Search found 21 matches
- Sat Aug 21, 2021 3:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 207643
Re: Major Mod News - Conclusion
It's possible that I'm tired of the game after playing it for several years. I think the main thing, though, is that my interests as a whole have been shifting towards reality and away from the computer as my life develops. Good on ya OP. It's a real problem that we're collectively dealing with, an...
- Tue Jun 22, 2021 5:22 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 43302
Re: Friday Facts #366 - The only way to go fast, is to go well!
I think a more accurate interpretation is progress isn't always a good thingFrodoOf9Fingers wrote: βMon Jun 21, 2021 3:55 pmThanks for the posting! I shared it with many of my coworkers at my fintech company, and there was a strong show of gratitude for it. Always great to see the struggle towards progress rather than just the end result.

- Wed Dec 09, 2020 1:40 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 175063
Re: Peace with Aliens
2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites . parasites consume death&life to exist. Missed that one. Yo do realize that the paraistes are not the biters (the natives), but the engineer (the invader) ? You're characterization ...
- Tue Dec 01, 2020 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
- Replies: 4
- Views: 1313
Re: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Dejavu. Thanks for the fix!
- Tue Dec 01, 2020 1:20 am
- Forum: Ideas and Suggestions
- Topic: Update Ghost/Count in Hand When Deconstructing Buildings
- Replies: 4
- Views: 524
Re: Update Ghost/Count in Hand When Deconstructing Buildings
At least the first part of your suggestion us the same as 80525 . I think there are good arguments for and against this suggestion. I really canβt decide if I find it good or bad :) I'm not sure I entirely understand his point of view. Why would he have an issue with holding shift to place ghosts w...
- Tue Dec 01, 2020 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
- Replies: 4
- Views: 1313
[Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Very similar to this fixed issue https://forums.factorio.com/viewtopic.php?f=11&t=65679&p=403349&hilit=zoom+using+key#p403349 except it is happening on the map view that is in the train schedule window. To reiterate, the map zooms faster than intended when using a keyboard keybind to zoo...
- Wed Nov 25, 2020 9:24 am
- Forum: Ideas and Suggestions
- Topic: Update Ghost/Count in Hand When Deconstructing Buildings
- Replies: 4
- Views: 524
Update Ghost/Count in Hand When Deconstructing Buildings
Here's the situation as it is today: There is a building (or two) built and you would like to move it one to the left. You have none of that building in your inventory. You use Q to select it before removing it. This puts a ghost in your hand, since there are none in your inventory. You remove the b...
- Sun Nov 22, 2020 7:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 207643
Re: [MOD 1.0] Xander Mod v3.5.3
HI, I just started playing Xander Mod yesterday and I'm having a great time. I've tried other recipe rework mods before, and I can't put my finger on why, but this is the first that's felt this coherent. I have a thing with stories and games where the suspension of disbelief relies on consistency. M...
- Sat Nov 21, 2020 12:24 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 67809
- Fri Oct 30, 2020 10:27 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 49237
- Fri Oct 09, 2020 9:11 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 49780
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Me too man, me too.barnaclebob wrote: βFri Oct 09, 2020 3:44 pmi have spent sooooooo many hours trying to make this train thing happen with just flipping stations on and off and it never worked. SOOOOO EXCITED.
- Fri Jul 31, 2020 10:36 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 19178
Re: Friday Facts #358 - Alien decoratives & Polluted water
Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. Personally I like the green pollution color, not that other colors wouldn't be good too. It sounds like it would be straightforward fo...
- Fri Sep 27, 2019 9:31 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 30339
Re: Friday Facts #314 - 0.17 stable
On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very good in chatting, being able to find a group to play this content migh...
- Fri Jul 26, 2019 7:39 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 157322
Re: Friday Facts #305 - The Oil Changes
I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). [...] Adding cracking with basic oil pro...
- Fri Jul 26, 2019 7:24 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 157322
Re: Friday Facts #305 - The Oil Changes
You are saying exactly what I'm thinking. And the devs have decided to ignore us on this. They've also made AOP even more of a mandatory rush, when they claim to want to make it less important to rush it. Yes, Construction bots (ie: Heavy Oil) are that important. When you grok them it's one of the ...
- Fri Jul 26, 2019 6:21 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 157322
Re: Friday Facts #305 - The Oil Changes
The Oil Changes: Too bad you seem locked in to this. Pushing back construction bots is not a "fun" change. The suggestion made by the user last week, to have Basic Oil Tech produce Heavy Oil only which must then must be cracked down, was the most elegant solution. You learn about the diff...
- Mon Dec 25, 2017 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Pull One Type of Item Out of Chest
- Replies: 2
- Views: 575
Re: Pull One Type of Item Out of Chest
try ctrl+click
- Fri Dec 22, 2017 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Make fluid wagons lighter
- Replies: 7
- Views: 1699
Re: Make fluid wagons lighter
To add to this after reading the friday facts, fluid wagons do carry too much for mixed loads. 75k crude would have to be paired with ~30 cargo wagons full of iron and copper in order to be turned into most anything. Because I really don't want to be incentivised to deal with barrels and trains, may...
- Fri Dec 22, 2017 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Make fluid wagons lighter
- Replies: 7
- Views: 1699
Make fluid wagons lighter
With the recent change making fluid wagons only able to contain one liquid each, I'm having a tough time justifying their use. Using a cargo wagon and barrels gives you 33% more fluid, and using filters you can carry multiple types of fluid per cargo wagon. The big downside to cargo wagons being bar...
- Wed Sep 20, 2017 11:45 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 18329
Re: Friday Facts #208 - Tips and tricks improvement
A small thing that makes a big difference: add a (tip number)/(total number of tips) somewhere on the tips window. I am much more likely to read tips if I have an idea of where I am in the tip list. It is really nice to have an idea of how many you've read and how many you have left when reading thr...