Search found 28 matches

by BrickVoidFCT
Sat Jun 01, 2024 12:44 am
Forum: Gameplay Help
Topic: Oil Production
Replies: 7
Views: 3768

Re: Oil Production


It's about balance. You'll end up using more of some products and less of others, and cracking is a way to keep from running out of one while being backed up in another.

Circuits can help you manage this. For example, I usually set up a row of chemical plants to crack heavy oil to light oil. I ...
by BrickVoidFCT
Sat May 18, 2024 2:01 am
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 2425

Re: Unable to delete items from Quickbar using mouse shortcut.

I resolved the issue. There was something wrong with the old mouse. I purchased a new mouse and the function in question works now.

Many thanks for trying to help out anyway.

I shall resort to buying a new mouse if the issue returns.

I still maintain, however, that deletion of shortcuts from the ...
by BrickVoidFCT
Fri May 17, 2024 9:08 pm
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 2425

Re: Unable to delete items from Quickbar using mouse shortcut.

That did not fix the issue.

I also am unable to find a shortcut in the Settings menu that relates to the Quickbar shortcut deletion. If you know of it please post a screenshot of it circled.

Kindly list this as an issue that needs to be fixed by the next update.

Whilst I dislike having to hire ...
by BrickVoidFCT
Fri May 17, 2024 8:39 pm
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 2425

Re: Unable to delete items from Quickbar using mouse shortcut.

OK I found the file finally, after someone pointed me to the correct way to resolve it's location.

Here is the latest autosave from the game I am playing. It is currently quite primitive, as this is all early game.

This is just commentary about the way I play the Factorio game: Biters are not ...
by BrickVoidFCT
Fri May 17, 2024 8:12 pm
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 2425

Re: Unable to delete items from Quickbar using mouse shortcut.

I am using the "Better Waterfill" mod from 3 years ago. Disabling or removing it changes nothing, I currently have a broken Quickbar that has two "Transport Belt" shortcuts on it, each with a quantity of 1.

How does one share a savegame these days? It's been so long I've forgotten where they've ...
by BrickVoidFCT
Fri May 17, 2024 3:21 am
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 2425

Unable to delete items from Quickbar using mouse shortcut.

I don't know if it is because the middle mouse button is not registering properly, or if it is because of some update that changed mouse input behavior, but I cannot use the mouse shortcut to clear items from my Quickbar slots.

I cannot find the item in the Settings that specifically relates to the ...
by BrickVoidFCT
Sun Jan 07, 2018 8:39 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 453874

Re: Friday Facts #224 - Bots versus belts

I find myself trying to get to bots all of the time in a Factorio LP but I run into a lot of issues trying to get there, so instead of bots vs belts I would like for the Factorio Devs to address early-game issues in a better manner. Such issues include, but are not limited to, the following:

1 ...
by BrickVoidFCT
Mon Sep 12, 2016 12:37 am
Forum: Ideas and Suggestions
Topic: Suggestion: View current assembler production list.
Replies: 3
Views: 1613

Suggestion: View current assembler production list.

Problem: I have so many of these assemblers I'm finding it hard to keep track of what all of them are producing.

Suggestion: Make an in-game tool that can be used in early, mid, and late game stages to track what all of your assemblers are producing, and is capable of locating them for you.

I ...
by BrickVoidFCT
Fri Sep 02, 2016 7:33 pm
Forum: Technical Help
Topic: Issue with savegame frequency and exiting the game.
Replies: 4
Views: 1985

Re: Issue with savegame frequency and exiting the game.

So click the "Save game" button to save the game manually whenever you want to quit? It's two rows above the "Quit game" button.

I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
by BrickVoidFCT
Thu Sep 01, 2016 9:23 pm
Forum: Technical Help
Topic: Issue with savegame frequency and exiting the game.
Replies: 4
Views: 1985

Re: Issue with savegame frequency and exiting the game.

So click the "Save game" button to save the game manually whenever you want to quit? It's two rows above the "Quit game" button.

I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
by BrickVoidFCT
Thu Sep 01, 2016 9:29 am
Forum: Technical Help
Topic: Issue with savegame frequency and exiting the game.
Replies: 4
Views: 1985

Issue with savegame frequency and exiting the game.

