Search found 201 matches

by Coolthulhu
Sun Aug 17, 2014 2:34 pm
Forum: Ideas and Suggestions
Topic: Let the Steam Engines explode when overloaded for too long
Replies: 7
Views: 1067

Re: Let the Steam Engines explode when overloaded for too lo

Good idea for a mod, very bad idea for something that would be a part of the core game.
by Coolthulhu
Mon Aug 11, 2014 4:41 am
Forum: Ideas and Suggestions
Topic: Nuclear Power?
Replies: 1
Views: 748

Re: Nuclear Power?

Try this thread instead:
https://forums.factorio.com/forum/vie ... hp?f=9&t=5

Last 2 pages are pretty much all about nuclear power.
by Coolthulhu
Thu Aug 07, 2014 7:10 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 13710

Re: Early Power.

Manual pumping could be added to make it more tedious at the very start and after a blackout, but pumps already get their power from the same source belts do. The elusive Handwavium molecule consists of 2 particles: Reason and Anti-reason ("Reason not to"). Reason consists in turn of 3 smaller ones:...
by Coolthulhu
Thu Jul 31, 2014 4:26 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 34020

Re: FactoCAD

I love the placeholder-like look of this mod.
Reminds me of the high-visibility graphical mods for Quake.
by Coolthulhu
Mon Jul 28, 2014 12:06 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 16279

Re: Get rid of Pickaxe tool

In its current state it's a placeholder that hasn't been yet removed. It adds nothing to the game and no major mod uses it in any way that wouldn't be solved better with upgrades and/or inventory scan. As for modability, it could be useful to have an arbitrary number of "equip slots" that would be a...
by Coolthulhu
Sun Jul 27, 2014 8:39 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 16279

Re: Get rid of Pickaxe tool

It's not as trivial with the armor slot, because of modular armors.
by Coolthulhu
Sun Jul 27, 2014 3:01 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 16279

Re: Get rid of Pickaxe tool

The way it is now allows for future upgrades and more flexibility with mods. If not already there, a tool tag should be added to objects. The source tool would need the same tags (one or all?) as the target object in order to operate. Expanding the mod functionality of the tool slot would let modde...
by Coolthulhu
Mon Jul 21, 2014 7:45 am
Forum: Ideas and Suggestions
Topic: Factory Linking
Replies: 2
Views: 385

Re: Factory Linking

Sounds good to me, especially if we also had output linking. This would make fast inserters actually useful for building->building transport (as opposed to building<->belt). It would also make smart inserters' filter mode useful for more than just filtering stray coal/ores from impure ore/coal belts...
by Coolthulhu
Thu Jul 17, 2014 2:16 pm
Forum: Gameplay Help
Topic: Turn on automatic alien attacks
Replies: 5
Views: 1369

Re: Turn on automatic alien attacks

-root wrote:1. BUild rocket defense
2. Every biter on the planet gets called to the location you just built
3. Survive 10mins. :twisted:
There's a problem with that:
Biters are only generated in the locations you've discovered (at least with radar).
by Coolthulhu
Wed Jul 16, 2014 11:56 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 120788

Re: Electric energy

After playing RimWorld for a bit I can definitely say that randomly blowing-up accumulators wouldn't work in Factorio at all. Pre-construction bots they would mean you have to babysit acc farms like frontline walls and do the boring, tedious, menial job of replacing/repairing damaged stuff. Post-con...
by Coolthulhu
Wed Jul 16, 2014 11:47 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 16053

Re: "Free belt system" versus "belt circuit"

If the player has no electricity it would be no big deal to put some wood or coal in only one fired belt to power a whole chain of many belt segments. It would be no big deal to not put that wood and have it run on magic instead. Basically, you trade some lack of realism for tedium. Yet another men...
by Coolthulhu
Wed Jul 16, 2014 4:54 am
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 16053

Re: "Free belt system" versus "belt circuit"

Basic belts don't use energy for an extremely good reason: it benefits the gameplay. Realism is good and all, but unless someone provides a good, workable, usable solution to "free energy belts" that actually adds something to the game, belts will stay free to use. Free energy belts aren't perfect, ...
by Coolthulhu
Sun Jul 13, 2014 5:03 pm
Forum: Ideas and Suggestions
Topic: Liquid splitter
Replies: 14
Views: 3273

Liquid splitter

A T-shaped pump with one input and 2 (or maybe 3) outputs. Not 2 inputs like belt splitter, because pipes can't have mixed contents.

At the moment balancing liquids you can't overproduce is complicated and incredibly unconventional and this would be a very simple fix to that.
by Coolthulhu
Sat Jul 12, 2014 11:22 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 148
Views: 116162

Re: You know you play Factorio too much when...

When you see burning gas above stove and it blows your mind.
When you try to transport 10 train wagons inside a car.
When you get frustrated that 10 train wagons don't fit inside a car, so you carry them on your back.
When you turn pumps sideways to block the flow of water.
by Coolthulhu
Thu Jul 10, 2014 12:44 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 16053

Re: "Free belt system" versus "belt circuit"

Or just make the T1 belts run on coal or steam. Coal belts would require either input points for insertion on the belts (thus tedious and hard to scale), the ability to fuel the entire belt tree at a single point (and possibly remove fuel at any other point) or the ability of belt to spontaneously ...
by Coolthulhu
Wed Jul 09, 2014 4:39 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 16053

Re: "Free belt system" versus "belt circuit"

t2 belts needing power could be workable, especially if they transmitted it themselves and their energy requirements were reflected in lower material cost. It would give an incentive to connect far away mines with t2s instead of double t1s. If t2 and t3 belts needed power, it would make sense for th...
by Coolthulhu
Sat Jun 28, 2014 11:22 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 148
Views: 116162

Re: You know you play Factorio too much when...

You keep a truckload of coal, iron, copper and rocks on your person, just in case.
Your reaction to ecologists is stocking up on ammo.
You walk much slower in the nighttime.
You buy furniture in Ikea and put it together properly on the first attempt. Without instructions. While running.
by Coolthulhu
Tue Jun 24, 2014 6:37 pm
Forum: Modding help
Topic: Produce a lot of steam from a little resource
Replies: 9
Views: 1842

Re: Produce a lot of steam from a little resource

How about making uranium a fluid? You could then dose it in values below 1 per reaction. For more realism, you could have a reaction that requires a lot of liquid uranium, but outputs back most of it to simulate the need for critical mass of fissile material. This would require a loopback pipe, thou...
by Coolthulhu
Mon Jun 16, 2014 8:09 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 148
Views: 116162

Re: You know you play Factorio too much when...

You tear down a wall and then rebuild it to save materials You wash yourself with just a tiny trickle of boiling hot water instead of a stream of warm water You don't leave your house until you acquire a machine gun (also works for "you live in America for too long when") Your house has no doors and...
by Coolthulhu
Mon Jun 16, 2014 4:48 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 148
Views: 116162

Re: You know you play Factorio too much when...

When you cram 64 slices of bread into a toaster When you keep a tub full of boiling hot water in case of power shortage When you never turn on any of the lights in your house because they waste electricity When you empty any box before picking it up, so that it doesn't fill your house with its conte...

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