Search found 26 matches

by Alyssa
Sat May 04, 2019 10:24 pm
Forum: Off topic
Topic: Meaning of Factorio in my life
Replies: 2
Views: 3634

Re: Meaning of Factorio in my life

I sometimes dream too of the scenario of landing in some distant planet too far away from earth to ever dreaming going back with nothing but some machines and maybe an AI assistant. It's a very fascinating idea, also terrifying, extreme loneliness can quickly bring someone to madness,but somehow I l...
by Alyssa
Mon Apr 22, 2019 9:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519131

Re: Development and Discussion

I used "what it is used for" (the last one you linked), it's the one that made me discover that NGL was Natural Gas Liquids. In fact, if I search Natural Gas Liquids there(just Natural since Natural gas liquids returns no results whatsoever): https://lh3.googleusercontent.com/MM2EeK4aDZ1AVeVSiTgDruy...
by Alyssa
Mon Apr 22, 2019 12:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519131

Re: Development and Discussion

Wow that's even a bigger problem then, you mean if I use Factorio in another language (like German) I can't search anything unless I use the internal name (which is in english) ?
by Alyssa
Sun Apr 21, 2019 9:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519131

Re: Development and Discussion

So it's an english translation error?
by Alyssa
Thu Apr 18, 2019 3:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3080
Views: 519131

Re: Development and Discussion

Something that really annoyed me.... I just spent like 30 minutes trying to figure out where the heck to get Natural Gas Liquids only to discover that the mod inconsistently calls it Natural Gas Liquids in one instance and NGL in another, so I had no frigging idea that these were the same thing. ht...
by Alyssa
Thu Aug 23, 2018 7:17 pm
Forum: Mods
Topic: [Mod 0.16] Seablock without angels / Bobs
Replies: 2
Views: 305

Re: [Mod 0.16] Seablock without angels / Bobs

Thanks :mrgreen:
by Alyssa
Thu Aug 23, 2018 4:43 pm
Forum: Mods
Topic: [Mod 0.16] Seablock without angels / Bobs
Replies: 2
Views: 305

[Mod 0.16] Seablock without angels / Bobs

Hello

Just a question....is there a version of Seablock mod that works with just vanilla materials? I like the idea behind seablock, but I think the complexity of Angels / Bobs is kinda overwhelming.
by Alyssa
Sat Aug 18, 2018 7:12 pm
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 3510

Re: I Miss Alien Artifacts!

Looks like an interesting mod, thanks for info :mrgreen:
by Alyssa
Sat Aug 18, 2018 1:02 pm
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 3510

Re: I Miss Alien Artifacts!

It would be cool that, instead of artifacts, aliens would drop some special resources from which you can craft more powerful version of existing items(like an unbreakable pickaxe or an inserter even faster than a fast inserter).
by Alyssa
Sat Aug 18, 2018 10:24 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33502

Re: 0.16 Map generation Feedback

I think extreme values would simply break the generator. @ alyssa. I think that most of your problems comes from not understanding the interaction of frequency and size. Low frequency means that resource patches tend to be big. low size means that resource patches tend to be frequent. With the curr...
by Alyssa
Fri Aug 17, 2018 10:32 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33502

Re: 0.16 Map generation Feedback

Hannu wrote:There should be possibility to give multipliers in numerical form to resource algorithm instead of (or in addition to) vague verbal choices. That would give possibility to extreme values for experimental games.
This! would make the generator vastly more customizable and flexible.
by Alyssa
Thu Aug 16, 2018 11:42 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 33502

Resource Distribution doesn't work properly

Hello I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources. Well,I spent a good 30 minutes in the settings and...maps just weren't right. The resource is distribution is nowhere near as "very low" and "very smal...
by Alyssa
Thu Jan 11, 2018 1:51 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105862

Re: Friday Facts #224 - Bots versus belts

Unfortunately this argument doesn't really hold much water. One of the things you buy with a game is the game design, and an important part of game design is balancing. By your logic, you could stuff whatever inside the main game since "it's a sandbox game". But the fun of the game is making it wor...
by Alyssa
Thu Jan 11, 2018 1:10 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105862

Re: Friday Facts #224 - Bots versus belts

I am I the only one that think this whole argument is pointless? This is a sandbox-type game,sandbox games are about giving the FREEDOM to the player to decide whatever HE WANTS. I don't care if bots are overpowered or not,you shouldn't ever considering taking away the CHOICE from the players, ever....
by Alyssa
Wed Nov 29, 2017 1:19 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 3824

Any chance to have elevated terrains in future versions?

Hello I was wondering if there's any plan for the future to add elevated terrain in Factorio, just like in Starcraft maps,where ground is divided on multiple levels and you can only climb on certain ramps / points. Another thing I was thinking is caves: small closed areas (like the factories in the ...
by Alyssa
Tue Nov 28, 2017 1:38 am
Forum: General discussion
Topic: I want a specific kind of game
Replies: 4
Views: 674

Re: I want a specific kind of game

As for evolution goes I usually set evolution for both time factor and pollution factor to zero, while I only leave evolution from spawners killed active, that way I can easily manipulate the level of evolution of the biters depending on "how much I'm ready for it".
by Alyssa
Sat Nov 25, 2017 11:38 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 148
Views: 122354

Re: You know you play Factorio too much when...

....when you just realize it's 5 am and still keep going anyway.
(basically me the first 2 weeks I started playing Factorio)
by Alyssa
Sat Nov 25, 2017 11:10 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 13922

Re: Friday Facts #218 - Import bpy, Export player

I'm really impressed on all the work you guys doing for the next version, keep the good work :mrgreen:
by Alyssa
Sat Nov 25, 2017 4:02 pm
Forum: Technical Help
Topic: Best video recording software compatible with Factorio?
Replies: 1
Views: 227

Best video recording software compatible with Factorio?

Hello I was thinking of recording some Factorio gameplay videos, but the sotware I used in the past for record gameplay (with other games) gave me some troubles and it's not working anymore (nVidia Shadowplay), any suggestions ? :?: (consider that my PC is fairly weak and I wouldn't be recording hig...
by Alyssa
Sat Nov 25, 2017 1:05 am
Forum: Ideas and Suggestions
Topic: Assembling Machines Productivity Bonus Research
Replies: 5
Views: 618

Assembling Machines Productivity Bonus Research

TL;DR Having an infinite(or not)productivity bonus research for assembling machines. What ? Something very similar to current mining productivity research,with the difference that there would be 1% productivity bonus instead of 2%,and it may either be capped at 100% productivity bonus or be infinit...

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