Search found 103 matches

by hreintke
Sun Feb 16, 2020 2:03 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 715
Views: 65088

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

OK,
Thanks for explaining.
by hreintke
Sun Feb 16, 2020 1:47 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 715
Views: 65088

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

This question is not related to the above errormessage. And : no issue, just a question to understand startup sequence. I am working on a mod which updates the stacked items from the beltbox mod (f.e. stacksize). Reading the documentation on data lifecycle , https://lua-api.factorio.com/latest/Data-...
by hreintke
Fri Feb 14, 2020 4:20 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 715
Views: 65088

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

OK, understand.
I indeed read the sentence as : It is possible to unstack a fully saturated belt of stacked input.
by hreintke
Fri Feb 14, 2020 2:48 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 715
Views: 65088

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

valneq is right
I am using Bob's logistic ultimate-transport-belts, and have "deadlock-integrations" as mod to integrate those with stacking beltbox.
They indeed are colored green, as is the beltbox I use.
by hreintke
Fri Feb 14, 2020 12:08 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 715
Views: 65088

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Hi, Question on speed of the beltboxes. In the description you mention "Each tier of beltbox can handle a fully compressed belt of the same tier." But when I have an ultimate-tansport-belt, fully filled with stacked items, connected to an ultimate-transport-belt-beltbox, I cannot load three outgoing...
by hreintke
Thu Apr 18, 2019 12:14 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.31] Inserter stops putting ingredients in furnace
Replies: 1
Views: 685

[Rseding91] [0.17.31] Inserter stops putting ingredients in furnace

The issue reported in

viewtopic.php?f=11&t=62434

Is not yet fixed in 0.17 (was mentioned "Thanks for the report. It's now fixed for 0.17."

Still resulting in repeatedly stopping furnace behavior.

Attached are the savefile and mod for 0.17
by hreintke
Wed Oct 31, 2018 3:47 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 760

Re: [0.16.51] Inserter/chest behave different on chunk border

@dog80

Did a quick check and yes, these issues can also occur with assemblers.

The one in the left is only outputting to left and bottom belts.
The one on the right is outputting on all three belts.

The left one is on a chunk crossing.
assembler.JPG
assembler.JPG (247.55 KiB) Viewed 737 times
by hreintke
Wed Oct 31, 2018 3:26 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 760

Re: [0.16.51] Inserter/chest behave different on chunk border

That is a strange reasoning about this issue : Because it is due to the technical implementation it will not be solved. The focus should be on functionality, not on internals. The result of it is an inconsistent behaviour of the game -> Same components not working identical together. I myself have a...
by hreintke
Wed Oct 31, 2018 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Rotated 1x2 assembler not placed correct
Replies: 2
Views: 875

Re: [0.16.51] Rotated 1x2 assembler not placed correct

Hi,

Do you need any additional testing or information on this issue to investigate ?
by hreintke
Wed Oct 31, 2018 12:08 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 378
Views: 50942

Re: [MOD 0.16] Miniloader

FYI,

I posted a bug report on this : viewtopic.php?f=7&t=63192
by hreintke
Wed Oct 31, 2018 12:07 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 760

[0.16.51] Inserter/chest behave different on chunk border

When having a chest with one input belt and multiple output belts, the inserters have different behavior whether they are placed on chunk border or not. In the picture below, both configs are identical but. Left : All goods are placed on the belt below the chest. Right : Goods are spread across belo...
by hreintke
Tue Oct 30, 2018 7:10 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 378
Views: 50942

Re: [MOD 0.16] Miniloader

Inserters make no guarantees about splitting evenly. If you want that, use a splitter. I have no problem at all when the splitting is not completely even across the belts. But now it is a 100% vs 0% split. I would consider it as a bug when a config is working different when shifted by one row. Adde...
by hreintke
Tue Oct 30, 2018 4:49 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 378
Views: 50942

Re: [MOD 0.16] Miniloader

Hi, Maybe an "edge" problem. When I use miniloader + steelchest as splitter, sometimes only one belt is being supplied. Looks like that is happening when the chest is "just above a thick line" in the grid. (chunk ?) Below is a picture from the attached savefile (only uses creative-mod 0.0.32 and min...
by hreintke
Sun Oct 21, 2018 11:11 am
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 431

Re: Horizontal and Vertical animation/picture for assembler

Thanks again, starting to understand and have first things working.

On make_4way_animation_from_spritesheet (and util.by_pixel), noticed I can use that in my data.lua.

Are there more of these helper functions ?
Do you know where these are defined ?
Any documentation available ?
by hreintke
Fri Oct 19, 2018 3:49 pm
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 431

Re: Horizontal and Vertical animation/picture for assembler

Thanks Bilka.

In these and others I checked there are multiple pictures in one png file.

How are the individual pictures placed in the file/referred to in the definition ?
by hreintke
Fri Oct 19, 2018 3:12 pm
Forum: Modding help
Topic: Horizontal and Vertical animation/picture for assembler
Replies: 5
Views: 431

Horizontal and Vertical animation/picture for assembler

Hi, I am working on non-square assemblers (1x2, 1x3, ..). When defining a 1x1 assembler, I need only one picture/animation for the entity. But now I need two pictures, one for horizontal, one for vertical use. Been checking other mods but can't get the right way to get that done. Can anyone point me...
by hreintke
Fri Oct 19, 2018 10:53 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Rotated 1x2 assembler not placed correct
Replies: 2
Views: 875

[0.16.51] Rotated 1x2 assembler not placed correct

Hi, I created a 1x2 assembler. When placing the assembler as is it works as expected. Rotating this placed container also works OK. When rotating before placing, the assembler is placed on a 2x3 tile position, also making the pipe_connection unusable -> This is the issue. Checked also with splitter ...
by hreintke
Mon Sep 24, 2018 10:17 am
Forum: Modding help
Topic: How change/get non-standard background color for icon
Replies: 4
Views: 406

Re: How change/get non-standard background color for icon

OK, clear.

Thanks for the info.
by hreintke
Sun Sep 23, 2018 12:48 pm
Forum: Modding help
Topic: How change/get non-standard background color for icon
Replies: 4
Views: 406

How change/get non-standard background color for icon

Hi, I'd like to create recipe icons which have a different background than the default grey. When I use the tint option, the icon itself get updated color. Searching I found the color option but that seems not to have effect. icons = { { icon = "__base__/graphics/icons/fluid/crude-oil.png", icon_siz...
by hreintke
Sun Sep 23, 2018 12:36 pm
Forum: Modding help
Topic: How to add a furnace with fluids
Replies: 10
Views: 960

Re: How to add a furnace with fluids

For completeness of this thread.
This has proved to be a bug. Solved in 0.17.
viewtopic.php?f=218&t=62434

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