Search found 14 matches
- Sun Mar 03, 2019 7:11 pm
- Forum: Not a bug
- Topic: [0.17.4] Combinators don't show set items in alt mode
- Replies: 4
- Views: 1817
- Sun Mar 03, 2019 7:11 pm
- Forum: Not a bug
- Topic: [0.17.4] Combinators don't show set items in alt mode
- Replies: 4
- Views: 1817
Re: [0.17.4] Combinators don't show set items in alt mode
Do you have the setting enabled?
Settings > Interface > "Show combinatior settings in Alt-mode" ?
Settings > Interface > "Show combinatior settings in Alt-mode" ?
- Sun Mar 03, 2019 6:39 pm
- Forum: Duplicates
- Topic: game crash while rearranging science queue [0.17.4]
- Replies: 4
- Views: 1310
- Sun Mar 03, 2019 6:02 pm
- Forum: Duplicates
- Topic: [0.17.4] Game Crash
- Replies: 2
- Views: 828
Re: [0.17.4] Game Crash
I don't know how to interpret the log properly but what I understand is, that this crash is caused by the research manager due to a research being canceled.
Like in this post: 66172
Do you remember if you canceled any research as the game crashed?
Like in this post: 66172
Do you remember if you canceled any research as the game crashed?
- Sun Mar 03, 2019 10:03 am
- Forum: Duplicates
- Topic: [0.17.4] crash from research queue
- Replies: 1
- Views: 759
Re: [17.4] crash from research queue
Possibly related to 66172 but can be a different cause.
- Sun Mar 03, 2019 10:01 am
- Forum: Duplicates
- Topic: [0.17.4] Crash when canceling mining productivity
- Replies: 1
- Views: 873
Re: [0.17.4] Crash when canceling mining productivity
Same issue as in 66172
- Sat Mar 02, 2019 6:01 pm
- Forum: Duplicates
- Topic: [0.17.4] Crashed game
- Replies: 1
- Views: 1277
Re: [0.17.4] Crashed game
Same issue as in 66172
- Sat Mar 02, 2019 5:55 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash when cancelling research in queue
- Replies: 1
- Views: 1216
Re: [0.17.4] Crash when cancelling research in queue
Seems to be the same issue as in 66172
- Sat Mar 02, 2019 5:42 pm
- Forum: Duplicates
- Topic: [0.17.4] Inventory full... but it's not
- Replies: 1
- Views: 726
- Sat Mar 02, 2019 2:32 pm
- Forum: Duplicates
- Topic: [0.17.3] Items on hand not put into filtered inventory slots with Q
- Replies: 3
- Views: 1955
- Thu Feb 28, 2019 5:02 pm
- Forum: Pending
- Topic: [0.17.2] Steam version takes significantly longer to load
- Replies: 8
- Views: 3218
Re: Steam Version Takes Eons to Load
I can confirm this. Steam takes about twice as long than the standalone version. Times are taken after complete reboot of the system. Steam: 127.033 Factorio initialised 122.259 Factorio initialised Standalone: 61.884 Factorio initialised If the system is not rebooted, both take about the same time ...
- Thu Feb 28, 2019 3:39 pm
- Forum: Not a bug
- Topic: [0.17.2] Trivial, Graphics: Belt moving away is drawn on top.
- Replies: 1
- Views: 954
[0.17.2] Trivial, Graphics: Belt moving away is drawn on top.
Minor issue / suggestion. Not sure where to put this. Belt moving towards a orthogonal belt is drawn on top (how it should be). Belt moving away is also drawn on top, this is not always necessary (no items will "drop" to the other belt) and leads to Escher-like overlapping. See picture, ca...
- Wed Feb 27, 2019 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Cant switch items with filtered inventory
- Replies: 5
- Views: 3416
Re: [17.0.2] Cant switch items with filtered inventory
I can confirm this. But it happens not only with multiple filtered slots of the same type, one needs just more stacks of items than filtered slots. It happends every time the game wants to put the item from the hand back into the reserved (filtered) slot but the slot was already filled again. Soluti...
- Mon Sep 18, 2017 10:09 pm
- Forum: Duplicates
- Topic: [0.15.34]Building rails in mapmode far from player
- Replies: 1
- Views: 980
[0.15.34]Building rails in mapmode far from player
In mapmode:
If you start to place rails near the player you can continue until you ran out of rails or hit unpassable ground.
You have to start at a distance where you can reach but then there are no limits.
If you start to place rails near the player you can continue until you ran out of rails or hit unpassable ground.
You have to start at a distance where you can reach but then there are no limits.