Search found 27 matches
- Sat May 23, 2020 12:04 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1496957
Re: Bugs & FAQ
Polluted Artificial Fish Water from Fish Tanks doesn't get consumed by the Clarifies or the Flare Stack for that matter....why?
- Sat May 04, 2019 10:24 pm
- Forum: Off topic
- Topic: Meaning of Factorio in my life
- Replies: 2
- Views: 6422
Re: Meaning of Factorio in my life
I sometimes dream too of the scenario of landing in some distant planet too far away from earth to ever dreaming going back with nothing but some machines and maybe an AI assistant.
It's a very fascinating idea, also terrifying, extreme loneliness can quickly bring someone to madness,but somehow I ...
It's a very fascinating idea, also terrifying, extreme loneliness can quickly bring someone to madness,but somehow I ...
- Mon Apr 22, 2019 9:50 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1660697
Re: Development and Discussion
I used "what it is used for" (the last one you linked), it's the one that made me discover that NGL was Natural Gas Liquids.
In fact, if I search Natural Gas Liquids there(just Natural since Natural gas liquids returns no results whatsoever):
https://lh3.googleusercontent.com ...
In fact, if I search Natural Gas Liquids there(just Natural since Natural gas liquids returns no results whatsoever):
https://lh3.googleusercontent.com ...
- Mon Apr 22, 2019 12:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1660697
Re: Development and Discussion
Wow that's even a bigger problem then, you mean if I use Factorio in another language (like German) I can't search anything unless I use the internal name (which is in english) ?
- Sun Apr 21, 2019 9:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1660697
Re: Development and Discussion
So it's an english translation error?
- Thu Apr 18, 2019 3:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1660697
Re: Development and Discussion
Something that really annoyed me....
I just spent like 30 minutes trying to figure out where the heck to get Natural Gas Liquids only to discover that the mod inconsistently calls it Natural Gas Liquids in one instance and NGL in another, so I had no frigging idea that these were the same thing ...
I just spent like 30 minutes trying to figure out where the heck to get Natural Gas Liquids only to discover that the mod inconsistently calls it Natural Gas Liquids in one instance and NGL in another, so I had no frigging idea that these were the same thing ...
- Thu Aug 23, 2018 7:17 pm
- Forum: Mods
- Topic: [Mod 0.16] Seablock without angels / Bobs
- Replies: 2
- Views: 1849
- Thu Aug 23, 2018 4:43 pm
- Forum: Mods
- Topic: [Mod 0.16] Seablock without angels / Bobs
- Replies: 2
- Views: 1849
[Mod 0.16] Seablock without angels / Bobs
Hello
Just a question....is there a version of Seablock mod that works with just vanilla materials? I like the idea behind seablock, but I think the complexity of Angels / Bobs is kinda overwhelming.
Just a question....is there a version of Seablock mod that works with just vanilla materials? I like the idea behind seablock, but I think the complexity of Angels / Bobs is kinda overwhelming.
- Sat Aug 18, 2018 7:12 pm
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 11064
Re: I Miss Alien Artifacts!
Looks like an interesting mod, thanks for info
- Sat Aug 18, 2018 1:02 pm
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 11064
Re: I Miss Alien Artifacts!
It would be cool that, instead of artifacts, aliens would drop some special resources from which you can craft more powerful version of existing items(like an unbreakable pickaxe or an inserter even faster than a fast inserter).
- Sat Aug 18, 2018 10:24 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 116472
Re: 0.16 Map generation Feedback
I think extreme values would simply break the generator.
@ alyssa. I think that most of your problems comes from not understanding the interaction of frequency and size. Low frequency means that resource patches tend to be big. low size means that resource patches tend to be frequent. With the ...
@ alyssa. I think that most of your problems comes from not understanding the interaction of frequency and size. Low frequency means that resource patches tend to be big. low size means that resource patches tend to be frequent. With the ...
- Fri Aug 17, 2018 10:32 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 116472
Re: 0.16 Map generation Feedback
This! would make the generator vastly more customizable and flexible.Hannu wrote:There should be possibility to give multipliers in numerical form to resource algorithm instead of (or in addition to) vague verbal choices. That would give possibility to extreme values for experimental games.
- Thu Aug 16, 2018 11:42 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 116472
Resource Distribution doesn't work properly
Hello
I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources.
Well,I spent a good 30 minutes in the settings and...maps just weren't right.
The resource is distribution is nowhere near as "very low" and "very ...
I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources.
Well,I spent a good 30 minutes in the settings and...maps just weren't right.
The resource is distribution is nowhere near as "very low" and "very ...
- Thu Jan 11, 2018 1:51 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 421267
Re: Friday Facts #224 - Bots versus belts
Unfortunately this argument doesn't really hold much water. One of the things you buy with a game is the game design, and an important part of game design is balancing. By your logic, you could stuff whatever inside the main game since "it's a sandbox game". But the fun of the game is making it ...
- Thu Jan 11, 2018 1:10 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 421267
Re: Friday Facts #224 - Bots versus belts
I am I the only one that think this whole argument is pointless?
This is a sandbox-type game,sandbox games are about giving the FREEDOM to the player to decide whatever HE WANTS.
I don't care if bots are overpowered or not,you shouldn't ever considering taking away the CHOICE from the players ...
This is a sandbox-type game,sandbox games are about giving the FREEDOM to the player to decide whatever HE WANTS.
I don't care if bots are overpowered or not,you shouldn't ever considering taking away the CHOICE from the players ...
- Wed Nov 29, 2017 1:19 am
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 11534
Any chance to have elevated terrains in future versions?
Hello
I was wondering if there's any plan for the future to add elevated terrain in Factorio, just like in Starcraft maps,where ground is divided on multiple levels and you can only climb on certain ramps / points.
Another thing I was thinking is caves: small closed areas (like the factories in the ...
I was wondering if there's any plan for the future to add elevated terrain in Factorio, just like in Starcraft maps,where ground is divided on multiple levels and you can only climb on certain ramps / points.
Another thing I was thinking is caves: small closed areas (like the factories in the ...
- Tue Nov 28, 2017 1:38 am
- Forum: General discussion
- Topic: I want a specific kind of game
- Replies: 4
- Views: 2144
Re: I want a specific kind of game
As for evolution goes I usually set evolution for both time factor and pollution factor to zero, while I only leave evolution from spawners killed active, that way I can easily manipulate the level of evolution of the biters depending on "how much I'm ready for it".
- Sat Nov 25, 2017 11:38 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 166
- Views: 332628
Re: You know you play Factorio too much when...
....when you just realize it's 5 am and still keep going anyway.
(basically me the first 2 weeks I started playing Factorio)
(basically me the first 2 weeks I started playing Factorio)
- Sat Nov 25, 2017 11:10 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 37430
Re: Friday Facts #218 - Import bpy, Export player
I'm really impressed on all the work you guys doing for the next version, keep the good work
- Sat Nov 25, 2017 4:02 pm
- Forum: Technical Help
- Topic: Best video recording software compatible with Factorio?
- Replies: 1
- Views: 1130
Best video recording software compatible with Factorio?
Hello
I was thinking of recording some Factorio gameplay videos, but the sotware I used in the past for record gameplay (with other games) gave me some troubles and it's not working anymore (nVidia Shadowplay), any suggestions ? :?:
(consider that my PC is fairly weak and I wouldn't be recording ...
I was thinking of recording some Factorio gameplay videos, but the sotware I used in the past for record gameplay (with other games) gave me some troubles and it's not working anymore (nVidia Shadowplay), any suggestions ? :?:
(consider that my PC is fairly weak and I wouldn't be recording ...