Search found 28 matches
- Sat Jun 01, 2024 12:44 am
- Forum: Gameplay Help
- Topic: Oil Production
- Replies: 7
- Views: 3768
Re: Oil Production
It's about balance. You'll end up using more of some products and less of others, and cracking is a way to keep from running out of one while being backed up in another.
Circuits can help you manage this. For example, I usually set up a row of chemical plants to crack heavy oil to light oil. I ...
- Sat May 18, 2024 2:01 am
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 2425
Re: Unable to delete items from Quickbar using mouse shortcut.
I resolved the issue. There was something wrong with the old mouse. I purchased a new mouse and the function in question works now.
Many thanks for trying to help out anyway.
I shall resort to buying a new mouse if the issue returns.
I still maintain, however, that deletion of shortcuts from the ...
Many thanks for trying to help out anyway.
I shall resort to buying a new mouse if the issue returns.
I still maintain, however, that deletion of shortcuts from the ...
- Fri May 17, 2024 9:08 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 2425
Re: Unable to delete items from Quickbar using mouse shortcut.
That did not fix the issue.
I also am unable to find a shortcut in the Settings menu that relates to the Quickbar shortcut deletion. If you know of it please post a screenshot of it circled.
Kindly list this as an issue that needs to be fixed by the next update.
Whilst I dislike having to hire ...
I also am unable to find a shortcut in the Settings menu that relates to the Quickbar shortcut deletion. If you know of it please post a screenshot of it circled.
Kindly list this as an issue that needs to be fixed by the next update.
Whilst I dislike having to hire ...
- Fri May 17, 2024 8:39 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 2425
Re: Unable to delete items from Quickbar using mouse shortcut.
OK I found the file finally, after someone pointed me to the correct way to resolve it's location.
Here is the latest autosave from the game I am playing. It is currently quite primitive, as this is all early game.
This is just commentary about the way I play the Factorio game: Biters are not ...
Here is the latest autosave from the game I am playing. It is currently quite primitive, as this is all early game.
This is just commentary about the way I play the Factorio game: Biters are not ...
- Fri May 17, 2024 8:12 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 2425
Re: Unable to delete items from Quickbar using mouse shortcut.
I am using the "Better Waterfill" mod from 3 years ago. Disabling or removing it changes nothing, I currently have a broken Quickbar that has two "Transport Belt" shortcuts on it, each with a quantity of 1.
How does one share a savegame these days? It's been so long I've forgotten where they've ...
How does one share a savegame these days? It's been so long I've forgotten where they've ...
- Fri May 17, 2024 3:21 am
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 2425
Unable to delete items from Quickbar using mouse shortcut.
I don't know if it is because the middle mouse button is not registering properly, or if it is because of some update that changed mouse input behavior, but I cannot use the mouse shortcut to clear items from my Quickbar slots.
I cannot find the item in the Settings that specifically relates to the ...
I cannot find the item in the Settings that specifically relates to the ...
- Sun Jan 07, 2018 8:39 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 453874
Re: Friday Facts #224 - Bots versus belts
I find myself trying to get to bots all of the time in a Factorio LP but I run into a lot of issues trying to get there, so instead of bots vs belts I would like for the Factorio Devs to address early-game issues in a better manner. Such issues include, but are not limited to, the following:
1 ...
1 ...
- Mon Sep 12, 2016 12:37 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: View current assembler production list.
- Replies: 3
- Views: 1613
Suggestion: View current assembler production list.
Problem: I have so many of these assemblers I'm finding it hard to keep track of what all of them are producing.
Suggestion: Make an in-game tool that can be used in early, mid, and late game stages to track what all of your assemblers are producing, and is capable of locating them for you.
I ...
Suggestion: Make an in-game tool that can be used in early, mid, and late game stages to track what all of your assemblers are producing, and is capable of locating them for you.
I ...
- Fri Sep 02, 2016 7:33 pm
- Forum: Technical Help
- Topic: Issue with savegame frequency and exiting the game.
- Replies: 4
- Views: 1985
Re: Issue with savegame frequency and exiting the game.
So click the "Save game" button to save the game manually whenever you want to quit? It's two rows above the "Quit game" button.
I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
- Thu Sep 01, 2016 9:23 pm
- Forum: Technical Help
- Topic: Issue with savegame frequency and exiting the game.
- Replies: 4
- Views: 1985
Re: Issue with savegame frequency and exiting the game.
So click the "Save game" button to save the game manually whenever you want to quit? It's two rows above the "Quit game" button.
I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
I don't have an issue with that being there, the issue is with the automatic save feature itself. I also don't know which save the manual "Save game" is going to ...
- Thu Sep 01, 2016 9:29 am
- Forum: Technical Help
- Topic: Issue with savegame frequency and exiting the game.
- Replies: 4
- Views: 1985
Issue with savegame frequency and exiting the game.
