No mod. It's in the base game version 0.17.4 in the Arrival campaign.
Search found 26 matches
- Sat Mar 02, 2019 9:15 am
- Forum: Not a bug
- Topic: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
- Replies: 4
- Views: 1688
- Sat Mar 02, 2019 8:47 am
- Forum: Not a bug
- Topic: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
- Replies: 4
- Views: 1688
[0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
Are the two research options supposed to unlock the same items ?
- Wed Aug 26, 2015 1:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][oxyd] Natives don't attack anymore
- Replies: 8
- Views: 6106
Re: [0.12.4][oxyd] Natives don't attack anymore
If you reduce the model scaling and collision_box of big/behemoth biters/spitters in enemies.lua they are attacking about 1 minute after loading the savefile. Maybe is caused by some rendezvous point pathfinding clusterfuck.
- Wed Aug 26, 2015 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4-3][posila] Steam engine empty "Performance"
- Replies: 7
- Views: 5615
Re: [0.12.4-3] Steam engine empty "Performance"
The steam engines are working fine in your save game because your energy demand is fully covered by the solar panels. The problem is that solar panels alone are not counted towards the electric demand satisfaction. How i think it works atm: Consumption = [Factories power production capability at 100...
- Sun Aug 23, 2015 5:39 pm
- Forum: Wiki Talk
- Topic: Update 0.12 TODO
- Replies: 8
- Views: 27960
Re: Update 0.12 TODO
tried to fixed machinery. recipe parameter messed up the page i think, as documentation was outdated?. not sure about the other parameters
- Sat Jul 25, 2015 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] Removing stone brick floor creates "bugged" water
- Replies: 1
- Views: 1684
[0.12.1] Removing stone brick floor creates "bugged" water
In "New Hope" level 1 removing stone brick floor always creates water with strange blue texture.
//edit:
sometimes normal water and strange terrain appears.
//edit:
sometimes normal water and strange terrain appears.
- Wed Jul 22, 2015 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
- Replies: 3
- Views: 4056
Re: [0.12.0] Laser turrets drain accumulators while idle
Well, yes. Pretty much everything drains power even when idling, including laser turrets. Or am I misunderstanding something? In the setup (game.always_day = true) 10 solar panels -> 1 accumulator -> factory , while solar panels are not connected to the factory * when i use 288 power total with &qu...
- Wed Jul 22, 2015 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
- Replies: 3
- Views: 4056
[0.12.0][posila] Laser turrets drain accumulators while idle
Idling laser turrets drain energy from accumulators long before energy limit is reached ... the more laser turrets the sooner accumulators lose their charge. http://i.imgur.com/G9vtmLa.png Accumulator provides 300 energy. http://i.imgur.com/CTMp4dl.png using more than 300 power -> accumulator stops ...
- Wed Jul 22, 2015 8:52 am
- Forum: Duplicates
- Topic: [0.12.0][pos] Accumulator is wasting energy with combinators
- Replies: 4
- Views: 8782
Re: [0.12.0] Accumulator is wasting energy with combinators
This is more likely a problem with laser turrets... replace the 6 combinators with 2+ inserters or one "assembling machine 2" and you get the same result. 12 turrets + 5 inserters (290 KW)-> accumulator quickly discharging 12 turrets + 1 AM2 (293 KW) -> accumulator quickly discharging repl...
- Wed Jul 22, 2015 6:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] mission 2 bug
- Replies: 2
- Views: 1367
Re: [0.12.0] mission 2 bug
Fixed in 0.12.1 : https://forums.factorio.com/forum/vie ... 30&t=13621.
After finishing "ammo quest" "game.player.surface.set_multi_command" is called.
After finishing "ammo quest" "game.player.surface.set_multi_command" is called.
- Mon Jul 20, 2015 4:02 pm
- Forum: Duplicates
- Topic: [0.12] Furnaces light up when not smelting
- Replies: 1
- Views: 1520
- Sat Jul 18, 2015 6:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Crash on second campaign mission
- Replies: 4
- Views: 2098
Re: [0.12.0] Crash on second campaign mission
Yep... after x ticks in mission 3 game.player.surface.set_multi_command causes the game to crash. comment out... game.player.surface.set_multi_command({type=defines.command.attack, target=game.player.character, distraction=defines.distraction.by_enemy}, global.attack_count) ...should stop the missio...
- Sat Jul 18, 2015 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Oxyd] game.player.surface.set_multi_command crashes
- Replies: 1
- Views: 2695
[0.12.0][Oxyd] game.player.surface.set_multi_command crashes
Tutorial mission 2 and 3 crashes when game.player.surface.set_multi_command is called in control.lua. Log from tut mission 3: 26.965 Info Scenario.cpp:160: Map version 0.12.0-36 31.353 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua 31.538 Loading map 31.538 Info Scenario.cpp:160: Map v...
- Sat Jul 18, 2015 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Crash on second campaign mission
- Replies: 4
- Views: 2098
Re: [0.12.0] Crash on second campaign mission
As soon as ammo is equipped the game crashes. The problem is /data/base/campaigns/demo/level-02/control.lua Change: { condition = function() return game.player.character.get_inventory(defines.inventory.player_ammo).get_item_count("basic-bullet-magazine") > 0 end, action = function() game.p...
- Sat Feb 28, 2015 11:16 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 50726
Re: Maximum express belt steel furnace throughput
The best real way to test this is if the output belt were ultra fast (1000% speed), and that belt would extend maybe twice the distance, past the furnaces. In the way, compression would absolutely not be an issue at all anymore. Then it'd be as simple as just watching if the fast belt at the end st...
- Sat Feb 28, 2015 2:47 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 50726
Re: Maximum express belt steel furnace throughput
Ah, that could work. Also test with my method, where you add furnaces until right before they start stacking up and belts become fully compressed. Have you tested for the max throughput of fast belts? Numbers for one belt side * basic belts : 21,4 - 21,6 * fast belts : near perfect @ 36 combined sm...
- Fri Feb 27, 2015 2:30 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 259237
Re: Improved Steam Engine Setup
Is the single steam engine powering both the radars and the pumps ? The steam engine provides 510 kW the two radars and the 6 pumps take 780 kW, so the pumps can only run at 65% capacity.
- Fri Feb 27, 2015 2:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 50726
Re: Maximum express belt steel furnace throughput
Have any good ideas in mind to test express belts, ssilk/cerb? Modding in a super express belt or increase the speed of basic/fast belts. With the two belt merge the higest throughput for express belts was about 1837 items / min. in the posted test setup, but it may be higher (~54 combined furnace ...
- Fri Feb 27, 2015 12:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 50726
Re: Maximum express belt steel furnace throughput
While testing belt compression i stumbled over strange belt behavior. If you are lucky, you can get a little over 1235 items per minute on a fast belt, if not you get less. Here an example of what i mean with basic belts. I build two basic belt lanes and six electric furnaces on side per belt. The p...
- Thu Feb 26, 2015 10:52 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Maximum express belt steel furnace throughput
- Replies: 36
- Views: 50726
Re: Maximum express belt steel furnace throughput
I've seen that your numbers are correct
I just wanted to point out how to calculate belt usage for most cases instead of manual testing.
I just wanted to point out how to calculate belt usage for most cases instead of manual testing.