Search found 26 matches

by Cerbsen
Sat Mar 02, 2019 9:15 am
Forum: Not a bug
Topic: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
Replies: 4
Views: 1471

Re: Basic electronic and Improved personal equipment share same Effects

tehfreek wrote: ↑
Sat Mar 02, 2019 8:51 am
You'll have to ask whoever wrote the mod(s) that add those.
No mod. It's in the base game version 0.17.4 in the Arrival campaign.
by Cerbsen
Sat Mar 02, 2019 8:47 am
Forum: Not a bug
Topic: [0.17.4] Basic electronic and Improved personal equipment share same effects in campaign
Replies: 4
Views: 1471

[0.17.4] Basic electronic and Improved personal equipment share same effects in campaign

Are the two research options supposed to unlock the same items ?

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one.PNG (63.16 KiB) Viewed 1471 times
two.PNG
two.PNG (45.9 KiB) Viewed 1471 times
by Cerbsen
Wed Aug 26, 2015 1:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][oxyd] Natives don't attack anymore
Replies: 8
Views: 5610

Re: [0.12.4][oxyd] Natives don't attack anymore

If you reduce the model scaling and collision_box of big/behemoth biters/spitters in enemies.lua they are attacking about 1 minute after loading the savefile. Maybe is caused by some rendezvous point pathfinding clusterfuck.
by Cerbsen
Wed Aug 26, 2015 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4-3][posila] Steam engine empty "Performance"
Replies: 7
Views: 5164

Re: [0.12.4-3] Steam engine empty "Performance"

The steam engines are working fine in your save game because your energy demand is fully covered by the solar panels. The problem is that solar panels alone are not counted towards the electric demand satisfaction. How i think it works atm: Consumption = [Factories power production capability at 100...
by Cerbsen
Sun Aug 23, 2015 5:39 pm
Forum: Wiki Talk
Topic: Update 0.12 TODO
Replies: 8
Views: 27557

Re: Update 0.12 TODO

tried to fixed machinery. recipe parameter messed up the page i think, as documentation was outdated?. not sure about the other parameters
by Cerbsen
Sat Jul 25, 2015 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Removing stone brick floor creates "bugged" water
Replies: 1
Views: 1494

[0.12.1] Removing stone brick floor creates "bugged" water

In "New Hope" level 1 removing stone brick floor always creates water with strange blue texture.

Image

//edit:
sometimes normal water and strange terrain appears.

Image
by Cerbsen
Wed Jul 22, 2015 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
Replies: 3
Views: 3737

Re: [0.12.0] Laser turrets drain accumulators while idle

Well, yes. Pretty much everything drains power even when idling, including laser turrets. Or am I misunderstanding something? In the setup (game.always_day = true) 10 solar panels -> 1 accumulator -> factory , while solar panels are not connected to the factory * when i use 288 power total with &qu...
by Cerbsen
Wed Jul 22, 2015 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][posila] Laser turrets drain accumulators while idle
Replies: 3
Views: 3737

[0.12.0][posila] Laser turrets drain accumulators while idle

Idling laser turrets drain energy from accumulators long before energy limit is reached ... the more laser turrets the sooner accumulators lose their charge. http://i.imgur.com/G9vtmLa.png Accumulator provides 300 energy. http://i.imgur.com/CTMp4dl.png using more than 300 power -> accumulator stops ...
by Cerbsen
Wed Jul 22, 2015 8:52 am
Forum: Duplicates
Topic: [0.12.0][pos] Accumulator is wasting energy with combinators
Replies: 4
Views: 8515

Re: [0.12.0] Accumulator is wasting energy with combinators

This is more likely a problem with laser turrets... replace the 6 combinators with 2+ inserters or one "assembling machine 2" and you get the same result. 12 turrets + 5 inserters (290 KW)-> accumulator quickly discharging 12 turrets + 1 AM2 (293 KW) -> accumulator quickly discharging repl...
by Cerbsen
Wed Jul 22, 2015 6:08 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] mission 2 bug
Replies: 2
Views: 1231

Re: [0.12.0] mission 2 bug

Fixed in 0.12.1 : https://forums.factorio.com/forum/vie ... 30&t=13621.

