That is cool!
Can you extend this with a json view, so other tools can use the data, e.g. for crafting/balancing calculations?
Is this on github or somewhere, so others can contribute?
Keep on the nice work!
Search found 53 matches
- Mon Feb 12, 2018 3:57 pm
- Forum: General discussion
- Topic: Project Announcement: Factorio Item Browser
- Replies: 8
- Views: 3903
- Mon Nov 14, 2016 2:23 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact green sciene pack factory
- Replies: 5
- Views: 4613
Re: Compact green sciene pack factory
You only need two copper wire assemblies for three green circuits.
When you take the iron for green circuits and gear wheels from the "inner2 iron line (that one carrying the grear wheels) you can remove the outer iron line.
When you take the iron for green circuits and gear wheels from the "inner2 iron line (that one carrying the grear wheels) you can remove the outer iron line.
- Sat Aug 27, 2016 4:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 764432
Re: Bugs & FAQ
Oh, that might be. I fixed it temporarily by commenting out the offending lines, but will try with bobs assembly. Thanks!Arch666Angel wrote:You arge missing a mod from bobs then, bob assembly has the chem plants I think
- Fri Aug 26, 2016 12:55 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 19289
Re: [0.13] Make inserter stack bonus individually configurable
+1 ! The behaviour is nice for high-throughput scenarios, but breaks lots of my setups where belt contents are exactly balanced based on the sub-factory's needs. I cannot do this anymore because inserters put more than one item on a belt and the number of items changes when another bonus is research...
- Tue Aug 23, 2016 3:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 764432
Re: Bugs & FAQ
Not sure if that was mentioned before (did not find it), but I get the following message on startup: 4.590 Error Util.cpp:57: Failed to load mod "angelsrefining 0.2.11" __angelsrefining__/data-updates.lua:2: __angelsrefining__/prototypes/angels-refining-override.lua:33: attempt to index fi...
- Mon May 16, 2016 3:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
If you go grab "Logic Belts", it adds a few more things not found here that compliment Smarter Circuitry, including both Volume (x10 for nice integers) and Temperature sensor pipes - https://forums.factorio.com/viewtopic.php?f=91&t=14824 Did you mean to quote this? https://forums.fact...
- Sun May 01, 2016 1:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
Okay. I guess we have different requirements for the documentation. What might be added is something along the lines of: "The filter condition decides if the actuator 'toggles'. They work similar to activation conditions on the smart inserter." On hindsight I figure that's the part I tried...
- Sat Apr 30, 2016 12:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
I would like to see something more documentation tho... for instance, what is the 'filter' for on it? and what signals does it output? If I have a couple lamps wired to it (say, a red and green one), can I set conditions on the lamp's circuit-network setting to light the green lamp and red lamp to ...
- Sun Apr 24, 2016 11:33 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
The fix mentioned two pages earlier does not work for you? https://forums.factorio.com/viewtopic.php?p=128515#p128515 Yeah I got lost in the 11 pages, too. Didn't read the novel, sorry. :lol: I wouldn't really expect a normal human to find that needle in this haystack. If the original author has mo...
- Sat Apr 23, 2016 1:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
The fix mentioned two pages earlier does not work for you?
viewtopic.php?p=128515#p128515
viewtopic.php?p=128515#p128515
- Fri Apr 22, 2016 6:36 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 24223
Re: Friday Facts #135 - Getting Organized
Maybe this is something for you: http://phabricator.org/
It takes a moment to get used to the platform, but everything needed for scrum is in there.
It takes a moment to get used to the platform, but everything needed for scrum is in there.
- Wed Apr 20, 2016 8:50 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 95002
Re: Railroad
Considering the new signal helper it could be nice if there was a option in the settings that lets you place signals where they would be "illegal". If you really know what you are doing you are allowed to do so. And for new players they still get denied in placing light in illegal places....
- Mon Apr 18, 2016 8:15 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 28386
Re: Friday Facts #134 - Signal placement indicator
I really like the signal placement aid. 
Hopyfully disallowing "wrong" signals does not hinder the gameplay β might be necessary to use when a crossing is changed. Still: How could we ever play without?

Hopyfully disallowing "wrong" signals does not hinder the gameplay β might be necessary to use when a crossing is changed. Still: How could we ever play without?
- Sun Mar 06, 2016 12:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
Update: Almost works like a charm. Seems that there should be a blacklist for tracked items, one of the sensors recently caught (and deactivated) a logistic robot, meaning that neither the robot would work anymore, nor any trains were controlled.
- Wed Feb 24, 2016 5:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
Fixed the problem by changing line 439 in the control.lua of the sensor to: elseif entity.energy ~= nil and entity.energy > 0 then I guess it was mentioned somewhere here: Rails have a power value (== 0) now and are detected as viable target, so that a sensor does not re-connect to the cargo wagon. ...
- Tue Feb 16, 2016 9:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
There is no error. it is just that the sensor does not detect the train's content once the train has departed and arrived again.
- Fri Feb 12, 2016 10:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
The download was from your attachment.Cbrad24 wrote:Did you download from my attachment or from the first page?
- Thu Feb 11, 2016 9:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
Fixed for 12.22, broken actuators and sensors with trains. Feel free to let me know if anything else is broken until the mod author returns. Cool, thanks! Do you have this on github or something alike? Edit: Did not work, though. The train is recognized when I first place the sensor, but not after ...
- Sun Jan 31, 2016 10:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 79559
Re: [MOD 0.12.x] Smarter Circuitry
When pointing a sensor to a train cargo it will only work when just installed, if I go to another station and come back it dosn't detect the cargo anymore. Is there a workaround this? I have the same problem: Worked fine in 0.12.19, but does not anymore in 0.12.22. Besides that problem, this mod fi...
- Sat Jan 23, 2016 2:22 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 48926
Re: Friday Facts #122 - Better circuit network (Part 1)
I like the light colors in vanilla (used a mod until now, but that's not the same as the light colors were static); also taking the color from the circuit network. There are coloured signals, it is logical to use them. In this sense, I am always for less options in a UI window and more to be built w...