Search found 30 matches
- Tue Dec 08, 2020 1:07 pm
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14330
Re: I want to play factorio but I lack a goal
Well, after you get your rocket, the only thing left to do is break the game. Go to the limits of what belts/inserters can do and see how efficient you can design things. If you want to push throughput further, you'll have to spam roboports + logistic bot but imho that is just plain boring. There is...
- Mon Dec 07, 2020 9:36 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 6681
Re: Thanks for all the fish! (Cave spoiler Spidertron)
I wonder if it would be possible to cut power to the silo when the rocket is at 100% and re-enable it once the stack size reaches 100.
- Fri Dec 04, 2020 6:05 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 129200
Re: Version 1.1.0
Poles built by dragging are now actually build on the maximum connection distance from the last built pole instead of the previous logic that was working weird in a lot of corner cases. .... 518hrs of Factorio and I never even fathomed that power poles could be placed that way. Awesome work, great ...
- Fri Dec 04, 2020 8:56 am
- Forum: General discussion
- Topic: Version 1.1 stable build release
- Replies: 4
- Views: 2093
Re: Version 1.1 stable build release
I've played most of my factorio hours on experimental builds and only rarely encountered issues. As other posters said: they are quite stable/usable a few weeks in.
This alone made me upgrade to 1.1 in a heartbeat:
This alone made me upgrade to 1.1 in a heartbeat:
- Wed Dec 02, 2020 10:57 am
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3405
Re: How addicted to this game are you?
I love playing in my downtime but I don't let a game impact my life in a negative way anymore. Been there (not Factorio) done that, wasn't fun. There are aspects I find boatloads of fun: designing a fab and optimizing it, while trying to make it look nice. Fiddling with trains. But there are also as...
- Sat Jan 20, 2018 4:46 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 370848
Re: Friday Facts #225 - Bots versus belts (part 2)
Also seeing a bot carrying 3 oil refineries is a joke (lol) More so than our guy carrying locomotives, multiple kilometers of concrete plates, a brick wall, assemblers, oil pumps and fluid storage tanks in his pant pockets? BRB, planting inflatable train on tracks.... Really, the problem is: belts ...
- Sat Jan 20, 2018 11:04 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 370848
Re: Friday Facts #225 - Bots versus belts (part 2)
To be honest: I am very far from a megabase design. I play marathon and right from the get go I am constantly confronted with the inadequate nature of belts and inserters. To be blunt: these units simply can't keep up and even mechanics like "inserter needs time to grab/deposit stuff" is e...
- Sat Sep 23, 2017 5:53 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
God point. I remember the same from My MMOs, where you would rack up insane looking /played times (around 500 days in WoW over 10 years) but 50% of that was just standing around and using the game as an animated chatbox. :D In the game that made everyone forget about WoW, someone took that concept ...
- Fri Sep 22, 2017 1:01 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
and when I came back a day later the nasty resource patches were gone so I could expand my factory on the freed-up space. I'm kinda OCD about that... I am virtually unable to build my base upon unused resource patches. Considering all the bands I regularly listen to I'd probably have to break all m...
- Thu Sep 21, 2017 3:12 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
I do agree on the "premature ending" feeling b/c that's pretty much how I felt. The moment you have set up your base to produce a rocket, you can basically alt + F4 the game because, content wise, you are done. From there on out, nothing new is coming, you have seen everything there is to ...
- Mon Sep 18, 2017 7:44 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
God point. I remember the same from My MMOs, where you would rack up insane looking /played times (around 500 days in WoW over 10 years) but 50% of that was just standing around and using the game as an animated chatbox.
- Sun Sep 17, 2017 6:19 am
- Forum: General discussion
- Topic: electricity are cheap
- Replies: 5
- Views: 2854
Re: electricity are cheap
Well NPPs are an endgame powersource, DESIGNED to basically take electricity out of the base design equation.
You get working reactors at the point where you are almost done with launching your rocket anyway, so they are more intended for the open ended sandbox gameplay.
You get working reactors at the point where you are almost done with launching your rocket anyway, so they are more intended for the open ended sandbox gameplay.
- Sun Sep 17, 2017 6:17 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
now i am thinking. what the purpose for having a big base, if they serve no purpose ? Ultimately? To see if you can handle mass production and keep it fed / stable. You certainly don't need it if you play vanilla with x1 cost though. If you go for 1 science / s in Marathon (x4 cost) you will hardly...
- Sat Sep 16, 2017 6:37 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
Also I already did set all kinds of different goals for myself etc... I'm already past that as well... and wish the game would challenge me again. Honestly after at least 2000 hours of Vanilla Factorio throughout the past 4-5 years I definitely came to an dead end with the game. Dude 2000 hours! Yo...
- Fri Sep 15, 2017 3:55 am
- Forum: General discussion
- Topic: Alternative to using WASD key for movement
- Replies: 10
- Views: 5311
Re: Alternative to using WASD key for movement
I sometimes wished for click and point movement as well, wanting to lean back and play the entire game using mouse only. To be honest though: If you are new to gaming in general, give it some time and patience. You will learn to coordinate keyboard and (in other games) mouse movement. This brings ba...
- Wed Sep 13, 2017 4:39 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44856
Re: i find this game become boring after 100 hour.
You can stretch this game out to pretty perverse hours, if you start optimizing your bases. Aim for a production that is spot on (no surplus, produce only what you need), efficiently spaced (means as little room needed as possible) AND looks pleasing to the eye. W/o templates from others, I'd reckon...
- Sun Sep 10, 2017 5:42 pm
- Forum: General discussion
- Topic: Problems with nazi symbols on steam
- Replies: 7
- Views: 4262
Re: Problems with nazi symbols on steam
So unless the context is clearly National socialistic (in which case steam would act) there is no reason to delete anything containing that shape. Sorry to break it to you, but everybody knows exactly what society interprets the swastika to mean. If somebody is making a swastika, they aren't using ...
- Sun Sep 10, 2017 12:45 pm
- Forum: General discussion
- Topic: Problems with nazi symbols on steam
- Replies: 7
- Views: 4262
Re: Problems with nazi symbols on steam
The Swastika is not a Nazi symbol. It is far older and has different meanings.
Hitler actually used it because of the good fortune meaning.
So unless the context is clearly National socialistic (in which case steam would act) there is no reason to delete anything containing that shape.
Hitler actually used it because of the good fortune meaning.
So unless the context is clearly National socialistic (in which case steam would act) there is no reason to delete anything containing that shape.
- Sun Sep 10, 2017 6:47 am
- Forum: General discussion
- Topic: [Poll] Is it worth switching to electric furnace
- Replies: 36
- Views: 23998
Re: [Poll] Is it worth switching to electric furnace
Steel furnaces, because they produce more pollution: 2 votes, 1% Well, that is interesting. 1 out of 100 people thinks pollution (in-game) benefits you. It maybe becase you want to test your defenses or something? You want more biters? What...? :shock: Well, it's not as if them critters pose much o...
- Fri Sep 01, 2017 5:31 pm
- Forum: General discussion
- Topic: Electric Furnaces vs Steel Furnaces
- Replies: 15
- Views: 51245
Re: Electric Furnaces vs Steel Furnaces
Switching to electric furnaces is probably the most rewarding point of any game for me.
I love their quiet hum, no ugly clouds no annoying coal logistics... also, for whatever reason, I always get a kick out of fitting them with green modules.
I love their quiet hum, no ugly clouds no annoying coal logistics... also, for whatever reason, I always get a kick out of fitting them with green modules.