After finishing "ammo quest" "game.player.surface.set_multi_command" is called.
by Cerbsen
Sat Jul 18, 2015 6:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Crash on second campaign mission
Replies: 4
Views: 1892

Re: [0.12.0] Crash on second campaign mission

Yep... after x ticks in mission 3 game.player.surface.set_multi_command causes the game to crash. comment out... game.player.surface.set_multi_command({type=defines.command.attack, target=game.player.character, distraction=defines.distraction.by_enemy}, global.attack_count) ...should stop the missio...
by Cerbsen
Sat Jul 18, 2015 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Oxyd] game.player.surface.set_multi_command crashes
Replies: 1
Views: 2431

[0.12.0][Oxyd] game.player.surface.set_multi_command crashes

Tutorial mission 2 and 3 crashes when game.player.surface.set_multi_command is called in control.lua. Log from tut mission 3: 26.965 Info Scenario.cpp:160: Map version 0.12.0-36 31.353 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua 31.538 Loading map 31.538 Info Scenario.cpp:160: Map v...
by Cerbsen
Sat Jul 18, 2015 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Crash on second campaign mission
Replies: 4
Views: 1892

Re: [0.12.0] Crash on second campaign mission

As soon as ammo is equipped the game crashes. The problem is /data/base/campaigns/demo/level-02/control.lua Change: { condition = function() return game.player.character.get_inventory(defines.inventory.player_ammo).get_item_count("basic-bullet-magazine") > 0 end, action = function() game.p...
by Cerbsen
Sat Feb 28, 2015 11:16 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Maximum express belt steel furnace throughput
Replies: 36
Views: 47964

Re: Maximum express belt steel furnace throughput

The best real way to test this is if the output belt were ultra fast (1000% speed), and that belt would extend maybe twice the distance, past the furnaces. In the way, compression would absolutely not be an issue at all anymore. Then it'd be as simple as just watching if the fast belt at the end st...
by Cerbsen
Sat Feb 28, 2015 2:47 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Maximum express belt steel furnace throughput
Replies: 36
Views: 47964

Re: Maximum express belt steel furnace throughput

Ah, that could work. Also test with my method, where you add furnaces until right before they start stacking up and belts become fully compressed. Have you tested for the max throughput of fast belts? Numbers for one belt side * basic belts : 21,4 - 21,6 * fast belts : near perfect @ 36 combined sm...
by Cerbsen
Fri Feb 27, 2015 2:30 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238580

Re: Improved Steam Engine Setup

Is the single steam engine powering both the radars and the pumps ? The steam engine provides 510 kW the two radars and the 6 pumps take 780 kW, so the pumps can only run at 65% capacity.
by Cerbsen
Fri Feb 27, 2015 2:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Maximum express belt steel furnace throughput
Replies: 36
Views: 47964

Re: Maximum express belt steel furnace throughput

Have any good ideas in mind to test express belts, ssilk/cerb? Modding in a super express belt or increase the speed of basic/fast belts. With the two belt merge the higest throughput for express belts was about 1837 items / min. in the posted test setup, but it may be higher (~54 combined furnace ...
by Cerbsen
Fri Feb 27, 2015 12:29 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Maximum express belt steel furnace throughput
Replies: 36
Views: 47964

Re: Maximum express belt steel furnace throughput

While testing belt compression i stumbled over strange belt behavior. If you are lucky, you can get a little over 1235 items per minute on a fast belt, if not you get less. Here an example of what i mean with basic belts. I build two basic belt lanes and six electric furnaces on side per belt. The p...
by Cerbsen
Thu Feb 26, 2015 10:52 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Maximum express belt steel furnace throughput
Replies: 36
Views: 47964

Re: Maximum express belt steel furnace throughput

I've seen that your numbers are correct :)

I just wanted to point out how to calculate belt usage for most cases instead of manual testing.

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