For a lot of community it is very annoying that u can not dig out landfill. Could u please make lategame research for digging out landfill, if u can.
This will not happen :
https://forums.factorio.com/viewtopic.php?f=91&t=4973&start=120#p139320
Notice the distinction in this particular request ...
Search found 22 matches
- Fri Oct 13, 2017 12:05 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 39008
- Fri Oct 06, 2017 5:29 pm
- Forum: Combinator Creations
- Topic: A calculator controlled by WASD
- Replies: 2
- Views: 3216
Re: A calculator controlled by WASD
Wow! :shock:
Have you considered expanding the scope of the calculator control cage & display to, say, a factory control room application?
How control:
Go to the center of plus shape and press key ADAS in order (left-right-left-up)
Wouldn't that be A,D,A,W, given that W is usually assigned to ...
Have you considered expanding the scope of the calculator control cage & display to, say, a factory control room application?
How control:
Go to the center of plus shape and press key ADAS in order (left-right-left-up)
Wouldn't that be A,D,A,W, given that W is usually assigned to ...
- Wed Oct 04, 2017 5:00 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 447384
Re: Combinators 101
The blueprint string is most likely based on the old mod, which is incompatible with the new in-game BP strings. Unfortunately I don’t have access to the game right now. In the mean time you could try and install the old blueprint strings mod.
Thanks. :)
That was my first time installing a mod ...
Thanks. :)
That was my first time installing a mod ...
- Mon Oct 02, 2017 9:39 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 447384
Re: Combinators 101
Now, timers are related to clocks, and can be based on them. This one is probably not optimal, but it will hopefully be easy to understand as it simply combines the clock I just showed you with an r-s latch and pulse generator like I showed you earlier. As always the pulse generator may or may not ...
- Sat Sep 30, 2017 4:08 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 59117
Re: What is everyone's preferred train size
What are the largest trains you actually use for automated long term logistics and not just build-fuel-<run on test track>-mine?
Upon a minute or two of extra consideration, I opted for a reload of a starting line save instead of picking up a train that couldn't fit into a single inventory and ...
Upon a minute or two of extra consideration, I opted for a reload of a starting line save instead of picking up a train that couldn't fit into a single inventory and ...
- Fri Sep 22, 2017 4:38 pm
- Forum: General discussion
- Topic: Tech tree: struggle of hidden technologies
- Replies: 7
- Views: 5907
Re: Tech tree: struggle of hidden technologies
Bilka wrote:Ever heard of ctrl+f, sometimes also called "search"?Baile nam Fonn wrote:I always manage to forget one or another and then spend an inordinate amount of time scrounging around for it.

Yeah, I tend to forget that one too.
Still, I'd be happy to see a little QoL tweaking in the tech tree UI.
- Fri Sep 22, 2017 3:24 pm
- Forum: General discussion
- Topic: Tech tree: struggle of hidden technologies
- Replies: 7
- Views: 5907
Re: Tech tree: struggle of hidden technologies
When I was a kid and bought Civ2, there was a beautiful tech tree poster in the box. This made a lasting impression on me about what a tech tree should look like. Clearly the devs never had an experience like this.
Oooh, I adored Civ franchise tech tree posters as a kid! Pored over them for hours ...
Oooh, I adored Civ franchise tech tree posters as a kid! Pored over them for hours ...
- Fri Sep 22, 2017 3:07 pm
- Forum: Technical Help
- Topic: Teleport crash
- Replies: 7
- Views: 3006
Re: Teleport crash
Being able to do something, and getting support on that thing are two different things.
You may drive in 1st gear on the highway. However, this is an unsupported use of your car. If damage occured, your car company would probably not be liable for any damage your car would suffer.
I understand ...
You may drive in 1st gear on the highway. However, this is an unsupported use of your car. If damage occured, your car company would probably not be liable for any damage your car would suffer.
I understand ...
- Fri Sep 22, 2017 6:48 am
- Forum: Technical Help
- Topic: Teleport crash
- Replies: 7
- Views: 3006
Re: Teleport crash
hard-crashed to black screen, forcing a physical reset of my computer.
Factorio should never crash the whole machine up to the point the only solution is a reboot. Is it reproduceable ?
I've reproduced it once (on the first try I hadn't saved, and I lost 100,000 tiles worth of rails).
I don't ...
Factorio should never crash the whole machine up to the point the only solution is a reboot. Is it reproduceable ?
I've reproduced it once (on the first try I hadn't saved, and I lost 100,000 tiles worth of rails).
I don't ...
- Thu Sep 21, 2017 10:41 pm
- Forum: Technical Help
- Topic: Teleport crash
- Replies: 7
- Views: 3006
Teleport crash
I have a 4 tall sandbox ribbon map with a rail line extending from 0,0 to 1000000,0. After placing a train stop on the x-positive map edge and saving, I attempted a /c game.player.teleport({0, 0}).
The game locked up and after a few minutes hard-crashed to black screen, forcing a physical reset of ...
