Search found 12 matches

by eFieX
Thu May 31, 2018 10:02 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 46738

Re: Dp77's-Factorioplus:-Ores

I just finished my 3rd stream with this modpack, i really have to congratulate you, so far it is really interesting and today i started to realize how much i need to fiddle around with these new materials to get things done. One thing tho i will do is that i install a warehouse mod because the vanil...
by eFieX
Sat May 26, 2018 5:03 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 46738

Re: Dp77's-Factorioplus:-Ores

Hi

Say i started playing your mod today, i stumbled upon a strange thing.
Did you intend to make steel in an assembler instead of a furnace ?
the recipe is 9 iron,1 coal, 3 sec and output 5 steel, in an assembling machine. modpack is Dp77s FactorioPlus: Advanced Tech and Alloys
by eFieX
Thu May 24, 2018 6:25 pm
Forum: Resource Spawner Overhaul
Topic: problem with new update v3.7.1
Replies: 2
Views: 1880

problem with new update v3.7.1

When i launch the game i get an error message circular dependency from angelsrefining to bio_industries.
by eFieX
Thu May 24, 2018 10:26 am
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 46738

Re: Dp77's-Factorioplus:-Ores

darn, silly me didn't see that there are 2 pages already.
Well looking forward to it, the mod looks really awesome.

thanks
by eFieX
Wed May 23, 2018 9:46 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 46738

Re: Dp77's-Factorioplus:-Ores

Hi there I was just playing around with your modpacks, i found one thing a bit annoying. The ores are basically all over the place even if I set everything to very small and frequency very low. I usually use RSO because i do not like the vanilla ore spawing, it would be really awesome if you could m...
by eFieX
Sun May 13, 2018 11:57 am
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 46800

Encoded Network ID, how does it work?

HI I am building not connected train networks. I every depot / provider / requester of a network did get the same Encoded Network ID for some reason a request from id 3 generates a schedule in a depot with id 2. Is there something i am missing ? i thought only trains which have a depot with the same...
by eFieX
Fri Sep 15, 2017 10:16 pm
Forum: Technical Help
Topic: savefile crashing when loading
Replies: 0
Views: 658

savefile crashing when loading

Hi After i quit the game steam was not responding when syncing or whatever steam does after closing the game. Actually this takes forever and always has something around 300kb upload. Anyway since it wasn't responding at all i killed the steam process. The next time when i opened factorio my last sa...
by eFieX
Fri Sep 15, 2017 8:00 pm
Forum: Logistic Train Network
Topic: Station does not read train content
Replies: 2
Views: 2362

Re: Station does not read train content

well that was embarrassing, you are absolutely right that was the problem :)

thanks
by eFieX
Fri Sep 15, 2017 4:30 pm
Forum: Logistic Train Network
Topic: Station does not read train content
Replies: 2
Views: 2362

Station does not read train content

Hi I am struggling with the Station reading the content of the train. When i create a blueprint from the provided demo level, place that in my map and let it build by robots the station works. But when i place down the station manually whenever a train comes into the station the content will not be ...
by eFieX
Tue Aug 29, 2017 9:30 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48380

Re: Friday Facts #205 - Teaching the things that everybody knows

Size for concreter is +/- on the keypad. For the passive provider/requester loop, see the Logistics Buffer Chest (FFF #203) , which is planned for 0.16 and I think is what you are looking for. To get rid of stuff forever, put it in a chest and shoot it. Thanks, yes the buffer chest seems to be the ...
by eFieX
Mon Aug 28, 2017 1:33 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48380

Re: Friday Facts #205 - Teaching the things that everybody knows

The annoyances you mention (e.g., build reach and trees) is what everyone has to deal with. I think most people simply do what I do... install a mod to not be uselessly hampered by artificial limitations. On the other hand, without these limitations, certain aspects of the game would be completely ...
by eFieX
Mon Aug 28, 2017 9:21 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48380

Re: Friday Facts #205 - Teaching the things that everybody knows

Hi I am very new to the game, bought it 2 weeks ago, and when i red this post i figured i share my experience on learning the game since i am in the middle of it :) So the thing mentioned with the tool tips certainly will help a lot, also what i struggle with is to find out which things are stacking...

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