolderbeholder
Tue Sep 09, 2025 5:59 pm
Forum: Gameplay Help
Topic: Coal Liquefaction
Replies: 9
Views: 1172

Coal Liquefaction

Hi,
according to the wiki (or ingame), Coal Liquefaction uses 10 coal and the recipe runs for 5s. So a red belt (30 items/s) should be able to supply 15 refineries. Yet I am unable to run more than 11 Refinieries off a red belt.

Where am I wrong?
by theolderbeholder
Mon Mar 17, 2025 5:43 pm
Forum: Gameplay Help
Topic: Keeping biters at bay
Replies: 11
Views: 2561

Re: Keeping biters at bay

Remember tp leave gaps in the wall so the biters can reach the turrets. This will prevent them from attacking the walls, and slows them down to give the turrets more time to shoot at them.
by theolderbeholder
Thu Jan 23, 2025 1:14 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 139
Views: 69096

Re: Space Platforms

> Do those artillery cannons work on platforms? Is it manual or auto?

Only when playing the Imperial March at the same time.
SCNR
by theolderbeholder
Sat Dec 28, 2024 5:51 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 49850

Re: Ban quality modules from asteroid crushers

If you like the game to be more difficult for you, make it more duifficult FOR YOU. Try to leave everybody else out of your personal preferences, thank you very much.
by theolderbeholder
Wed Oct 30, 2024 10:39 am
Forum: Technical Help
Topic: Space Age in Gog: How to obtain the Steam Key?
Replies: 4
Views: 6918

Re: Space Age in Gog: How to obtain the Steam Key?

Which kind of makes sense from gogs point of view...
by theolderbeholder
Wed Oct 23, 2024 12:28 pm
Forum: Technical Help
Topic: Space Age in Gog: How to obtain the Steam Key?
Replies: 4
Views: 6918

Re: Space Age in Gog: How to obtain the Steam Key?

The serial from gog works on the WUBE website. Alas, the serial is only displayed when visiting GOG.com, not from the client on your PC!
(select game from library on website, more, third option "Serial Keys")
by theolderbeholder
Fri Jan 19, 2024 7:47 pm
Forum: Releases
Topic: Version 1.1.103
Replies: 5
Views: 12979

Re: Version 1.1.103

So... you broke it, we get to keep the pieces?
by theolderbeholder
Tue Feb 02, 2021 7:04 pm
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 12619

Re: Poll for strategies to power your equipment grid

5thHorseman wrote: Tue Feb 02, 2021 4:28 am Reasons for my votes, which match for the most part the most popular answers.
¢snip]
well put sir, well put. You saved me a lot of typing. Thank you.
by theolderbeholder
Fri Dec 18, 2020 8:32 pm
Forum: Balancing
Topic: Inserter power usage (aka don't use fast inserters)
Replies: 16
Views: 13587

Re: Inserter power usage (aka don't use fast inserters)

The advantage of regular inserters is only given as long as they do not need to pick up from red oder blue belts -which only fast inserters can do relieably? Or is this deprecated?
by theolderbeholder
Sun Nov 22, 2020 6:42 pm
Forum: Gameplay Help
Topic: dragon's teeth no longer working
Replies: 21
Views: 12323

Re: dragon's teeth no longer working

fderty wrote: Sun Nov 22, 2020 5:21 pm My point is they are no longer moving around them.
Did you modify the game? I just tested, mine still work as expected.
by theolderbeholder
Fri Nov 20, 2020 8:00 am
Forum: Gameplay Help
Topic: City block train station layout
Replies: 3
Views: 18306

Re: City block train station layout

How about making the city blocks bigger? 6x6, maybe even 8x8 and have room for a little stacker.

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