The game locked up and after a few minutes hard-crashed to black screen, forcing a physical reset of ...
- Wed Sep 20, 2017 4:08 am
- Forum: Gameplay Help
- Topic: Vanilla Self-Building Railroad
- Replies: 4
- Views: 3722
Re: Vanilla Self-Building Railroad
Well, that would rob you of all of the potential delight of watching a whirring, clicking, railroad-expanding machine, wouldn't it? Of course this isn't about practicality.
It's about inflicting your will upon those parts of your factory that are at that given moment far outside of your immediate ...
It's about inflicting your will upon those parts of your factory that are at that given moment far outside of your immediate ...
- Wed Sep 20, 2017 2:47 am
- Forum: Gameplay Help
- Topic: Vanilla Self-Building Railroad
- Replies: 4
- Views: 3722
Re: Vanilla Self-Building Railroad
Oh, yeah, I meant to say that I envisioned blueprint placement as the only task left to the player.
- Wed Sep 20, 2017 1:47 am
- Forum: Gameplay Help
- Topic: Vanilla Self-Building Railroad
- Replies: 4
- Views: 3722
Vanilla Self-Building Railroad
Looking at the Glider contest gave me a thought: how hard would it be to design a tileable blueprint for a straight-track railroad including the roboport to build the next tile?
No mods: just smarts, plain ole' construction bots, and leveraging the v0.15 train stop smarts. With a power switch to ...
No mods: just smarts, plain ole' construction bots, and leveraging the v0.15 train stop smarts. With a power switch to ...
- Tue Sep 19, 2017 5:51 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 59117
Re: What is everyone's preferred train size
4 tall ribbon world for the testing of a 777-7777.
What will your train do once it arrives at the end of the track ? U-turns will ne problematic on a 4 tile wide ribbon :mrgreen: .
I don't expect it will reach the end of the track. It should run out of fuel first. After making some notes for ...
What will your train do once it arrives at the end of the track ? U-turns will ne problematic on a 4 tile wide ribbon :mrgreen: .
I don't expect it will reach the end of the track. It should run out of fuel first. After making some notes for ...
- Tue Sep 19, 2017 4:45 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 59117
Re: What is everyone's preferred train size
My preference is as long as possible . In free play I suppress this inclination, but in sandbox maps I let loose.
My current best is 28-406, but I'm in the midst of preparations on a narrow-focus sandbox 4 tall ribbon world for the testing of a 777-7777. For a start. :geek:
I'm fully expecting it ...
My current best is 28-406, but I'm in the midst of preparations on a narrow-focus sandbox 4 tall ribbon world for the testing of a 777-7777. For a start. :geek:
I'm fully expecting it ...
- Tue Sep 19, 2017 12:07 am
- Forum: General discussion
- Topic: Extreme Ribbon World
- Replies: 7
- Views: 9839
Re: Extreme Ribbon World
I'll only need bots to load the silo and... is there anything else? I'm not sure that there would be, except for train transfer stations. High throughput wouldn't be critical in those situations, would it?
- Mon Sep 18, 2017 10:11 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 91166
Re: How did you discover Factorio?
Limit Theory forums. But wasn't very interested until I saw NerdCubed Loves video.
- Mon Sep 18, 2017 3:27 am
- Forum: Railway Setups
- Topic: Longest Train
- Replies: 8
- Views: 8998
Re: Longest Train
No, I'm not using FARL. Yes, I am using a looped mouse-click script. No, my framerate is not in good shape whilst laying track. Yes, this is a loco thing to do.
If anyone could share a console command that will build rails en masse, I'd be much obliged.
https://steamuserimages-a.akamaihd.net/ugc ...
If anyone could share a console command that will build rails en masse, I'd be much obliged.
https://steamuserimages-a.akamaihd.net/ugc ...
- Sun Sep 17, 2017 9:10 pm
- Forum: General discussion
- Topic: Extreme Ribbon World
- Replies: 7
- Views: 9839
Re: Extreme Ribbon World
I remember someone else did a 9 wide ribbon world. That is the size of the rocket silo, so you can't get any smaller. Check the forum since December 2016 to find his (Her?) post if you want details.
Can you provide any more details? I searched threads within the last year for "9 wide ribbon world ...
Can you provide any more details? I searched threads within the last year for "9 wide ribbon world ...
- Sun Sep 17, 2017 1:20 pm
- Forum: General discussion
- Topic: Extreme Ribbon World
- Replies: 7
- Views: 9839
Re: Extreme Ribbon World
You're gonna need a lot of all the three tunnel belts. Get used to nesting them on the same row!
Er.. actually, my core strategem going in is to completely avoid belts, relying instead --when I'm forced to-- on short-range bot work to do stuff like supplying the rocket.
I'm envisioning a cramped ...
Er.. actually, my core strategem going in is to completely avoid belts, relying instead --when I'm forced to-- on short-range bot work to do stuff like supplying the rocket.
I'm envisioning a cramped ...