Search found 5 matches

by milleniumbug
Wed Dec 13, 2017 8:07 pm
Forum: Not a bug
Topic: [16.0] Regression: Trains ignore whether station is occupied
Replies: 5
Views: 3005

Re: [0.16] Regression: Trains ignore whether station is occupied

These stations could have been reached by the train in 0.15 normally, and this is not that great of a distance anyway: heck, the factory itself is 10 times larger, and this is not the largest factory this game has ever seen.

Also I can't see any changes related to the pathfinding in the changelog.
by milleniumbug
Wed Dec 13, 2017 7:42 pm
Forum: Not a bug
Topic: [16.0] Regression: Trains ignore whether station is occupied
Replies: 5
Views: 3005

[16.0] Regression: Trains ignore whether station is occupied

Image

Previously the trains went to the station that was closest, and not occupied, but now it seems the "occupied" check is missing.

Save (imported from previous version, if this matters): https://we.tl/gW2p8GWL47
by milleniumbug
Tue Sep 05, 2017 8:19 pm
Forum: Resolved Problems and Bugs
Topic: Iron ore patches on concrete are barely visible on a minimap
Replies: 4
Views: 2437

Re: Iron ore patches on concrete are barely visible on a minimap

To answer this: I just cover everything that's inside of my factory walls with concrete, in order to move faster around it (and I don't really care about pollution). Ore patches just happen to be in the way :) (and I put the drills later on them, too)
by milleniumbug
Tue Sep 05, 2017 6:21 pm
Forum: Resolved Problems and Bugs
Topic: Iron ore patches on concrete are barely visible on a minimap
Replies: 4
Views: 2437

Iron ore patches on concrete are barely visible on a minimap

Iron ore patches on concrete are barely visible on a minimap, so I'm resorting to using minimap tags in order to not forget about their existence.

Image

Image

This is the highest zoom setting, and it only gets worse when you zoom out :/

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