Search found 4 matches
- Wed Aug 04, 2021 8:38 am
- Forum: General discussion
- Topic: Game optimization and playability
- Replies: 44
- Views: 19606
Re: Game optimization and playability
I suspect, as others have said, if you want longer playthrus you'll have to change your playstyle, because in any game there will be a limit where getting bigger game files requires more computer resources which will result in less performance. So, the fix is tougher mods that take longer to get to ...
- Mon Feb 15, 2021 11:34 pm
- Forum: Duplicates
- Topic: [1.1.22] Crash to Desktop when attacking a big bug colony
- Replies: 0
- Views: 577
[1.1.22] Crash to Desktop when attacking a big bug colony
Attached please find the save game and log file. I crashed to desktop and got the popup to submit log files. It's 100% repeatable, head west to the bug colonies while towing the other spider, and after getting a few shots off you will crash. I repeated with no mods, but used to have Safe Waterfill.
- Fri Jul 12, 2019 3:59 pm
- Forum: Duplicates
- Topic: I'm unable to launch an old 17.54 save
- Replies: 0
- Views: 548
I'm unable to launch an old 17.54 save
It is a base game, no mods, version 0.17.54-2, and I am unable to launch it.
- Tue Apr 16, 2019 1:36 pm
- Forum: Ideas and Requests For Mods
- Topic: Is it possible to automatically mark Stage 3 Trees for Deconstruction?
- Replies: 0
- Views: 679
Is it possible to automatically mark Stage 3 Trees for Deconstruction?
I'd like to either automatically have trees marked for deconstruction when they turn Stage 3 (I think it is labeled as "progress" in the debug mode), or have the ability in the Deconstruction planner to just select stage 3 trees for deconstruction.