Hello, it would be verry helpfull if there would be a kind of search-funktion in the inventar- crafting- and research-Windows, especially if many mods or big modpacks are installed its such a pain to find some items.
Please integrate this feature in the future. Thanks.
Search found 15 matches
- Wed Sep 16, 2015 10:48 am
- Forum: Implemented Suggestions
- Topic: Search- and filter-function for inventar- crafting- and research-Windows
- Replies: 1
- Views: 3061
- Fri Apr 10, 2015 5:27 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 126156
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
It also help to place trainstations and name they iron-rssource 1 or copper-ressource 2 or something like this.
- Tue Feb 10, 2015 11:27 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 126156
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Hello, Is it posibly to find the position of a monitored resource? It's not possible atm, but how do you mean it, exactly? Like if you forgot where ore-monitor "foo" was, you can click a button and it will highlight the ore-patch? More or less, yes. A highlight on the map would be really ...
- Sun Feb 01, 2015 8:38 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 126156
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Hello,
Is it posibly to find the position of a monitored resource?
Is it posibly to find the position of a monitored resource?
- Mon Jan 12, 2015 7:56 pm
- Forum: Implemented Suggestions
- Topic: Programmable Alerts
- Replies: 3
- Views: 1976
Re: Programmable Alerts
Cool, nice Mod. Thanks!
- Sun Jan 11, 2015 6:00 pm
- Forum: Implemented Suggestions
- Topic: Programmable Alerts
- Replies: 3
- Views: 1976
Programmable Alerts
Would be nice, if I could receive a message, If one of my chests are empty or a mining drill has nothing to do, because of no iron ore underneath. So my suggestion is a programmable warning-system for those situations.
- Mon Sep 01, 2014 5:48 am
- Forum: Releases
- Topic: Version 0.10.9
- Replies: 14
- Views: 31666
Re: Version 0.10.9
Nether, I actually use the ingame auto updater.FishSandwich wrote: Mine is fine. Are you using the zip(savegames in installation-dir) or installer?(savegames in C:\Users\User\AppData\Roaming\Factorio\saves)
- Sun Aug 31, 2014 6:24 pm
- Forum: Releases
- Topic: Version 0.10.9
- Replies: 14
- Views: 31666
Re: Version 0.10.9
Savegamefolder are now in the installation-dir of Factorio, again, instead of C:\Users\User\AppData\Roaming\Factorio\saves. Why?
- Sun Aug 03, 2014 6:55 pm
- Forum: Releases
- Topic: Version 0.10.6
- Replies: 43
- Views: 41231
Re: Version 0.10.6
Thanks for this update. No crashes since 0.10.6.
- Thu Jul 31, 2014 11:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.5] logistics selection crash
- Replies: 14
- Views: 7736
Re: [0.10.5] logistics selection crash
Thanks, you guys do a great job.kovarex wrote:YesSuperSandro2000 wrote:Comes 0.10.6 tomorrow?
- Wed Jul 30, 2014 10:04 am
- Forum: Releases
- Topic: Version 0.10.4
- Replies: 19
- Views: 27800
Re: Version 0.10.4
Can't play since I have updated the game, it crashes every time. Can't wait for a hotfix.
However, good work btw. Keep it up!
However, good work btw. Keep it up!
- Mon Jul 29, 2013 4:30 pm
- Forum: General discussion
- Topic: What's the point of trains?
- Replies: 2
- Views: 5764
What's the point of trains?
Since the 0.4 Update I ask myself, what is the point of the trains? Well, its fun to build train-networks like in transport-tycoon, sure, but I can everything transport, easier and more effective, with the belts. Do I overlook something?
- Mon Apr 08, 2013 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Drawing board/notes-mode
- Replies: 3
- Views: 7164
Drawing board/notes-mode
By testing all keys, I discovered the map grid (f7), and I thought then, it would be a cool idea, there would be some kind of drawing board or notes-mode, where I can leave my notes, icons, arrows, building- and belt-outlines. Perhaps you think now: What is the point of that? Well, the player could ...
- Fri Apr 05, 2013 7:49 pm
- Forum: Gameplay Help
- Topic: Disable ingame music?
- Replies: 2
- Views: 6144
Re: Disable ingame music?
Thanks a lot!
- Fri Apr 05, 2013 6:35 pm
- Forum: Gameplay Help
- Topic: Disable ingame music?
- Replies: 2
- Views: 6144
Disable ingame music?
Hello, I'm new in this game, and I've a question: Is it possible to switch off the ingame music? Because I wan't to use my own music while playing.