Search found 7 matches

by juanitierno
Thu Dec 18, 2014 11:31 pm
Forum: Ideas and Suggestions
Topic: Pacifying agent - alternative to peaceful mode.
Replies: 12
Views: 11858

Re: Pacifying agent - alternative to peaceful mode.

http://www.wantchinatimes.com/newsphoto/2011-05-29/450/C627X0382H_2009%E8%B3%87%E6%96%99%E7%85%A7%E7%89%87_N71_copy1.JPG

http://www.nutraingredients.com/var/plain_site/storage/images/publications/food-beverage-nutrition/nutraingredients.com/research/nature-s-untapped-resource-how-far-can-algae ...
by juanitierno
Thu Dec 18, 2014 12:42 pm
Forum: Ideas and Suggestions
Topic: Pacifying agent - alternative to peaceful mode.
Replies: 12
Views: 11858

Re: Pacifying agent - alternative to peaceful mode.

I like that.
Can you add the link to the reddit post, please?

I posted about this on this reddit post: http://www.reddit.com/r/factorio/comments/2ojqij/what_would_you_do_with_access_to_water/

My reply (copy&paste) was:

I would be happy with floating paths, belts and micro-algae farms.
Micro ...
by juanitierno
Wed Dec 17, 2014 7:59 pm
Forum: Ideas and Suggestions
Topic: Pacifying agent - alternative to peaceful mode.
Replies: 12
Views: 11858

Pacifying agent - alternative to peaceful mode.

Hello!

I would like to see a pacification agent added to the game. The mechanic would take power to maintain, and would act a a sort of counter-pollution, pacifying the biters instead of angering them.

On a reddit post I posted about this idea as a response to what could water surfaces be used for ...
by juanitierno
Tue Dec 09, 2014 2:03 pm
Forum: Implemented Suggestions
Topic: Move the "getting off" position for the trains a few pixels?
Replies: 3
Views: 1964

Re: Move the "getting off" position for the trains a few pix

It would make trams possible :)

Plus, the same could be said about stackable-bonus robotic legs, which are far more powerful as they make you faster in every direction with no world infrastructure.
by juanitierno
Tue Dec 09, 2014 1:44 pm
Forum: Implemented Suggestions
Topic: Move the "getting off" position for the trains a few pixels?
Replies: 3
Views: 1964

Move the "getting off" position for the trains a few pixels?

Hello!

In my latest play I had the idea of organizing my base in such a way so I could use trains for in-base transportation (like a tram).
The idea was to have a series of trains constantly running around the base, and I would hop on and off the trains in motion to get transported (placing ...
by juanitierno
Thu Dec 04, 2014 12:18 pm
Forum: General discussion
Topic: furnace wall
Replies: 4
Views: 3101

Re: furnace wall

You are playing tower defense on factorio? hehe

I think biters will spot a turret or the player, and then only attack other structures if they get in the way of the pathfinding.

I havent tested it, but i think it would be possible to just build an open but convoluted path for the biters to go ...
by juanitierno
Thu Dec 04, 2014 11:23 am
Forum: Implemented Suggestions
Topic: Cobblestone and stone brick paths.
Replies: 1
Views: 1683

Cobblestone and stone brick paths.

Hello! First post on the forums here :)

Just wanted to suggest cobblestone and stone brick path tiles. They would be used as pavement, giving the player bonuses to speed.

There could also be a tier 3 path that required iron plates and lubricant, and acted as an non-interruptible but very fast lane ...

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