Search found 5 matches
- Fri Apr 20, 2018 4:00 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1359577
Re: Bugs & FAQ
Repost from Mods and Development coz I derped...: Not sure if an intended feature coz of future plans but with current Smelting 0.2.1, if I need to manually craft anything that requires copper cable and I dont have copper cable, the game doesnt let me craft it. It assumes copper cable can only be m...
- Thu Dec 21, 2017 8:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1359577
Re: Bugs & FAQ
16.7 broke the PetroChem train mod. "Failed to load mods: Error while loading entity prototype "petro-tank1" (fluid-wagon):Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1" From the 16.7 Changelog: "Removed the mechanics of 3 different flui...
- Thu Dec 21, 2017 7:28 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1359577
Re: Bugs & FAQ
It looks like in the current version of Angel's Refining, the metals used for the crusher and sorter are stepped up a tier; the t1 sorter requires steel, and the t2 requires brass. The source looks like it should be asking for iron and steel respectively, so I'm not sure what's going on. EDIT: It l...
- Sat Sep 09, 2017 5:37 am
- Forum: Logistic Train Network
- Topic: Why Is there a 2s inactivity rule?
- Replies: 5
- Views: 2789
Re: Why Is there a 2s inactivity rule?
Right after I posted this, I found the option in Mod options to disable this behavior. Uncheck "Finish Loading" setting in Mod settings - Map - Logistic Train Network
- Sat Sep 09, 2017 3:07 am
- Forum: Logistic Train Network
- Topic: Why Is there a 2s inactivity rule?
- Replies: 5
- Views: 2789
Why Is there a 2s inactivity rule?
I have a quick question: Why do the trains get scheduled with an "AND 2 seconds of inactivity" along with their Load/unload conditions. This makes it so that the trains pickup more than their supposed to or unload more than they need to. This means that if I request 100 Iron to be picked u...