Search found 11 matches

by Simn
Tue Oct 11, 2016 6:25 pm
Forum: Modding help
Topic: Question about lua control flow
Replies: 9
Views: 3578

Re: Question about lua control flow

Thanks guys, now I understand what you meant with regards to printing. Adding a counter I indeed see the output as I expect it. This printing behavior can be very confusing, but I suppose there's a reason for it. Thanks for pointing me to the log function, I didn't find that on http://lua-api.factor...
by Simn
Tue Oct 11, 2016 3:57 pm
Forum: Modding help
Topic: Question about lua control flow
Replies: 9
Views: 3578

Re: Question about lua control flow

Chunk generation runs in background. I found this out by using beta of Creative Mode (beta version found in "WIP BETA TEST FOR 0.2.0" spoiler at bottom of OP) which has Modding > Events feature - tick the chunk generated event (and also change surface event, etc) and you'll get a running ...
by Simn
Tue Oct 11, 2016 9:36 am
Forum: Modding help
Topic: Question about lua control flow
Replies: 9
Views: 3578

Re: Question about lua control flow

Instead of game.print, try log and see what is printed in the log file. Factorio automatically skips printing stuff if it has been printed in the last x (1?) seconds. For example if you do /c for i = 1,100 do game.print("text") end you won't print 100x text, but only 1 time text. Thanks f...
by Simn
Tue Oct 11, 2016 8:37 am
Forum: Modding help
Topic: Question about lua control flow
Replies: 9
Views: 3578

Question about lua control flow

Hi, I'm new to lua and got confused by the behavior of this small piece of code while toying with surfaces: _G.script.on_event(defines.events.on_chunk_generated,function(e) game.print(e.surface.name); if (e.surface == surface) then for _,entity in pairs(surface.find_entities()) do game.print("D...
by Simn
Sat Oct 10, 2015 8:53 pm
Forum: Ideas and Suggestions
Topic: Suggestions to increase threat potential of late game biters
Replies: 12
Views: 14515

Re: Suggestions to increase threat potential of late game biters

I don't think the threat to a defended factory should be increased. It's part of the whole automation idea: You automate your defense so you can forget about it and focus on other things. That's a core mechanic of Factorio. The additional end-game challenge (which I agree is necessary) should instea...
by Simn
Thu Dec 04, 2014 7:48 pm
Forum: Releases
Topic: Version 0.11.4
Replies: 23
Views: 38128

Re: Version 0.11.4

Anexgohan wrote:I can also confirm, having splitter selected and removing belts or other spliters causes game crash.
Major annoyance if you are trying to upgrade your base. Please fix.
Relax, it's already fixed for next release: https://forums.factorio.com/forum/vie ... =30&t=7075
by Simn
Thu Dec 04, 2014 7:01 pm
Forum: Releases
Topic: Version 0.11.4
Replies: 23
Views: 38128

Re: Version 0.11.4

daeos wrote:Thanks for the latest release!

My buddy and I are still seeing a desync with player damage. If either of us get damage from monsters or vehicles (other than a train) the game desyncs.
Make sure both of you are running either the 32 or 64 bit version.
by Simn
Tue Dec 02, 2014 9:54 pm
Forum: Modding help
Topic: How to retrieve a recipe prototype by name
Replies: 6
Views: 2959

Re: How to retrieve a recipe prototype by name

From my understanding a recipe is not an entity though. It's not an item either, which are the two entity functions available on the game object.
by Simn
Tue Dec 02, 2014 9:47 pm
Forum: Modding help
Topic: How to retrieve a recipe prototype by name
Replies: 6
Views: 2959

Re: How to retrieve a recipe prototype by name

I thought you could get the prototype of trees from game.entityprototypes, but it seems that's not actually a Prototype/Entity but a Lua/EntityPrototype with only a few properties.
by Simn
Tue Dec 02, 2014 9:06 pm
Forum: Modding help
Topic: How to retrieve a recipe prototype by name
Replies: 6
Views: 2959

Re: How to retrieve a recipe prototype by name

Thanks for the reply. I know only these properties are available on the object, my hope was that I could get the prototype somehow. Oh well...
by Simn
Tue Dec 02, 2014 8:41 pm
Forum: Modding help
Topic: How to retrieve a recipe prototype by name
Replies: 6
Views: 2959

How to retrieve a recipe prototype by name

Hi!

I'm trying to find the ingredients of items in control.lua and can't figure out how to do that. I see that the game object allows me to get prototypes for items and entities, but what about recipes? I tried querying data.raw only to find out that data is a nil value at this point.

Thanks!

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