Search found 19 matches

by argbla
Wed Dec 09, 2020 1:40 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 193
Views: 155016

Re: Peace with Aliens

2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites . parasites consume death&life to exist. Missed that one. Yo do realize that the paraistes are not the biters (the natives), but the engineer (the invader) ? You're characterization ...
by argbla
Tue Dec 01, 2020 1:20 am
Forum: Ideas and Suggestions
Topic: Update Ghost/Count in Hand When Deconstructing Buildings
Replies: 4
Views: 243

Re: Update Ghost/Count in Hand When Deconstructing Buildings

At least the first part of your suggestion us the same as 80525 . I think there are good arguments for and against this suggestion. I really can’t decide if I find it good or bad :) I'm not sure I entirely understand his point of view. Why would he have an issue with holding shift to place ghosts w...
by argbla
Tue Dec 01, 2020 1:05 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Replies: 4
Views: 635

[Twinsen][??] Map zoom too fast with keyboard in train schedule GUI

Very similar to this fixed issue https://forums.factorio.com/viewtopic.php?f=11&t=65679&p=403349&hilit=zoom+using+key#p403349 except it is happening on the map view that is in the train schedule window. To reiterate, the map zooms faster than intended when using a keyboard keybind to zoo...
by argbla
Wed Nov 25, 2020 9:24 am
Forum: Ideas and Suggestions
Topic: Update Ghost/Count in Hand When Deconstructing Buildings
Replies: 4
Views: 243

Update Ghost/Count in Hand When Deconstructing Buildings

Here's the situation as it is today: There is a building (or two) built and you would like to move it one to the left. You have none of that building in your inventory. You use Q to select it before removing it. This puts a ghost in your hand, since there are none in your inventory. You remove the b...
by argbla
Sun Nov 22, 2020 7:06 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 744
Views: 166034

Re: [MOD 1.0] Xander Mod v3.5.3

HI, I just started playing Xander Mod yesterday and I'm having a great time. I've tried other recipe rework mods before, and I can't put my finger on why, but this is the first that's felt this coherent. I have a thing with stories and games where the suspension of disbelief relies on consistency. M...
by argbla
Sat Nov 21, 2020 12:24 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 52282

Re: Friday Facts #363 - 1.1 is getting close

Nexarius wrote: ↑
Fri Nov 20, 2020 5:31 pm
Do we get 1.1 today? I really want the train stop limits.
My guess would be Tuesday next week. They don't like to release right before the weekend, in case something goes wrong.
by argbla
Fri Oct 09, 2020 9:11 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 33516

Re: Friday Facts #361 - Train stop limit, Tips and tricks

barnaclebob wrote: ↑
Fri Oct 09, 2020 3:44 pm
i have spent sooooooo many hours trying to make this train thing happen with just flipping stations on and off and it never worked. SOOOOO EXCITED.
Me too man, me too.
by argbla
Fri Jul 31, 2020 10:36 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 11713

Re: Friday Facts #358 - Alien decoratives & Polluted water

Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. Personally I like the green pollution color, not that other colors wouldn't be good too. It sounds like it would be straightforward fo...
by argbla
Fri Sep 27, 2019 9:31 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 21622

Re: Friday Facts #314 - 0.17 stable

On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very good in chatting, being able to find a group to play this content migh...
by argbla
Fri Jul 26, 2019 7:39 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 93941

Re: Friday Facts #305 - The Oil Changes

I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). [...] Adding cracking with basic oil pro...
by argbla
Fri Jul 26, 2019 7:24 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 93941

Re: Friday Facts #305 - The Oil Changes

You are saying exactly what I'm thinking. And the devs have decided to ignore us on this. They've also made AOP even more of a mandatory rush, when they claim to want to make it less important to rush it. Yes, Construction bots (ie: Heavy Oil) are that important. When you grok them it's one of the ...
by argbla
Fri Jul 26, 2019 6:21 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 93941

Re: Friday Facts #305 - The Oil Changes

The Oil Changes: Too bad you seem locked in to this. Pushing back construction bots is not a "fun" change. The suggestion made by the user last week, to have Basic Oil Tech produce Heavy Oil only which must then must be cracked down, was the most elegant solution. You learn about the diff...
by argbla
Mon Dec 25, 2017 8:15 pm
Forum: Ideas and Suggestions
Topic: Pull One Type of Item Out of Chest
Replies: 2
Views: 396

Re: Pull One Type of Item Out of Chest

try ctrl+click
by argbla
Fri Dec 22, 2017 11:48 pm
Forum: Ideas and Suggestions
Topic: Make fluid wagons lighter
Replies: 7
Views: 1204

Re: Make fluid wagons lighter

To add to this after reading the friday facts, fluid wagons do carry too much for mixed loads. 75k crude would have to be paired with ~30 cargo wagons full of iron and copper in order to be turned into most anything. Because I really don't want to be incentivised to deal with barrels and trains, may...
by argbla
Fri Dec 22, 2017 1:34 pm
Forum: Ideas and Suggestions
Topic: Make fluid wagons lighter
Replies: 7
Views: 1204

Make fluid wagons lighter

With the recent change making fluid wagons only able to contain one liquid each, I'm having a tough time justifying their use. Using a cargo wagon and barrels gives you 33% more fluid, and using filters you can carry multiple types of fluid per cargo wagon. The big downside to cargo wagons being bar...
by argbla
Wed Sep 20, 2017 11:45 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 14821

Re: Friday Facts #208 - Tips and tricks improvement

A small thing that makes a big difference: add a (tip number)/(total number of tips) somewhere on the tips window. I am much more likely to read tips if I have an idea of where I am in the tip list. It is really nice to have an idea of how many you've read and how many you have left when reading thr...
by argbla
Wed Aug 30, 2017 7:29 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 27927

Re: Friday Facts #205 - Teaching the things that everybody knows

I disagree with a number of suggestions here. A solid part of the gameplay is figuring things out through experiments and experience. This isn't to say there aren't things which could use more clarity. A big one is same name train stops. Without same name train stops, trains networks are frustrating...

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