I have a linked chest, link-id has top checkbox selected, contents is copper plates Copper_linked.PNG A second linked chest has checkbox two selected, contents is rocket fuel. Rocket_link.PNG Then I create a third linked chest, which as link_id should get both top and second checkbox selected. New_l...
It probably is possible to keep track of changing train-id's with the use of on_train_created & entity_destoyed events. Then a train-tag can be transferred to newly assigned trains. If that is correct, then, with the use of on_train_state_changed and a constant-combinator the tag/signal could be...
With "Chest Pattern" I mean the part of the gui where you have to select a number of tickboxes.
Identical patterns selected means the Linked-chest shares the inventory.
image_2021-01-15_090251.png (146.54 KiB) Viewed 471 times
In order to better see the status of linked chests/belts : Can you add the chest pattern (based on which is decided which chests share the content) in the information window on the right. Preferable as a number. The helps a lot to see quickly whether the config is OK or has issues. Can you add the p...
Hi, I am planning to use linked_belts in my mod. Placing them is no issue, the challenge is how to connect them. Preferable I would like to connect them the same way as how the circuit network wires are made. Pick an item (link_connector like a red/green wire) click one linked_belt, see the connecti...
As I see it now, when a train cannot go to a station due to train limit, the status of a train switches to "defines.train_state.no_path"
Is there a way to detect the difference between "no path" and "destination full" in a mod ?
This question is not related to the above errormessage. And : no issue, just a question to understand startup sequence. I am working on a mod which updates the stacked items from the beltbox mod (f.e. stacksize). Reading the documentation on data lifecycle , https://lua-api.factorio.com/latest/Data-...
valneq is right
I am using Bob's logistic ultimate-transport-belts, and have "deadlock-integrations" as mod to integrate those with stacking beltbox.
They indeed are colored green, as is the beltbox I use.
Hi, Question on speed of the beltboxes. In the description you mention "Each tier of beltbox can handle a fully compressed belt of the same tier." But when I have an ultimate-tansport-belt, fully filled with stacked items, connected to an ultimate-transport-belt-beltbox, I cannot load thre...
That is a strange reasoning about this issue : Because it is due to the technical implementation it will not be solved. The focus should be on functionality, not on internals. The result of it is an inconsistent behaviour of the game -> Same components not working identical together. I myself have a...
When having a chest with one input belt and multiple output belts, the inserters have different behavior whether they are placed on chunk border or not. In the picture below, both configs are identical but. Left : All goods are placed on the belt below the chest. Right : Goods are spread across belo...