Search found 14 matches

by Pentasim
Sun Mar 03, 2019 7:11 pm
Forum: Not a bug
Topic: [0.17.4] Combinators don't show set items in alt mode
Replies: 4
Views: 1817

Re: [0.17.4] Combinators don't show set items in alt mode

Do you have the setting enabled?

Settings > Interface > "Show combinatior settings in Alt-mode" ?
by Pentasim
Sun Mar 03, 2019 6:02 pm
Forum: Duplicates
Topic: [0.17.4] Game Crash
Replies: 2
Views: 828

Re: [0.17.4] Game Crash

I don't know how to interpret the log properly but what I understand is, that this crash is caused by the research manager due to a research being canceled.
Like in this post: 66172

Do you remember if you canceled any research as the game crashed?
by Pentasim
Sun Mar 03, 2019 10:03 am
Forum: Duplicates
Topic: [0.17.4] crash from research queue
Replies: 1
Views: 759

Re: [17.4] crash from research queue

Possibly related to 66172 but can be a different cause.
by Pentasim
Sat Mar 02, 2019 6:01 pm
Forum: Duplicates
Topic: [0.17.4] Crashed game
Replies: 1
Views: 1277

Re: [0.17.4] Crashed game

Same issue as in 66172
by Pentasim
Sat Mar 02, 2019 5:55 pm
Forum: Duplicates
Topic: [0.17.4] Crash when cancelling research in queue
Replies: 1
Views: 1216

Re: [0.17.4] Crash when cancelling research in queue

Seems to be the same issue as in 66172
by Pentasim
Sat Mar 02, 2019 5:42 pm
Forum: Duplicates
Topic: [0.17.4] Inventory full... but it's not
Replies: 1
Views: 726

Re: [0.17.4] Inventory full... but it's not

Same as 65612
(and 66003)
by Pentasim
Thu Feb 28, 2019 5:02 pm
Forum: Pending
Topic: [0.17.2] Steam version takes significantly longer to load
Replies: 8
Views: 3218

Re: Steam Version Takes Eons to Load

I can confirm this. Steam takes about twice as long than the standalone version. Times are taken after complete reboot of the system. Steam: 127.033 Factorio initialised 122.259 Factorio initialised Standalone: 61.884 Factorio initialised If the system is not rebooted, both take about the same time ...
by Pentasim
Thu Feb 28, 2019 3:39 pm
Forum: Not a bug
Topic: [0.17.2] Trivial, Graphics: Belt moving away is drawn on top.
Replies: 1
Views: 954

[0.17.2] Trivial, Graphics: Belt moving away is drawn on top.

Minor issue / suggestion. Not sure where to put this. Belt moving towards a orthogonal belt is drawn on top (how it should be). Belt moving away is also drawn on top, this is not always necessary (no items will "drop" to the other belt) and leads to Escher-like overlapping. See picture, ca...
by Pentasim
Wed Feb 27, 2019 11:38 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Cant switch items with filtered inventory
Replies: 5
Views: 3416

Re: [17.0.2] Cant switch items with filtered inventory

I can confirm this. But it happens not only with multiple filtered slots of the same type, one needs just more stacks of items than filtered slots. It happends every time the game wants to put the item from the hand back into the reserved (filtered) slot but the slot was already filled again. Soluti...
by Pentasim
Mon Sep 18, 2017 10:09 pm
Forum: Duplicates
Topic: [0.15.34]Building rails in mapmode far from player
Replies: 1
Views: 980

[0.15.34]Building rails in mapmode far from player

In mapmode:
If you start to place rails near the player you can continue until you ran out of rails or hit unpassable ground.
You have to start at a distance where you can reach but then there are no limits.
start near the player
start near the player
start near the player.jpg (629.2 KiB) Viewed 980 times
continue into infinity.jpg
continue into infinity.jpg (720.04 KiB) Viewed 980 times

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