Search found 29 matches
- Sat Aug 10, 2024 3:34 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12641
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens. Multiple views, opened in separate system windows. You could have the views lock to trains or spidertrons, or track any other entity. But this would be too good. Would we...
- Fri May 03, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36270
Re: Friday Facts #409 - Diminishing beacons
Perhaps I missed it, but one of the concerns about meddling with the beacons was whether the user would be able to calculate the benefits quickly in their head. I am not saying head calculus should be a showstopper, but the need for more clear presentation of throughput numbers becomes even more pa...
- Sat Apr 27, 2024 4:35 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28359
Re: Friday Facts #408 - Statistics improvements, Linux adventures
- Mon Apr 01, 2024 11:11 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 23658
Re: Friday Facts #404 - Frustration not found
QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs) Poppycock. I can not express how excited I am for all the train QoL updates. I a...
- Sun Jan 28, 2024 9:39 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29889
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I have to say, although I've liked playing Factorio off and on for the last 5 to 10 years or so, I don't think I'll be buying the new DLC. This game has become way too complicated. All the changes I see here are just for a very small amount of people who have a massive factory and understand how tr...
- Sun Jan 28, 2024 8:30 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29889
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I have to say, although I've liked playing Factorio off and on for the last 5 to 10 years or so, I don't think I'll be buying the new DLC. This game has become way too complicated. All the changes I see here are just for a very small amount of people who have a massive factory and understand how tr...
- Sun Jan 28, 2024 4:52 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29889
- Fri Dec 15, 2023 5:59 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36534
Re: Friday Facts #389 - Train control improvements
I didn't know if I wanted to be sucked back in to the ever growing factory, but this above everything else has sold me. To clarify, this is a core engine feature which will be available for everyone with the 2.0 base game update. You are too kind. But how could you not get the expansion to better en...
- Sat Aug 21, 2021 3:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: Major Mod News - Conclusion
It's possible that I'm tired of the game after playing it for several years. I think the main thing, though, is that my interests as a whole have been shifting towards reality and away from the computer as my life develops. Good on ya OP. It's a real problem that we're collectively dealing with, an...
- Tue Jun 22, 2021 5:22 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74467
Re: Friday Facts #366 - The only way to go fast, is to go well!
I think a more accurate interpretation is progress isn't always a good thingFrodoOf9Fingers wrote: βMon Jun 21, 2021 3:55 pm Thanks for the posting! I shared it with many of my coworkers at my fintech company, and there was a strong show of gratitude for it. Always great to see the struggle towards progress rather than just the end result.
- Wed Dec 09, 2020 1:40 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 232781
Re: Peace with Aliens
2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites . parasites consume death&life to exist. Missed that one. Yo do realize that the paraistes are not the biters (the natives), but the engineer (the invader) ? You're characterization ...
- Tue Dec 01, 2020 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
- Replies: 4
- Views: 2946
Re: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Dejavu. Thanks for the fix!
- Tue Dec 01, 2020 1:20 am
- Forum: Ideas and Suggestions
- Topic: Update Ghost/Count in Hand When Deconstructing Buildings
- Replies: 4
- Views: 1444
Re: Update Ghost/Count in Hand When Deconstructing Buildings
At least the first part of your suggestion us the same as 80525 . I think there are good arguments for and against this suggestion. I really canβt decide if I find it good or bad :) I'm not sure I entirely understand his point of view. Why would he have an issue with holding shift to place ghosts w...
- Tue Dec 01, 2020 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
- Replies: 4
- Views: 2946
[Twinsen][??] Map zoom too fast with keyboard in train schedule GUI
Very similar to this fixed issue https://forums.factorio.com/viewtopic.php?f=11&t=65679&p=403349&hilit=zoom+using+key#p403349 except it is happening on the map view that is in the train schedule window. To reiterate, the map zooms faster than intended when using a keyboard keybind to zoo...
- Wed Nov 25, 2020 9:24 am
- Forum: Ideas and Suggestions
- Topic: Update Ghost/Count in Hand When Deconstructing Buildings
- Replies: 4
- Views: 1444
Update Ghost/Count in Hand When Deconstructing Buildings
Here's the situation as it is today: There is a building (or two) built and you would like to move it one to the left. You have none of that building in your inventory. You use Q to select it before removing it. This puts a ghost in your hand, since there are none in your inventory. You remove the b...
- Sun Nov 22, 2020 7:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: [MOD 1.0] Xander Mod v3.5.3
HI, I just started playing Xander Mod yesterday and I'm having a great time. I've tried other recipe rework mods before, and I can't put my finger on why, but this is the first that's felt this coherent. I have a thing with stories and games where the suspension of disbelief relies on consistency. M...
- Sat Nov 21, 2020 12:24 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108149
- Fri Oct 30, 2020 10:27 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86658
- Fri Oct 09, 2020 9:11 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 91872
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Me too man, me too.barnaclebob wrote: βFri Oct 09, 2020 3:44 pm i have spent sooooooo many hours trying to make this train thing happen with just flipping stations on and off and it never worked. SOOOOO EXCITED.
- Fri Jul 31, 2020 10:36 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 37152
Re: Friday Facts #358 - Alien decoratives & Polluted water
Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. Personally I like the green pollution color, not that other colors wouldn't be good too. It sounds like it would be straightforward fo...