Whenever I exit the game, if I have not exited within two seconds of automatically saving a backup of the game, it tells me the game is not saved and asks me if I want to quit or go back to the game. This is rather annoying, as I have to wait another two minutes to try and catch the next automatic ...
- Fri Aug 19, 2016 9:44 pm
- Forum: Not a bug
- Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
- Replies: 5
- Views: 2172
Re: Inserter weirdness 0.13.17 (build 23946, win64, steam)
Okay, this problem is now fixed, it's been a while since I played Factorio, totally forgot about making sure power providers are up to the task of supplying demand for power consumers! How do I unmark this as a bug or have this topic removed? 
Thanks all for help!
Cheers ...
BrickVoid

Thanks all for help!

Cheers ...
BrickVoid
- Fri Aug 19, 2016 7:41 pm
- Forum: Not a bug
- Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
- Replies: 5
- Views: 2172
Re: Inserter weirdness 0.13.17 (build 23946, win64, steam)
That sounds like the inserter is out of power or low on power.
Please upload your save file.
How do I find and upload that through Steam? The only Factorio file folder I can find is from prior to migrating to the Steam client, and this file most definitely is not the Steam version as they differ ...
Please upload your save file.
How do I find and upload that through Steam? The only Factorio file folder I can find is from prior to migrating to the Steam client, and this file most definitely is not the Steam version as they differ ...
- Fri Aug 19, 2016 1:01 am
- Forum: Not a bug
- Topic: Inserter weirdness 0.13.17 (build 23946, win64, steam)
- Replies: 5
- Views: 2172
Inserter weirdness 0.13.17 (build 23946, win64, steam)
I have downloaded this experimental version through the Steam client for Factorio, and Inserters are not behaving correctly. They will not consistently pick items up off conveyors and appear to jostle each other when two Inserters try to pick up the same item but neither actually gets the item ...
- Tue Aug 18, 2015 6:33 am
- Forum: Gameplay Help
- Topic: (0.12.4) Did something change re Deconstruction Planner?
- Replies: 3
- Views: 6133
(0.12.4) Did something change re Deconstruction Planner?
I viewed a Factorio video where someone used a Deconstruction Planner to deconstruct rocks with the Construction Robots. As of trying this in 0.12.4 I am unable to get a Deconstruction Planner to mark any rock for deconstruction. Is this a known issue or should I turn this into a bug report and ...
- Mon Aug 17, 2015 11:35 pm
- Forum: Gameplay Help
- Topic: Chemical Plant not working and not accepting water.
- Replies: 5
- Views: 19835
Re: Chemical Plant not working and not accepting water.
Can you post a more close-up screenshot of the problem machine? That way it might be easier to tell what's wrong. Also, check the details of the machine. If there's anything in the output, it won't produce until the output's emptied.
I was about to post a screenshot for you, then I noticed a ...
I was about to post a screenshot for you, then I noticed a ...
- Mon Aug 17, 2015 10:51 pm
- Forum: Gameplay Help
- Topic: Chemical Plant not working and not accepting water.
- Replies: 5
- Views: 19835
Chemical Plant not working and not accepting water.
In the attached screenshot, the Chemical Plant I'm next to isn't producing sulfur and isn't accepting water although it shows that it has a valid water connection, and only has 6 water. I'm not sure what is going on here, can anyone offer helpful suggestions or comments?
The section of the base I'm ...
The section of the base I'm ...
- Tue Jul 28, 2015 3:29 am
- Forum: Not a bug
- Topic: Keystroke input issue.
- Replies: 1
- Views: 2506
Keystroke input issue.
I discovered a peculiar bug, sometimes if I hit the 'r' or 't' key to research a technology or rotate an item, sometimes the other key will also get pressed as these two keys are next to each other on my keyboard. it seems my fingers sometimes have issues with properly hitting the keys, and if I go ...
- Mon Jul 27, 2015 12:44 am
- Forum: General discussion
- Topic: Do biters take range of pollution into account?
- Replies: 2
- Views: 5068
Do biters take range of pollution into account?
I played a game on the 0.12.1 patch that came out a few days ago, and I got conveyor belts attacked in what I thought was my starting location, far away from the biter nests which turned out to be several screens away.
Is it normal behavior for biters to go and randomly attack pollution generating ...
Is it normal behavior for biters to go and randomly attack pollution generating ...
- Tue Jul 21, 2015 7:50 pm
- Forum: Won't fix.
- Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
- Replies: 12
- Views: 21605
Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
Thanks for the report.
I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it.
For anyone who has problem with update - uninstalling and dowloading new version from website ...
I just tested updating from fresh install of 0.11.22 to 0.12 and it worked fine. I don't know why you were missing tests folder in your Factorio directory. I am glad you solved it.
For anyone who has problem with update - uninstalling and dowloading new version from website ...