Whenever I exit the game, if I have not exited within two seconds of automatically saving a backup of the game, it tells me the game is not saved and asks me if I want to quit or go back to the game. This is rather annoying, as I have to wait another two minutes to try and catch the next automatic ...
by BrickVoidFCT
Fri Aug 19, 2016 9:44 pm
Forum: Not a bug
Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
Replies: 5
Views: 2172

Re: Inserter weirdness 0.13.17 (build 23946, win64, steam)

Okay, this problem is now fixed, it's been a while since I played Factorio, totally forgot about making sure power providers are up to the task of supplying demand for power consumers! How do I unmark this as a bug or have this topic removed? :D

Thanks all for help! :D

Cheers ...

BrickVoid
by BrickVoidFCT
Fri Aug 19, 2016 7:41 pm
Forum: Not a bug
Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
Replies: 5
Views: 2172

Re: Inserter weirdness 0.13.17 (build 23946, win64, steam)

That sounds like the inserter is out of power or low on power.

Please upload your save file.

How do I find and upload that through Steam? The only Factorio file folder I can find is from prior to migrating to the Steam client, and this file most definitely is not the Steam version as they differ ...
by BrickVoidFCT
Fri Aug 19, 2016 1:01 am
Forum: Not a bug
Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
Replies: 5
Views: 2172

Inserter weirdness 0.13.17 (build 23946, win64, steam)

I have downloaded this experimental version through the Steam client for Factorio, and Inserters are not behaving correctly. They will not consistently pick items up off conveyors and appear to jostle each other when two Inserters try to pick up the same item but neither actually gets the item ...
by BrickVoidFCT
Tue Aug 18, 2015 6:33 am
Forum: Gameplay Help
Topic: (0.12.4) Did something change re Deconstruction Planner?
Replies: 3
Views: 6133

(0.12.4) Did something change re Deconstruction Planner?

I viewed a Factorio video where someone used a Deconstruction Planner to deconstruct rocks with the Construction Robots. As of trying this in 0.12.4 I am unable to get a Deconstruction Planner to mark any rock for deconstruction. Is this a known issue or should I turn this into a bug report and ...
by BrickVoidFCT
Mon Aug 17, 2015 11:35 pm
Forum: Gameplay Help
Topic: Chemical Plant not working and not accepting water.
Replies: 5
Views: 19835

Re: Chemical Plant not working and not accepting water.

Can you post a more close-up screenshot of the problem machine? That way it might be easier to tell what's wrong. Also, check the details of the machine. If there's anything in the output, it won't produce until the output's emptied.

I was about to post a screenshot for you, then I noticed a ...
by BrickVoidFCT
Mon Aug 17, 2015 10:51 pm
Forum: Gameplay Help
Topic: Chemical Plant not working and not accepting water.
Replies: 5
Views: 19835

Chemical Plant not working and not accepting water.

In the attached screenshot, the Chemical Plant I'm next to isn't producing sulfur and isn't accepting water although it shows that it has a valid water connection, and only has 6 water. I'm not sure what is going on here, can anyone offer helpful suggestions or comments?

The section of the base I'm ...
by BrickVoidFCT
Tue Jul 28, 2015 3:29 am
Forum: Not a bug
Topic: Keystroke input issue.
Replies: 1
Views: 2506

Keystroke input issue.

I discovered a peculiar bug, sometimes if I hit the 'r' or 't' key to research a technology or rotate an item, sometimes the other key will also get pressed as these two keys are next to each other on my keyboard. it seems my fingers sometimes have issues with properly hitting the keys, and if I go ...
by BrickVoidFCT
Mon Jul 27, 2015 12:44 am
Forum: General discussion
Topic: Do biters take range of pollution into account?
Replies: 2
Views: 5068

Do biters take range of pollution into account?

I played a game on the 0.12.1 patch that came out a few days ago, and I got conveyor belts attacked in what I thought was my starting location, far away from the biter nests which turned out to be several screens away.

Is it normal behavior for biters to go and randomly attack pollution generating ...
by BrickVoidFCT
Tue Jul 21, 2015 7:50 pm
Forum: Won't fix.
Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
Replies: 12
Views: 21605

Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater

Thanks for the report.
I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it.

For anyone who has problem with update - uninstalling and dowloading new version from website ...

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