I was able to improve the storage.
By improving the corner-utilization, adding splitters for more storage and by using inserters to store additional items, I was able to squeeze in more than 100 additional items from 81354 to 81458.
The time to fill/empty the belt got reduced from 40-45 minutes to ...
Search found 13 matches
- Wed Dec 04, 2024 12:12 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt based storage for 81k items
- Replies: 3
- Views: 2454
- Tue Nov 26, 2024 11:01 pm
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 1238
Re: Signal Multiplexer
This is really cool.
When you were designing this, why did you go with -2 as the magic number for your combinators? Did -1 not work because it caused some technical issue with the circuits, or did you choose -2 for some more abstract reason?
This has technical reasons.
-2 is the magic number ...
- Sun Nov 24, 2024 12:40 pm
- Forum: Combinator Creations
- Topic: Power Shortrage Notifier
- Replies: 1
- Views: 656
Power Shortrage Notifier
Usually when power gets low, it is too late to do something about it. So I created a system that warns me in advance about upcoming power shortages (the factory always grows, so the power consumption does also)
Blueprint: https://factorioprints.com/view/-OCT5nAnTZ8YcrUlTysQ
The idea is to measure ...
Blueprint: https://factorioprints.com/view/-OCT5nAnTZ8YcrUlTysQ
The idea is to measure ...
- Sat Nov 23, 2024 7:10 pm
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 1238
Re: Signal Multiplexer
Thanks, currently I use it for global available item statistics and a simplistic LTN-like train-pull-system (single train for a group of products on a single channel). In my previous modded Space Exploration play-through I used this multiplexer to trigger item requests (with priorities) from other ...
- Fri Nov 22, 2024 10:23 pm
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 1238
Signal Multiplexer
I know, it has been done before, but this is my take on a signal multiplexer over Green wire.
It allows to send multiple independent signals in different channels over a single green wire by multiplexing.
The blueprint book contains all components to set up a multiplexer: https://factorioprints ...
It allows to send multiple independent signals in different channels over a single green wire by multiplexing.
The blueprint book contains all components to set up a multiplexer: https://factorioprints ...
- Wed Nov 13, 2024 10:53 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt based storage for 81k items
- Replies: 3
- Views: 2454
Re: Belt based storage
The fill and empty speed depend on the distance to the first red belt from the start and from the end. Since these two distances are different, the times are different.
If I find a way to fill these 2x2 squares with additional belt storage, I will. :D Currently they are already packed with 5 or 6 ...
If I find a way to fill these 2x2 squares with additional belt storage, I will. :D Currently they are already packed with 5 or 6 ...
- Wed Nov 13, 2024 10:13 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt based storage for 81k items
- Replies: 3
- Views: 2454
Belt based storage for 81k items
This is my attempt at a belt storage for space platforms.
Storage capacity: 81458 items
Area: 52x52 tiles
Density: 30.1 items per tile (=3.76 straight belts per tile)
Time to fill/empty the belt: 33-36 minutes (legendary inserters: 32 minutes)
BeltStorage.jpg
Blueprint: https://factorioprints ...
Storage capacity: 81458 items
Area: 52x52 tiles
Density: 30.1 items per tile (=3.76 straight belts per tile)
Time to fill/empty the belt: 33-36 minutes (legendary inserters: 32 minutes)
BeltStorage.jpg
Blueprint: https://factorioprints ...
- Fri Sep 27, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 68030
Re: Friday Facts #430 - Drowning in Fluids
With the recent changes, you already introduced limits on the max input/output rate based on fullness ratio of the respective pipe segments.
Instead of extents with a size of 250x250, have you thought about adjusting the max input/output rate based on the size of a pipe segment in the following way ...
Instead of extents with a size of 250x250, have you thought about adjusting the max input/output rate based on the size of a pipe segment in the following way ...
- Sat Jul 13, 2024 6:22 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 32789
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Regarding "Chart" vs "Map", even Factorio calls it "Map":
mapm.jpg
So the newly introduced description "Show in chart" seems inconsistent.
Regarding inserter speed:
Previously, when the factory is not 100% powered, inserters get slower and were no longer able to pick up moving items from a slow ...
mapm.jpg
So the newly introduced description "Show in chart" seems inconsistent.
Regarding inserter speed:
Previously, when the factory is not 100% powered, inserters get slower and were no longer able to pick up moving items from a slow ...
- Sat Mar 27, 2021 2:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: How I ended up with 108k SPM on my modded Angels-Bob playthrough
- Replies: 0
- Views: 2520
How I ended up with 108k SPM on my modded Angels-Bob playthrough
When I started this Angels-Bob playthrough I had as rough idea: starter base 1 Science per second, main base: 10 Science per second, Endgame: 100 Science per second (~ 6000 SPM). Well, it ended differently.
After going through the starter phase, and building my main base, I wanted to design a robot ...
After going through the starter phase, and building my main base, I wanted to design a robot ...
- Sat Mar 27, 2021 11:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.30] Produced fluid disappears
- Replies: 2
- Views: 3690
Re: [boskid][1.1.30] Produced fluid disappears
Thank you for resolving this problem so quickly.
- Fri Mar 26, 2021 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.30] Produced fluid disappears
- Replies: 2
- Views: 3690
[boskid][1.1.30] Produced fluid disappears
In an Angel & Bob-modded game I created a pipe connection between two chemical plants with the expectation that the pipe transports the fluid from the output port of the first chemical plant into the input port of the second chemical plant. However the fluid disappears and does not even appear in ...
- Sun Jan 07, 2018 6:30 pm
- Forum: Duplicates
- Topic: [16.15] Reduced throughput of Express splitters
- Replies: 1
- Views: 1067
[16.15] Reduced throughput of Express splitters
In certain configurations a combination of express splittrs can have reduced throughput. I verified that I can replicate this issue without mods.
As shown in the screenshot the throughput of the four belts is not 100%.
A measurement results in a throughput of about 150 items per second while I ...
As shown in the screenshot the throughput of the four belts is not 100%.
A measurement results in a throughput of about 150 items per second while I ...