Search found 8 matches

by gaddhi
Wed Nov 13, 2024 10:53 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt based storage for 81k items
Replies: 2
Views: 603

Re: Belt based storage

The fill and empty speed depend on the distance to the first red belt from the start and from the end. Since these two distances are different, the times are different. If I find a way to fill these 2x2 squares with additional belt storage, I will. :D Currently they are already packed with 5 or 6 ov...
by gaddhi
Wed Nov 13, 2024 10:13 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt based storage for 81k items
Replies: 2
Views: 603

Belt based storage for 81k items

This is my attempt at a belt storage for space platforms.

Storage capacity: 81354 items
Area: 52x52 tiles
Density: 30 items per tile (=3.76 straight belts per tile)
Time to empty the belt: 40-45 minutes
BeltStorage.jpg
BeltStorage.jpg (407.35 KiB) Viewed 330 times
Blueprint: https://factorioprints.com/view/-OBZyyrP5snX9bGUOBPT
by gaddhi
Fri Sep 27, 2024 12:50 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41631

Re: Friday Facts #430 - Drowning in Fluids

With the recent changes, you already introduced limits on the max input/output rate based on fullness ratio of the respective pipe segments. Instead of extents with a size of 250x250, have you thought about adjusting the max input/output rate based on the size of a pipe segment in the following way:...
by gaddhi
Sat Jul 13, 2024 6:22 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21943

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Regarding "Chart" vs "Map", even Factorio calls it "Map": mapm.jpg So the newly introduced description "Show in chart" seems inconsistent. Regarding inserter speed: Previously, when the factory is not 100% powered, inserters get slower and were no longer able ...
by gaddhi
Sat Mar 27, 2021 2:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: How I ended up with 108k SPM on my modded Angels-Bob playthrough
Replies: 0
Views: 2180

How I ended up with 108k SPM on my modded Angels-Bob playthrough

When I started this Angels-Bob playthrough I had as rough idea: starter base 1 Science per second, main base: 10 Science per second, Endgame: 100 Science per second (~ 6000 SPM). Well, it ended differently. After going through the starter phase, and building my main base, I wanted to design a robot-...
by gaddhi
Sat Mar 27, 2021 11:44 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.30] Produced fluid disappears
Replies: 2
Views: 3449

Re: [boskid][1.1.30] Produced fluid disappears

Thank you for resolving this problem so quickly.
by gaddhi
Fri Mar 26, 2021 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.30] Produced fluid disappears
Replies: 2
Views: 3449

[boskid][1.1.30] Produced fluid disappears

In an Angel & Bob-modded game I created a pipe connection between two chemical plants with the expectation that the pipe transports the fluid from the output port of the first chemical plant into the input port of the second chemical plant. However the fluid disappears and does not even appear i...
by gaddhi
Sun Jan 07, 2018 6:30 pm
Forum: Duplicates
Topic: [16.15] Reduced throughput of Express splitters
Replies: 1
Views: 979

[16.15] Reduced throughput of Express splitters

In certain configurations a combination of express splittrs can have reduced throughput. I verified that I can replicate this issue without mods. As shown in the screenshot the throughput of the four belts is not 100%. A measurement results in a throughput of about 150 items per second while I belie...

Go to advanced search